Commit Graph

10 Commits

Author SHA1 Message Date
m-aXimilian 0be064bb8e Gerneric image codec abstraction init (#6)
* remove raw pointer from resource manager

* towards generic images

* 💅 and pin libCZI module

* remove raw pointer from resource manager

* towards generic images

* fix rendering

* fix rendering

* fix unit tests

* fix pipeline

* fix gcc build

* re-enable tests

* add czi impl

* remove resource button

* refactor user code app to being a "default app"

* ui resources

* missing lib?

* init czi render support

* typos
2026-02-16 20:36:48 +01:00
m-aXimilian d71f4168fb some decouplings (#2)
* logger business

* code review

* rm c-style array

* extract image rendering to view

* missing view files

* init view abstractions

* leverage concepts and provide a templateized Enumerate function

* RVO

* get rid of some warnings

* logger business

* code review

* rm c-style array

* extract image rendering to view

* missing view files

* init view abstractions

* leverage concepts and provide a templateized Enumerate function

* RVO

* get rid of some warnings

* logger business

* code review

* rm c-style array

* init view abstractions

* leverage concepts and provide a templateized Enumerate function

* RVO

* get rid of some warnings

* logger business

* code review

* rm c-style array

* init view abstractions

* leverage concepts and provide a templateized Enumerate function

* RVO

* get rid of some warnings

* Factor out AppGLFW base class

The intention here is to get rid of scaffolding in the consumer
application class and allow to focus on the "important bits".

* Some cleanup

* dump unnecessary dependency

* link stuff where needed & use only what's needed

* remove deprecation warnings

* add gallery toggle

* make some includes private

* add presets

* remove dir locals, use presets instead

`projectile-configure-project' in conjunction with CMakePresets.json
will allow to configure the project.
`projectile-compile-project' does sth similar for the compile command.

This is equivalent to something like
~cmake --preset clang-debug && cmake --build build --preset clang-debug~

* use presets in pipeline

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Co-authored-by: m-aXimilian <keuffnermax@gmail.com>
2025-08-18 22:39:43 +00:00
m-aXimilian a8489292b6 Resources (#1)
* start some resource fiddling

* start some resource fiddling

* initiate a real resource manager

* fix color flicker in rendering

* delete unintended constructors

and add a convenience function to reset the render-image (from the
original image, aka. clone again)

* [OpenGL deprecation warning]

The compiler said that these functions are "deprecated". They seem to
be useless anyway...

* various improvements

* add resource enumerator and documentation

* fix constness stuff

* use existing iterator for insertion

* init unit tests

* rm bogus file

---------

Co-authored-by: m-aXimilian <keuffnermax@gmail.com>
2025-06-13 22:23:20 +00:00
m-aXimilian a175b79c96 logger with correct name 2025-05-28 21:41:14 +02:00
m-aXimilian edce221473 fix logger path for non-windows 2025-05-28 21:39:18 +02:00
Kueffner, Maximilian 167dc1f9d4 micro improvements 2025-05-23 15:15:01 +02:00
Kueffner, Maximilian 68cc9d1853 default logger init 2025-03-17 18:50:31 +01:00
Kueffner, Maximilian 0b541348b0 can render 2 cv::mats 2025-03-14 19:32:40 +01:00
Kueffner, Maximilian b9955077d6 a window 2025-03-13 12:00:14 +01:00
Kueffner, Maximilian ea8697088c project boilerplate 2025-03-12 18:54:23 +01:00