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pixelarium/lib/app/AppGLFW.cpp
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#include "AppGLFW.hpp"
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#include "imgui.h"
#include "imgui_impl_glfw.h"
#include "imgui_impl_opengl3.h"
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#include "app_resources_default.h"
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static void glfw_error_callback(int error, const char* description)
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{
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fprintf(stderr, "GLFW Error %d: %s\n", error, description);
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}
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void pixelarium::application::AppGLFW::InitMainWindow()
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{
glfwSetErrorCallback(glfw_error_callback);
if (!glfwInit())
{
return;
}
// Decide GL+GLSL versions
#if defined(IMGUI_IMPL_OPENGL_ES2)
// GL ES 2.0 + GLSL 100
const char* glsl_version = "#version 100";
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 2);
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 0);
glfwWindowHint(GLFW_CLIENT_API, GLFW_OPENGL_ES_API);
#elif defined(__APPLE__)
// GL 3.2 + GLSL 150
const char* glsl_version = "#version 150";
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 2);
glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE); // 3.2+ only
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glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GL_TRUE); // Required on Mac
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#else
// GL 3.0 + GLSL 130
#ifdef __linux__
const char* glsl_version = "#version 130";
#else
const char* glsl_version = reinterpret_cast<const char*>("#version 130");
#endif
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 0);
// glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE); // 3.2+
// only glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GL_TRUE); // 3.0+ only
#endif
// int count;
// GLFWmonitor** monitors = glfwGetMonitors(&count); // at [0] is always the
// main monitor GLFWmonitor* monitor = monitors[1];
GLFWmonitor* monitor = glfwGetPrimaryMonitor();
int xpos, ypos, width, height;
glfwGetMonitorWorkarea(monitor, &xpos, &ypos, &width, &height);
// lg::Logger::Info("screen width " + std::to_string(width) +
// " screen heigth " + std::to_string(height));
// Create window with graphics context
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window = glfwCreateWindow(1200, 800, PIXELARIUM_TITLE, nullptr, nullptr);
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if (window == nullptr)
{
// lg::Logger::Error("no window");
return;
}
glfwMakeContextCurrent(window);
glfwSwapInterval(1); // Enable vsync
// Setup Dear ImGui context
IMGUI_CHECKVERSION();
ImGui::CreateContext();
ImGuiIO& io = ImGui::GetIO();
(void)io;
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io.ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard; // Enable Keyboard Controls
io.ConfigFlags |= ImGuiConfigFlags_NavEnableGamepad; // Enable Gamepad Controls
io.ConfigFlags |= ImGuiConfigFlags_DockingEnable; // Enable Docking
io.ConfigFlags |= ImGuiConfigFlags_ViewportsEnable; // Enable Multi-Viewport / Platform
// Windows
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// io.ConfigViewportsNoAutoMerge = true;
// io.ConfigViewportsNoTaskBarIcon = true;
// Setup Dear ImGui style
ImGui::StyleColorsDark();
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ImGuiStyle& style = ImGui::GetStyle();
if (io.ConfigFlags & ImGuiConfigFlags_ViewportsEnable)
{
style.WindowRounding = 0.0f;
style.Colors[ImGuiCol_WindowBg].w = 1.0f;
}
// Setup Platform/Renderer backends
ImGui_ImplGlfw_InitForOpenGL(window, true);
ImGui_ImplOpenGL3_Init(glsl_version);
}
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int pixelarium::application::AppGLFW::RunLoop()
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{
ImGuiIO& io = ImGui::GetIO();
(void)io;
while (!glfwWindowShouldClose(this->window))
{
glfwPollEvents();
// Start the Dear ImGui frame
ImGui_ImplOpenGL3_NewFrame();
ImGui_ImplGlfw_NewFrame();
ImGui::NewFrame();
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ImGui::DockSpaceOverViewport(ImGui::GetID("Backspace"));
this->MenuBar();
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this->Run();
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// Rendering
ImGui::Render();
int display_w, display_h;
glfwGetFramebufferSize(this->window, &display_w, &display_h);
ImGui_ImplOpenGL3_RenderDrawData(ImGui::GetDrawData());
if (io.ConfigFlags & ImGuiConfigFlags_ViewportsEnable)
{
GLFWwindow* backup_current_context = glfwGetCurrentContext();
ImGui::UpdatePlatformWindows();
ImGui::RenderPlatformWindowsDefault();
glfwMakeContextCurrent(backup_current_context);
}
glfwSwapBuffers(this->window);
}
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// Cleanup
ImGui_ImplOpenGL3_Shutdown();
ImGui_ImplGlfw_Shutdown();
ImGui::DestroyContext();
glfwDestroyWindow(this->window);
glfwTerminate();
return 0;
}
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void pixelarium::application::AppGLFW::MenuBar()
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{
if (ImGui::BeginMainMenuBar())
{
// main menu
if (ImGui::BeginMenu(MAINMENUNAME))
{
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if (ImGui::BeginCombo(LOGLEVELSELECT, LOGLEVELS[log_level_].data()))
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{
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for (int n = 0; n < static_cast<int>(LOGLEVELS.size()); n++)
{
bool is_selected = (LOGLEVELS[log_level_] == LOGLEVELS[n]);
if (ImGui::Selectable(LOGLEVELS[n].data(), is_selected))
{
log_level_ = n;
this->logger_.ChangeLevel(static_cast<utils::log::LogLevel>(1 << log_level_));
}
if (is_selected) ImGui::SetItemDefaultFocus();
}
ImGui::EndCombo();
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}
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// consumer main menu bar entries
this->MenuBarOptionsColumn1();
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ImGui::EndMenu();
}
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// consumer menu bar columns
this->MenuBarOptionsColumn2();
this->MenuBarOptionsColumn3();
this->MenuBarOptionsColumn4();
this->MenuBarOptionsColumn5();
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ImGui::EndMainMenuBar();
}
}
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void pixelarium::application::AppGLFW::LogLevelSelect()
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{
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if (ImGui::BeginCombo(LOGLEVELSELECT, LOGLEVELS[log_level_].data()))
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{
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for (int n = 0; n < static_cast<int>(LOGLEVELS.size()); n++)
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{
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bool is_selected = (LOGLEVELS[log_level_] == LOGLEVELS[n]);
if (ImGui::Selectable(LOGLEVELS[n].data(), is_selected))
{
log_level_ = n;
this->logger_.ChangeLevel(static_cast<utils::log::LogLevel>(1 << log_level_));
}
if (is_selected) ImGui::SetItemDefaultFocus();
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}
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ImGui::EndCombo();
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}
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}