Files
pixelarium/lib/resources/resource.cpp
T
m-aXimilian bce12b0bb4 Proper image rendering ux (#5)
* can draw from selection

* add light-weight render manager to render many images simultaneously

* [debug me] currently the image close button does not do

* the unselected image can be closed now

* can close images and manually open them on demand

* cosmetic

* image view stuff in render subdirectory

* cosmetic

* generate docs

* review

windows support

some cosmetics

💅 and pin libCZI module
2026-02-16 20:36:45 +01:00

88 lines
2.6 KiB
C++

#include "resource.hpp"
#include <atomic>
#include <cstddef>
#include <functional>
#include <mutex>
#include <optional>
using pixelarium::imaging::PixelariumImage;
using namespace std;
namespace
{
/// @brief Atomic counter for generating unique IDs.
static std::atomic<size_t> id_;
/// @brief Generates a unique ID.
/// @return A unique ID.
size_t GenerateId() { return id_.fetch_add(1, memory_order_relaxed); }
} // namespace
/// @brief Retrieves a resource from the pool.
/// @param id The ID of the resource to retrieve.
/// @return A pointer to the resource if found, otherwise an empty optional.
std::optional<const PixelariumImage*> pixelarium::resources::ImageResourcePool::GetResource(ResourceKey id) const
{
auto search{this->resources_.find(id)};
if (search == this->resources_.end()) return std::nullopt;
return search->second.get();
}
/// @brief Sets a resource in the pool.
/// @param res A unique pointer to the resource to set.
/// @return The ID of the new resource.
size_t pixelarium::resources::ImageResourcePool::SetResource(unique_ptr<PixelariumImage> res)
{
auto key{::GenerateId()};
{
std::lock_guard<std::mutex> guard(this->mut_);
this->resources_.insert({key, std::move(res)});
}
return key;
}
/// @brief Updates a resource in the pool.
/// @param id The ID of the resource to update.
/// @param res A unique pointer to the new resource.
/// @return True if the resource was updated, false otherwise.
bool pixelarium::resources::ImageResourcePool::ModifyResource(ResourceKey id,
std::unique_ptr<imaging::PixelariumImage> res)
{
auto search{this->resources_.find(id)};
if (search == this->resources_.end()) return false;
search->second = std::move(res);
return true;
}
/// @brief Deletes a resource from the pool.
/// @param id The ID of the resource to delete.
/// @return True if the resource was deleted, false otherwise.
bool pixelarium::resources::ImageResourcePool::DeleteResource(ResourceKey id)
{
auto search{this->resources_.find(id)};
if (search == this->resources_.end()) return false;
this->resources_.erase(search);
return true;
}
/// @brief Enumerates all resources in the pool.
/// @param func A function to call for each resource. The function should accept the resource ID and a const reference
/// to a PixelariumImage.
void pixelarium::resources::ImageResourcePool::EnumerateResources(
const std::function<void(ResourceKey, size_t, const imaging::PixelariumImage&)>& func)
{
size_t idx{0};
for (const auto& e : this->resources_)
{
func(e.first, idx, *e.second);
++idx;
}
}