fix mem runaway

This commit is contained in:
Kueffner, Maximilian
2025-03-17 10:44:56 +01:00
parent 0b541348b0
commit 8d8480bac1
4 changed files with 32 additions and 17 deletions
+12 -8
View File
@@ -1,14 +1,15 @@
#include "CvMatRender.hpp"
#include <cstdint>
#include <memory>
using namespace pixelarium::imaging;
pixelarium::render::CvMatRender::CvMatRender(const Image& img)
pixelarium::render::CvMatRender::CvMatRender(const std::shared_ptr<Image>& img)
: _base(img), _texture(0)
{
this->_img = img.GetImage();
this->_texture = 0;
cv::cvtColor(this->_img, this->_img, cv::COLOR_BGR2RGBA);
this->_img = this->_base->GetImage().clone();
// // storing a copy of the to-be-rendered image with a "well-behaved"
// cv::cvtColor(this->_img, this->_img, cv::COLOR_BGR2RGBA);
}
/*static*/ void pixelarium::render::matToTexture(const cv::Mat& image, GLuint* texture)
@@ -42,8 +43,11 @@ pixelarium::render::CvMatRender::CvMatRender(const Image& img)
}
}
GLuint pixelarium::render::CvMatRender::Render()
GLuint* pixelarium::render::CvMatRender::Render()
{
matToTexture(this->_img, &this->_texture);
return this->_texture;
// storing a copy of the to-be-rendered image with a "well-behaved"
cv::cvtColor(this->_img, this->_img, cv::COLOR_BGR2RGBA);
if (this->_texture == 0)
matToTexture(this->_img, &this->_texture);
return &this->_texture;
}
+10 -5
View File
@@ -1,4 +1,8 @@
#pragma once
// windows. must come before GL/GL.h here.
// clang format would change this, effectively rendering the build broken.
// clang-format off
#include <memory>
#ifdef _WIN32
#include <windows.h>
#include <GL/GL.h>
@@ -10,20 +14,21 @@
#include <GLFW/glfw3.h> // Will drag system OpenGL headers
#endif
#include "imaging/Image.hpp"
// clang-format on
namespace pixelarium::render
{
static void matToTexture(const cv::Mat& image,
GLuint* texture);
static void matToTexture(const cv::Mat& image, GLuint* texture);
class CvMatRender
{
public:
explicit CvMatRender(const pixelarium::imaging::Image& img);
// void* Render();
GLuint Render();
CvMatRender() = default;
explicit CvMatRender(const std::shared_ptr<pixelarium::imaging::Image>& img);
GLuint* Render();
private:
cv::Mat _img;
std::shared_ptr<pixelarium::imaging::Image> _base;
GLuint _texture;
};
+7 -3
View File
@@ -1,4 +1,6 @@
#include "AppGLFW.hpp"
#include <cstdint>
#include <memory>
#include "imgui.h"
@@ -115,9 +117,9 @@ int pixelarium::ui::AppGLFW::Run()
if (this->_imagep)
{
auto render = render::CvMatRender(this->_img);
// auto render = render::CvMatRender(this->_img);
ImGui::Begin("An image", &this->_imagep, NULL);
ImGui::Image(render.Render(), ImVec2(this->_img.GetImage().cols, this->_img.GetImage().rows));
ImGui::Image(*this->_render.Render(), ImVec2(this->_img->GetImage().cols, this->_img->GetImage().rows));
ImGui::End();
}
@@ -185,7 +187,9 @@ void pixelarium::ui::AppGLFW::LoadImageProt()
// lg::Logger::Debug("Adding image from " + std::string(p),
// __FUNCTION__);
this->_img = Image(p);
// this->_img = Image(p);
this->_img = std::make_shared<Image>(p);
this->_render = pixelarium::render::CvMatRender(this->_img);
this->_imagep = true;
}
}
+3 -1
View File
@@ -8,6 +8,7 @@
#include "imgui.h"
#include "imgui_impl_glfw.h"
#include "imgui_impl_opengl3.h"
#include "rendering/CvMatRender.hpp"
namespace pixelarium::ui
{
@@ -33,7 +34,8 @@ class AppGLFW
LogLevelSelection log_level_ = static_cast<LogLevelSelection>(0);
GLFWwindow* window = nullptr;
ImGuiWindowFlags window_flags = 0;
pixelarium::imaging::Image _img;
std::shared_ptr<pixelarium::imaging::Image> _img;
pixelarium::render::CvMatRender _render;
bool _imagep { false };
};