* get image returns optional<Mat> instead of unique_ptr<Mat>
* introduce complexity
* rename image load function
* add example for a basic reader for binary image files
* fix windows build?
* add a status bar underneath the menu bar
* use status bar in custom_0 example app
* clang formats
* packing w/ pragma push
* add "Save As" functions to image views
* resize over reserve
* rm local override uri
* add simple thread pool
* rename to simple_thread_pool
* get rid of useless renderlib
* document version inc
* extract hardcoded values to in-header
* clang format patch
* clone registered image in custom_0
* document binary-file header
* minor fixes
* clang format
* rm unused render cmake
* logger business
* code review
* rm c-style array
* extract image rendering to view
* missing view files
* init view abstractions
* leverage concepts and provide a templateized Enumerate function
* RVO
* get rid of some warnings
* logger business
* code review
* rm c-style array
* extract image rendering to view
* missing view files
* init view abstractions
* leverage concepts and provide a templateized Enumerate function
* RVO
* get rid of some warnings
* logger business
* code review
* rm c-style array
* init view abstractions
* leverage concepts and provide a templateized Enumerate function
* RVO
* get rid of some warnings
* logger business
* code review
* rm c-style array
* init view abstractions
* leverage concepts and provide a templateized Enumerate function
* RVO
* get rid of some warnings
* Factor out AppGLFW base class
The intention here is to get rid of scaffolding in the consumer
application class and allow to focus on the "important bits".
* Some cleanup
* dump unnecessary dependency
* link stuff where needed & use only what's needed
* remove deprecation warnings
* add gallery toggle
* make some includes private
* add presets
* remove dir locals, use presets instead
`projectile-configure-project' in conjunction with CMakePresets.json
will allow to configure the project.
`projectile-compile-project' does sth similar for the compile command.
This is equivalent to something like
~cmake --preset clang-debug && cmake --build build --preset clang-debug~
* use presets in pipeline
---------
Co-authored-by: m-aXimilian <keuffnermax@gmail.com>
* start some resource fiddling
* start some resource fiddling
* initiate a real resource manager
* fix color flicker in rendering
* delete unintended constructors
and add a convenience function to reset the render-image (from the
original image, aka. clone again)
* [OpenGL deprecation warning]
The compiler said that these functions are "deprecated". They seem to
be useless anyway...
* various improvements
* add resource enumerator and documentation
* fix constness stuff
* use existing iterator for insertion
* init unit tests
* rm bogus file
---------
Co-authored-by: m-aXimilian <keuffnermax@gmail.com>