2025-03-13 12:00:14 +01:00
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#include "AppGLFW.hpp"
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#include "portable-file-dialogs.h"
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ui::AppGLFW::AppGLFW()
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{
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glfwSetErrorCallback(glfw_error_callback);
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if (!glfwInit())
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{
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return;
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}
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// Decide GL+GLSL versions
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#if defined(IMGUI_IMPL_OPENGL_ES2)
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// GL ES 2.0 + GLSL 100
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const char* glsl_version = "#version 100";
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glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 2);
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glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 0);
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glfwWindowHint(GLFW_CLIENT_API, GLFW_OPENGL_ES_API);
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#elif defined(__APPLE__)
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// GL 3.2 + GLSL 150
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const char* glsl_version = "#version 150";
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glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
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glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 2);
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glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE); // 3.2+ only
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glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GL_TRUE); // Required on Mac
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#else
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// GL 3.0 + GLSL 130
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#ifdef __linux__
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const char* glsl_version = "#version 130";
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#else
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const char* glsl_version = reinterpret_cast<const char*>("#version 130");
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#endif
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glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
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glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 0);
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// glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE); // 3.2+
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// only glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GL_TRUE); // 3.0+ only
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#endif
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// int count;
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// GLFWmonitor** monitors = glfwGetMonitors(&count); // at [0] is always the
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// main monitor GLFWmonitor* monitor = monitors[1];
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GLFWmonitor* monitor = glfwGetPrimaryMonitor();
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int xpos, ypos, width, height;
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glfwGetMonitorWorkarea(monitor, &xpos, &ypos, &width, &height);
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// lg::Logger::Info("screen width " + std::to_string(width) +
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// " screen heigth " + std::to_string(height));
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// Create window with graphics context
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window = glfwCreateWindow(1200, 800, "pixelarium", nullptr, nullptr);
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if (window == nullptr)
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{
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// lg::Logger::Error("no window");
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return;
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}
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glfwMakeContextCurrent(window);
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glfwSwapInterval(1); // Enable vsync
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// Setup Dear ImGui context
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IMGUI_CHECKVERSION();
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ImGui::CreateContext();
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ImGuiIO& io = ImGui::GetIO();
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(void)io;
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io.ConfigFlags |=
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ImGuiConfigFlags_NavEnableKeyboard; // Enable Keyboard Controls
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io.ConfigFlags |=
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ImGuiConfigFlags_NavEnableGamepad; // Enable Gamepad Controls
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io.ConfigFlags |= ImGuiConfigFlags_DockingEnable; // Enable Docking
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io.ConfigFlags |=
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ImGuiConfigFlags_ViewportsEnable; // Enable Multi-Viewport / Platform
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// Windows
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// io.ConfigViewportsNoAutoMerge = true;
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// io.ConfigViewportsNoTaskBarIcon = true;
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// Setup Dear ImGui style
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ImGui::StyleColorsDark();
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2025-03-13 16:29:29 +01:00
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2025-03-13 12:00:14 +01:00
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ImGuiStyle& style = ImGui::GetStyle();
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if (io.ConfigFlags & ImGuiConfigFlags_ViewportsEnable)
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{
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style.WindowRounding = 0.0f;
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style.Colors[ImGuiCol_WindowBg].w = 1.0f;
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}
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// Setup Platform/Renderer backends
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ImGui_ImplGlfw_InitForOpenGL(window, true);
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ImGui_ImplOpenGL3_Init(glsl_version);
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}
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int ui::AppGLFW::Run()
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{
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ImGuiIO& io = ImGui::GetIO();
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(void)io;
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while (!glfwWindowShouldClose(this->window))
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{
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glfwPollEvents();
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// Start the Dear ImGui frame
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ImGui_ImplOpenGL3_NewFrame();
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ImGui_ImplGlfw_NewFrame();
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ImGui::NewFrame();
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// ImGui::DockSpaceOverViewport(ImGui::GetMainViewport());
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// Rendering
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ImGui::Render();
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int display_w, display_h;
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glfwGetFramebufferSize(this->window, &display_w, &display_h);
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glViewport(0, 0, display_w, display_h);
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glClear(GL_COLOR_BUFFER_BIT);
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ImGui_ImplOpenGL3_RenderDrawData(ImGui::GetDrawData());
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if (io.ConfigFlags & ImGuiConfigFlags_ViewportsEnable)
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{
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GLFWwindow* backup_current_context = glfwGetCurrentContext();
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ImGui::UpdatePlatformWindows();
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ImGui::RenderPlatformWindowsDefault();
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glfwMakeContextCurrent(backup_current_context);
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}
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glfwSwapBuffers(this->window);
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}
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// Cleanup
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ImGui_ImplOpenGL3_Shutdown();
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ImGui_ImplGlfw_Shutdown();
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ImGui::DestroyContext();
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glfwDestroyWindow(this->window);
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glfwTerminate();
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return 0;
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}
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