d71f4168fb
* logger business * code review * rm c-style array * extract image rendering to view * missing view files * init view abstractions * leverage concepts and provide a templateized Enumerate function * RVO * get rid of some warnings * logger business * code review * rm c-style array * extract image rendering to view * missing view files * init view abstractions * leverage concepts and provide a templateized Enumerate function * RVO * get rid of some warnings * logger business * code review * rm c-style array * init view abstractions * leverage concepts and provide a templateized Enumerate function * RVO * get rid of some warnings * logger business * code review * rm c-style array * init view abstractions * leverage concepts and provide a templateized Enumerate function * RVO * get rid of some warnings * Factor out AppGLFW base class The intention here is to get rid of scaffolding in the consumer application class and allow to focus on the "important bits". * Some cleanup * dump unnecessary dependency * link stuff where needed & use only what's needed * remove deprecation warnings * add gallery toggle * make some includes private * add presets * remove dir locals, use presets instead `projectile-configure-project' in conjunction with CMakePresets.json will allow to configure the project. `projectile-compile-project' does sth similar for the compile command. This is equivalent to something like ~cmake --preset clang-debug && cmake --build build --preset clang-debug~ * use presets in pipeline --------- Co-authored-by: m-aXimilian <keuffnermax@gmail.com>
38 lines
808 B
C++
38 lines
808 B
C++
#pragma once
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#include <GLFW/glfw3.h>
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#include <memory>
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#include "imgui.h"
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#include "utilities/ILog.hpp"
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namespace pixelarium::application
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{
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class AppGLFW
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{
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public:
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explicit AppGLFW(const utils::log::ILog& log) : logger_(log) { this->InitMainWindow(); }
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void Start() { this->RunLoop(); }
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protected:
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virtual void MenuBarOptionsColumn1() {}
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virtual void MenuBarOptionsColumn2() {}
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virtual void MenuBarOptionsColumn3() {}
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virtual void MenuBarOptionsColumn4() {}
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virtual void MenuBarOptionsColumn5() {}
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virtual void Run() {}
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const utils::log::ILog& logger_;
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private:
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int RunLoop();
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void InitMainWindow();
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void MenuBar();
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void LogLevelSelect();
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int log_level_{0};
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GLFWwindow* window = nullptr;
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};
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} // namespace pixelarium::application
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