Proper image rendering ux (#5)
* can draw from selection
* add light-weight render manager to render many images simultaneously
* [debug me] currently the image close button does not do
* the unselected image can be closed now
* can close images and manually open them on demand
* cosmetic
* image view stuff in render subdirectory
* cosmetic
* generate docs
* review
windows support
some cosmetics
💅 and pin libCZI module
This commit is contained in:
committed by
Maximilian Kueffner
parent
2990f3313d
commit
bce12b0bb4
+22
-1
@@ -1,15 +1,29 @@
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#include "AppGLFW.hpp"
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#include "app_resources_default.h"
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#include "imgui.h"
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#include "imgui_impl_glfw.h"
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#include "imgui_impl_opengl3.h"
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#include "app_resources_default.h"
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/// @brief GLFW error callback function.
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/// @param error The error code.
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/// @param description A description of the error.
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static void glfw_error_callback(int error, const char* description)
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{
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fprintf(stderr, "GLFW Error %d: %s\n", error, description);
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}
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/// @brief Initializes the main application window using GLFW.
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///
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/// This function sets up the GLFW error callback, initializes GLFW,
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/// selects appropriate OpenGL and GLSL versions based on platform,
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/// creates the main application window, sets up the OpenGL context,
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/// enables vsync, and initializes the Dear ImGui context, style, and
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/// platform/renderer backends. It uses the primary monitor's workarea
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/// to determine the screen resolution but creates a window of a fixed size (1200x800).
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///
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/// @return void. The function returns void and uses error handling internally to manage GLFW and window creation
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/// failures. The application may continue to run in a failed state, but the window will not be initialized.
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void pixelarium::application::AppGLFW::InitMainWindow()
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{
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glfwSetErrorCallback(glfw_error_callback);
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@@ -95,6 +109,8 @@ void pixelarium::application::AppGLFW::InitMainWindow()
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ImGui_ImplOpenGL3_Init(glsl_version);
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}
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/// @brief Main application loop. This function handles window events, rendering, and ImGui integration.
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/// @return 0 if the application closes successfully.
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int pixelarium::application::AppGLFW::RunLoop()
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{
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ImGuiIO& io = ImGui::GetIO();
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@@ -141,6 +157,10 @@ int pixelarium::application::AppGLFW::RunLoop()
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return 0;
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}
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/// @brief Creates and displays the main menu bar.
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///
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/// This function constructs the application's main menu bar using ImGui. It includes a log level selector
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/// and calls other functions to populate additional menu bar sections.
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void pixelarium::application::AppGLFW::MenuBar()
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{
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if (ImGui::BeginMainMenuBar())
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@@ -179,6 +199,7 @@ void pixelarium::application::AppGLFW::MenuBar()
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}
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}
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/// @brief Allows the user to select the log level via a combo box.
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void pixelarium::application::AppGLFW::LogLevelSelect()
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{
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if (ImGui::BeginCombo(LOGLEVELSELECT, LOGLEVELS[log_level_].data()))
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@@ -13,5 +13,6 @@ pixelarium::imaging::PixelariumImage::PixelariumImage(const std::string& uri)
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throw std::runtime_error(std::format("File not {} found", uri));
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}
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this->uri_ = std::filesystem::path(uri);
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this->img_ = std::make_unique<cv::Mat>(cv::imread(uri));
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}
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@@ -1,45 +1,85 @@
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#pragma once
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#include <filesystem>
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#include <functional>
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#include <memory>
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#include <opencv2/core/mat.hpp>
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#include <string>
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namespace pixelarium::imaging
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{
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using AccessorFunctor = std::function<void(const std::string&, void*, int*)>;
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enum class ImageFileType
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{
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ABSRACT = 0,
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PNG = 1,
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JPG = 2,
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CZI = 3,
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};
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/// @brief This aims to be a generic image abstraction
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/// meant for codec specific implementation.
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/// Todo: the above implies that most of the below implementations don't make sense for this class (c.f. cv::Mat
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/// generation et.al.)
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class PixelariumImage
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{
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public:
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// get back the defaults
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// this means, that there has to be and API option to set
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// a resource which should trigger some sort of action
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// after setting
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explicit PixelariumImage(const std::string& uri);
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// get back the defaults
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PixelariumImage() = default;
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PixelariumImage(const PixelariumImage& other)
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{
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// be ware!!
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// we make a copy of the image data here!
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img_ = std::make_unique<cv::Mat>(*other.img_);
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uri_ = other.uri_;
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};
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PixelariumImage(PixelariumImage&& other) noexcept
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: img_(std::move(other.img_)) {}
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// requires a copy ctor which we don't have
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PixelariumImage(PixelariumImage&& other) noexcept : img_(std::move(other.img_)) {}
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PixelariumImage& operator=(const PixelariumImage& other) = delete;
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PixelariumImage& operator=(PixelariumImage&& other) noexcept
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{
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if (this != &other)
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{
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img_ = std::move(other.img_);
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uri_ = other.uri_;
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}
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return *this;
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}
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// this should probably vanish as it makes no sense
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// for multidimensional images (more than one frame)
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// -> we need some sort of accessor functionality
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~PixelariumImage() = default;
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const cv::Mat& GetImage() const { return *this->img_.get(); }
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const std::string Name() const noexcept
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{
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if (!this->uri_.empty())
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{
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return this->uri_.filename().string();
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}
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return {};
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}
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bool Empty() const noexcept { return this->img_->empty(); }
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static ImageFileType Type() { return PixelariumImage::type_; }
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protected:
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std::unique_ptr<cv::Mat> img_;
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std::filesystem::path uri_;
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static ImageFileType type_;
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};
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} // namespace pixelarium::imaging
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@@ -1,7 +1,10 @@
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set(RENDERLIBNAME pixelariumrenderlib)
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set(RENDERLIBSRC
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CvMatRender.cpp)
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CvMatRender.cpp
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RenderImageManager.cpp
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PixelariumImageView.cpp
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ImageViewFactory.cpp)
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add_library(${RENDERLIBNAME} STATIC
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${RENDERLIBSRC})
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@@ -10,4 +13,5 @@ target_link_libraries(${RENDERLIBNAME}
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PRIVATE pixelariumimagelib)
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target_include_directories(${RENDERLIBNAME}
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PRIVATE ${CMAKE_SOURCE_DIR}/lib)
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PRIVATE ${CMAKE_SOURCE_DIR}/lib
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PRIVATE ${imgui_DIR})
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@@ -0,0 +1,22 @@
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#include "ImageViewFactory.hpp"
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#include <memory>
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#include <optional>
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/// @brief Creates a PixelariumImageView from a resource image.
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/// @param image_id The ID of the image resource to render.
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/// @return A unique pointer to the PixelariumImageView, or nullptr if the image resource is not found or is empty. The image data is copied.
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std::unique_ptr<pixelarium::render::PixelariumImageView> pixelarium::render::ImageViewFactory::RenderImage(
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size_t image_id)
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{
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auto img{this->image_pool_.GetResource(image_id)};
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if (!img.has_value() || img.value()->Empty())
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{
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return nullptr;
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}
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// beware: here we copy the actual image resource over to the new image
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return std::make_unique<PixelariumImageView>(std::make_shared<Image>(*img.value()));
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}
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@@ -0,0 +1,21 @@
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#pragma once
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#include "PixelariumImageView.hpp"
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#include "imaging/PixelariumImage.hpp"
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#include "resources/resource.hpp"
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namespace pixelarium::render
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{
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class ImageViewFactory
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{
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using Image = imaging::PixelariumImage;
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using Pool = resources::ImageResourcePool;
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public:
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explicit ImageViewFactory(Pool& pool) : image_pool_(pool) {}
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std::unique_ptr<PixelariumImageView> RenderImage(size_t id);
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private:
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Pool& image_pool_;
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};
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} // namespace pixelarium::render
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@@ -0,0 +1,70 @@
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#include "PixelariumImageView.hpp"
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#include <format>
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#include "imgui.h"
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/// @brief Checks if the dimensions of two ImVec2 vectors have changed significantly.
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/// @param ref_rect The reference ImVec2 vector.
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/// @param new_rect The new ImVec2 vector to compare against.
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/// @return True if the absolute difference between the y-coordinates is greater than 5 or the x-coordinates are
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/// different; otherwise, false.
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static bool dim_changed_p(const ImVec2& ref_rect, const ImVec2& new_rect)
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{
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if (std::abs(ref_rect.y - new_rect.y) > 5 || std::abs(ref_rect.x - new_rect.x))
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{
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return true;
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}
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return false;
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}
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/// @brief Calculates dimensions to maintain aspect ratio.
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/// @param img The input image.
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/// @param curr_dim The current dimensions.
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/// @return The calculated dimensions maintaining aspect ratio.
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ImVec2 aspect_const_dimensions(const pixelarium::imaging::PixelariumImage& img, const ImVec2& curr_dim)
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{
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const auto w_fact = (static_cast<float>(curr_dim.x) / img.GetImage().cols);
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const auto h_fact = (static_cast<float>(curr_dim.y) / img.GetImage().rows);
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const auto fact = w_fact < h_fact ? w_fact : h_fact;
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return ImVec2(img.GetImage().cols * fact, img.GetImage().rows * fact);
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}
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/// @brief Displays the image in an ImGui window.
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///
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/// If the image is null, empty, or has an empty name, the function returns immediately. Otherwise, it creates an ImGui
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/// window with a horizontal scrollbar and menu bar. The image is rendered using the CvMatRender object, resizing it to
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/// fit the available window space. The raw and rendered dimensions are displayed below the image.
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void pixelarium::render::PixelariumImageView::ShowImage()
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{
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if (this->img_ == nullptr || this->img_->Empty() || this->img_->Name().empty())
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{
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// do nothing
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return;
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}
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ImGui::Begin(img_->Name().c_str(), &this->open_p, ImGuiWindowFlags_HorizontalScrollbar | ImGuiWindowFlags_MenuBar);
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this->curr_dim_ = ImGui::GetContentRegionAvail();
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auto new_dim = ImGui::GetContentRegionAvail();
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auto texture =
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dim_changed_p(this->curr_dim_, new_dim)
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? this->render_.Render(static_cast<size_t>(this->curr_dim_.x), static_cast<size_t>(this->curr_dim_.y))
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: this->render_.Render();
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this->curr_dim_ = new_dim;
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ImVec2 dim(this->img_->GetImage().cols, this->img_->GetImage().rows);
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ImGui::Image(reinterpret_cast<ImTextureID>(reinterpret_cast<void*>(texture)),
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aspect_const_dimensions(*this->img_, new_dim));
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ImGui::Separator();
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ImGui::Text("%s", std::format(" Raw Dimensions W : {}, H: {}", dim.x, dim.y).c_str());
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ImGui::Text("%s", std::format("Render Dimensions W : {}, H: {}", curr_dim_.x, curr_dim_.y).c_str());
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ImGui::End();
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}
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@@ -0,0 +1,35 @@
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#pragma once
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#include <memory>
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#include "imaging/PixelariumImage.hpp"
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#include "imgui.h"
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#include "rendering/CvMatRender.hpp"
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namespace pixelarium::render
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{
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class PixelariumImageView
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{
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using Image = imaging::PixelariumImage;
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using Render = render::CvMatRender;
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public:
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explicit PixelariumImageView(const std::shared_ptr<Image>& img) : img_(img) { render_ = Render(img_); }
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PixelariumImageView() = delete;
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PixelariumImageView(PixelariumImageView&) = delete;
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PixelariumImageView(const PixelariumImageView&) = delete;
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PixelariumImageView(PixelariumImageView&&) = delete;
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PixelariumImageView& operator=(PixelariumImageView&) = delete;
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PixelariumImageView& operator=(PixelariumImageView&&) = delete;
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// void ToggleView(bool target) { open_p = target; }
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const bool* GetStatus() const noexcept { return &this->open_p; }
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void ShowImage();
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private:
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const std::shared_ptr<Image> img_;
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Render render_;
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bool open_p{true};
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ImVec2 curr_dim_{};
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};
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} // namespace pixelarium::render
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@@ -0,0 +1,76 @@
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#include "RenderImageManager.hpp"
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#include <format>
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using namespace std;
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/// @brief Updates the collection of rendered images by removing images marked for deletion.
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/// This function iterates through the \c keys_to_delete_ list and removes the corresponding images from the collection.
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/// It does not acquire the mutex to avoid deadlocks with the `Remove` function.
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void pixelarium::render::RenderImageManager::UpdateCollection()
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{
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for (const auto& key : keys_to_delete_)
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{
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this->Remove(key);
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}
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keys_to_delete_.clear();
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}
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/// @brief Marks a resource for deletion.
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/// @param key The ID of the resource to mark for deletion.
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void pixelarium::render::RenderImageManager::MarkForDeletion(resources::ResourceKey key)
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{
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this->log_.Debug(std::format("{} marking key: \"{}\" for deletion.", __PRETTY_FUNCTION__, key));
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lock_guard<mutex> guard(this->mut_);
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keys_to_delete_.insert(key);
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}
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/// @brief Removes a render image from the manager.
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/// @param key The key of the render image to remove.
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/// @return True if the render image was removed, false otherwise.
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bool pixelarium::render::RenderImageManager::Remove(resources::ResourceKey key) noexcept
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{
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bool remove_state{false};
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this->log_.Debug(std::format("{} removing key: \"{}\" from renderlist.", __PRETTY_FUNCTION__, key));
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{
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lock_guard<mutex> guard(this->mut_);
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remove_state = this->render_image_map_.erase(key) == 1;
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}
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return remove_state;
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}
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/// @brief Adds a resource to the render image map.
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/// @param key The ID of the resource to add.
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/// @return void. No exception is thrown.
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void pixelarium::render::RenderImageManager::Add(resources::ResourceKey key) noexcept
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{
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// we don't want to add what's already there
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// or empty render images
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auto current_view = this->view_factory_->RenderImage(key);
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if (this->render_image_map_.contains(key) || current_view == nullptr)
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{
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return;
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}
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this->log_.Debug(std::format("{}: adding key: \"{}\" to renderlist.", __PRETTY_FUNCTION__, key));
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lock_guard<mutex> guard(this->mut_);
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// clang-format off
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this->render_image_map_.insert(
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{
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key,
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RenderImageStateWrapper
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{
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.view{ std::move(current_view) },
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.show_state = current_view->GetStatus(),
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}
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}
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);
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// clang-format on
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}
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/// @brief Clears all render images from the manager.
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/// @note This function is noexcept.
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void pixelarium::render::RenderImageManager::Clear() noexcept { this->render_image_map_.clear(); }
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@@ -0,0 +1,64 @@
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#pragma once
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#include <memory>
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#include <mutex>
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#include <unordered_map>
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#include <unordered_set>
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#include "ImageViewFactory.hpp"
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#include "PixelariumImageView.hpp"
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#include "resources/resource.hpp"
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#include "utilities/ILog.hpp"
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// This is intended as an additional abstraction
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// aggregating views that should be rendered (or not)
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namespace pixelarium::render
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{
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struct RenderImageStateWrapper
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{
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std::unique_ptr<PixelariumImageView> view;
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const bool* show_state;
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};
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class RenderImageManager
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{
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using Pool = resources::ImageResourcePool;
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public:
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explicit RenderImageManager(Pool& pool, const utils::log::ILog& log)
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: view_factory_(std::make_unique<ImageViewFactory>(pool)), log_(log)
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{
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}
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void Clear() noexcept;
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void Add(resources::ResourceKey key) noexcept;
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bool Remove(resources::ResourceKey key) noexcept;
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// can't be const because func mutates the state
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template <typename Callable>
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requires std::invocable<Callable, resources::ResourceKey, RenderImageStateWrapper&>
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void Enumerate(Callable&& func)
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{
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for (auto& [key, val] : this->render_image_map_)
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{
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if (val.view != nullptr)
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{
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func(key, val);
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}
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}
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}
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void MarkForDeletion(resources::ResourceKey key);
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void UpdateCollection();
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private:
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std::unordered_map<resources::ResourceKey, RenderImageStateWrapper> render_image_map_;
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std::unique_ptr<ImageViewFactory> view_factory_;
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std::mutex mut_;
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std::unordered_set<resources::ResourceKey> keys_to_delete_;
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const utils::log::ILog& log_;
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};
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} // namespace pixelarium::render
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@@ -1,7 +1,9 @@
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#include "resource.hpp"
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#include <atomic>
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#include <cstddef>
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#include <functional>
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#include <mutex>
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#include <optional>
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using pixelarium::imaging::PixelariumImage;
|
||||
@@ -20,7 +22,7 @@ size_t GenerateId() { return id_.fetch_add(1, memory_order_relaxed); }
|
||||
/// @brief Retrieves a resource from the pool.
|
||||
/// @param id The ID of the resource to retrieve.
|
||||
/// @return A pointer to the resource if found, otherwise an empty optional.
|
||||
std::optional<const PixelariumImage*> pixelarium::resources::ImageResourcePool::GetResource(size_t id) const
|
||||
std::optional<const PixelariumImage*> pixelarium::resources::ImageResourcePool::GetResource(ResourceKey id) const
|
||||
{
|
||||
auto search{this->resources_.find(id)};
|
||||
if (search == this->resources_.end()) return std::nullopt;
|
||||
@@ -34,7 +36,10 @@ std::optional<const PixelariumImage*> pixelarium::resources::ImageResourcePool::
|
||||
size_t pixelarium::resources::ImageResourcePool::SetResource(unique_ptr<PixelariumImage> res)
|
||||
{
|
||||
auto key{::GenerateId()};
|
||||
this->resources_.insert({key, std::move(res)});
|
||||
{
|
||||
std::lock_guard<std::mutex> guard(this->mut_);
|
||||
this->resources_.insert({key, std::move(res)});
|
||||
}
|
||||
|
||||
return key;
|
||||
}
|
||||
@@ -43,7 +48,8 @@ size_t pixelarium::resources::ImageResourcePool::SetResource(unique_ptr<Pixelari
|
||||
/// @param id The ID of the resource to update.
|
||||
/// @param res A unique pointer to the new resource.
|
||||
/// @return True if the resource was updated, false otherwise.
|
||||
bool pixelarium::resources::ImageResourcePool::ModifyResource(size_t id, std::unique_ptr<imaging::PixelariumImage> res)
|
||||
bool pixelarium::resources::ImageResourcePool::ModifyResource(ResourceKey id,
|
||||
std::unique_ptr<imaging::PixelariumImage> res)
|
||||
{
|
||||
auto search{this->resources_.find(id)};
|
||||
if (search == this->resources_.end()) return false;
|
||||
@@ -56,7 +62,7 @@ bool pixelarium::resources::ImageResourcePool::ModifyResource(size_t id, std::un
|
||||
/// @brief Deletes a resource from the pool.
|
||||
/// @param id The ID of the resource to delete.
|
||||
/// @return True if the resource was deleted, false otherwise.
|
||||
bool pixelarium::resources::ImageResourcePool::DeleteResource(size_t id)
|
||||
bool pixelarium::resources::ImageResourcePool::DeleteResource(ResourceKey id)
|
||||
{
|
||||
auto search{this->resources_.find(id)};
|
||||
if (search == this->resources_.end()) return false;
|
||||
@@ -70,10 +76,12 @@ bool pixelarium::resources::ImageResourcePool::DeleteResource(size_t id)
|
||||
/// @param func A function to call for each resource. The function should accept the resource ID and a const reference
|
||||
/// to a PixelariumImage.
|
||||
void pixelarium::resources::ImageResourcePool::EnumerateResources(
|
||||
const std::function<void(size_t, const imaging::PixelariumImage&)>& func)
|
||||
const std::function<void(ResourceKey, size_t, const imaging::PixelariumImage&)>& func)
|
||||
{
|
||||
size_t idx{0};
|
||||
for (const auto& e : this->resources_)
|
||||
{
|
||||
func(e.first, *e.second);
|
||||
func(e.first, idx, *e.second);
|
||||
++idx;
|
||||
}
|
||||
}
|
||||
|
||||
+15
-11
@@ -3,6 +3,7 @@
|
||||
#include <concepts>
|
||||
#include <functional>
|
||||
#include <memory>
|
||||
#include <mutex>
|
||||
#include <optional>
|
||||
#include <unordered_map>
|
||||
|
||||
@@ -10,6 +11,7 @@
|
||||
|
||||
namespace pixelarium::resources
|
||||
{
|
||||
using ResourceKey = size_t;
|
||||
struct IResource
|
||||
{
|
||||
virtual ~IResource() = default;
|
||||
@@ -24,10 +26,10 @@ class IResourcePool
|
||||
public:
|
||||
virtual ~IResourcePool() = default;
|
||||
virtual std::optional<const ResT*> GetResource(size_t id) const = 0;
|
||||
virtual size_t SetResource(std::unique_ptr<ResT> res) = 0;
|
||||
virtual bool ModifyResource(size_t id, std::unique_ptr<ResT> res) = 0;
|
||||
virtual bool DeleteResource(size_t id) = 0;
|
||||
virtual void EnumerateResources(const std::function<void(size_t, const ResT&)>& func) = 0;
|
||||
virtual ResourceKey SetResource(std::unique_ptr<ResT> res) = 0;
|
||||
virtual bool ModifyResource(ResourceKey id, std::unique_ptr<ResT> res) = 0;
|
||||
virtual bool DeleteResource(ResourceKey id) = 0;
|
||||
virtual void EnumerateResources(const std::function<void(ResourceKey, size_t, const imaging::PixelariumImage&)>& func) = 0;
|
||||
virtual size_t GetTotalSize() const = 0;
|
||||
};
|
||||
|
||||
@@ -46,20 +48,21 @@ class ImageResourcePool : public IResourcePool<imaging::PixelariumImage>
|
||||
ImageResourcePool& operator=(ImageResourcePool&) = delete;
|
||||
ImageResourcePool& operator=(ImageResourcePool&&) = delete;
|
||||
|
||||
std::optional<const imaging::PixelariumImage*> GetResource(size_t id) const override;
|
||||
size_t SetResource(std::unique_ptr<imaging::PixelariumImage> res) override;
|
||||
bool ModifyResource(size_t id, std::unique_ptr<imaging::PixelariumImage> res) override;
|
||||
bool DeleteResource(size_t id) override;
|
||||
std::optional<const imaging::PixelariumImage*> GetResource(ResourceKey id) const override;
|
||||
ResourceKey SetResource(std::unique_ptr<imaging::PixelariumImage> res) override;
|
||||
bool ModifyResource(ResourceKey id, std::unique_ptr<imaging::PixelariumImage> res) override;
|
||||
bool DeleteResource(ResourceKey id) override;
|
||||
|
||||
void EnumerateResources(const std::function<void(size_t, const imaging::PixelariumImage&)>& func) override;
|
||||
void EnumerateResources(const std::function<void(ResourceKey, size_t, const imaging::PixelariumImage&)>& func) override;
|
||||
|
||||
template <typename Callable>
|
||||
requires std::invocable<Callable, size_t, const imaging::PixelariumImage&>
|
||||
requires std::invocable<Callable, ResourceKey, size_t, const imaging::PixelariumImage&>
|
||||
void Enumerate(Callable&& func) const
|
||||
{
|
||||
size_t idx{0};
|
||||
for (const auto& e : this->resources_)
|
||||
{
|
||||
func(e.first, *e.second);
|
||||
func(e.first, idx, *e.second);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -67,5 +70,6 @@ class ImageResourcePool : public IResourcePool<imaging::PixelariumImage>
|
||||
|
||||
private:
|
||||
std::unordered_map<size_t, std::unique_ptr<imaging::PixelariumImage>> resources_;
|
||||
std::mutex mut_;
|
||||
};
|
||||
} // namespace pixelarium::resources
|
||||
|
||||
Reference in New Issue
Block a user