* add dimension selector sliders to czi view
* version doc & version bump
* cosmetic
* fix build?
* multi-dimension selection enabled in czi view
* remove the parameterized reset function of the renderer
it is not and is conceptually questionable
doc updates & some minor improvements
auto-update CZI-view when sliders are moved
set initial window size
fix windows build and msvc build
For reasons I don not comprehend, on Windows, we must include
=opencv2/core/mat.hpp= as the very last header in the =CvMatRender.hpp=.
If this is at any other position building on Windows, compilation will
break w/ all kinds of cryptic errors regarding OpenCV.
When building w/ msvc =__PRETTY_FUNCTION__= is not defined. =ILog.hpp=
now defines it. This should be revised to only be set when the
compiler is msvc. For the time being, it is considered sufficient though.
* logger business
* code review
* rm c-style array
* extract image rendering to view
* missing view files
* init view abstractions
* leverage concepts and provide a templateized Enumerate function
* RVO
* get rid of some warnings
* logger business
* code review
* rm c-style array
* extract image rendering to view
* missing view files
* init view abstractions
* leverage concepts and provide a templateized Enumerate function
* RVO
* get rid of some warnings
* logger business
* code review
* rm c-style array
* init view abstractions
* leverage concepts and provide a templateized Enumerate function
* RVO
* get rid of some warnings
* logger business
* code review
* rm c-style array
* init view abstractions
* leverage concepts and provide a templateized Enumerate function
* RVO
* get rid of some warnings
* Factor out AppGLFW base class
The intention here is to get rid of scaffolding in the consumer
application class and allow to focus on the "important bits".
* Some cleanup
* dump unnecessary dependency
* link stuff where needed & use only what's needed
* remove deprecation warnings
* add gallery toggle
* make some includes private
* add presets
* remove dir locals, use presets instead
`projectile-configure-project' in conjunction with CMakePresets.json
will allow to configure the project.
`projectile-compile-project' does sth similar for the compile command.
This is equivalent to something like
~cmake --preset clang-debug && cmake --build build --preset clang-debug~
* use presets in pipeline
---------
Co-authored-by: m-aXimilian <keuffnermax@gmail.com>
* start some resource fiddling
* start some resource fiddling
* initiate a real resource manager
* fix color flicker in rendering
* delete unintended constructors
and add a convenience function to reset the render-image (from the
original image, aka. clone again)
* [OpenGL deprecation warning]
The compiler said that these functions are "deprecated". They seem to
be useless anyway...
* various improvements
* add resource enumerator and documentation
* fix constness stuff
* use existing iterator for insertion
* init unit tests
* rm bogus file
---------
Co-authored-by: m-aXimilian <keuffnermax@gmail.com>