bce12b0bb4
* can draw from selection
* add light-weight render manager to render many images simultaneously
* [debug me] currently the image close button does not do
* the unselected image can be closed now
* can close images and manually open them on demand
* cosmetic
* image view stuff in render subdirectory
* cosmetic
* generate docs
* review
windows support
some cosmetics
💅 and pin libCZI module
76 lines
2.7 KiB
C++
76 lines
2.7 KiB
C++
#pragma once
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#include <concepts>
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#include <functional>
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#include <memory>
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#include <mutex>
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#include <optional>
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#include <unordered_map>
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#include "imaging/PixelariumImage.hpp"
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namespace pixelarium::resources
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{
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using ResourceKey = size_t;
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struct IResource
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{
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virtual ~IResource() = default;
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};
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template <typename R>
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concept ResT = requires(R& r) { static_cast<IResource&>(r); };
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template <typename ResT>
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class IResourcePool
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{
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public:
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virtual ~IResourcePool() = default;
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virtual std::optional<const ResT*> GetResource(size_t id) const = 0;
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virtual ResourceKey SetResource(std::unique_ptr<ResT> res) = 0;
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virtual bool ModifyResource(ResourceKey id, std::unique_ptr<ResT> res) = 0;
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virtual bool DeleteResource(ResourceKey id) = 0;
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virtual void EnumerateResources(const std::function<void(ResourceKey, size_t, const imaging::PixelariumImage&)>& func) = 0;
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virtual size_t GetTotalSize() const = 0;
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};
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// Now with the =GetResource= method, I do not want to transfer ownership to the caller of that method. The ownership
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// should still
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// reside with the =ResourcePool=!
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// In fact, the intention is, that there is no way back once the =ResourcePool= took ownership of an object.
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// Callers can get references, but no ownership. A caller might delete a resource though.
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class ImageResourcePool : public IResourcePool<imaging::PixelariumImage>
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{
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public:
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ImageResourcePool() = default;
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ImageResourcePool(ImageResourcePool&) = delete;
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ImageResourcePool(const ImageResourcePool&) = delete;
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ImageResourcePool(ImageResourcePool&&) = delete;
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ImageResourcePool& operator=(ImageResourcePool&) = delete;
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ImageResourcePool& operator=(ImageResourcePool&&) = delete;
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std::optional<const imaging::PixelariumImage*> GetResource(ResourceKey id) const override;
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ResourceKey SetResource(std::unique_ptr<imaging::PixelariumImage> res) override;
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bool ModifyResource(ResourceKey id, std::unique_ptr<imaging::PixelariumImage> res) override;
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bool DeleteResource(ResourceKey id) override;
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void EnumerateResources(const std::function<void(ResourceKey, size_t, const imaging::PixelariumImage&)>& func) override;
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template <typename Callable>
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requires std::invocable<Callable, ResourceKey, size_t, const imaging::PixelariumImage&>
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void Enumerate(Callable&& func) const
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{
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size_t idx{0};
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for (const auto& e : this->resources_)
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{
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func(e.first, idx, *e.second);
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}
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}
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size_t GetTotalSize() const override { return resources_.size(); }
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private:
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std::unordered_map<size_t, std::unique_ptr<imaging::PixelariumImage>> resources_;
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std::mutex mut_;
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};
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} // namespace pixelarium::resources
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