Resources (#1)

* start some resource fiddling

* start some resource fiddling

* initiate a real resource manager

* fix color flicker in rendering

* delete unintended constructors

and add a convenience function to reset the render-image (from the
original image, aka. clone again)

* [OpenGL deprecation warning]

The compiler said that these functions are "deprecated". They seem to
be useless anyway...

* various improvements

* add resource enumerator and documentation

* fix constness stuff

* use existing iterator for insertion

* init unit tests

* rm bogus file

---------

Co-authored-by: m-aXimilian <keuffnermax@gmail.com>
This commit is contained in:
m-aXimilian
2025-06-13 22:23:20 +00:00
committed by GitHub
parent a175b79c96
commit a8489292b6
21 changed files with 574 additions and 169 deletions
+2 -1
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@@ -1,3 +1,4 @@
add_subdirectory(utilities)
add_subdirectory(imaging)
add_subdirectory(rendering)
add_subdirectory(rendering)
add_subdirectory(resources)
+2 -2
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@@ -6,7 +6,7 @@ message(STATUS "Found opencv: " ${OpenCV_INCLUDE_DIRS})
message(STATUS "OpenCV_LIBs from: " ${OpenCV_LIBS})
set(IMAGELIBSRC
Image.cpp)
PixelariumImage.cpp)
set(IMAGELIBLIBNAME pixelariumimagelib)
@@ -20,4 +20,4 @@ target_link_libraries(${IMAGELIBLIBNAME}
target_include_directories(${IMAGELIBLIBNAME}
PUBLIC ${OpenCV_INCLUDE_DIRS}
PRIVATE ${LIBCZI_INCLUDE_DIR})
PRIVATE ${LIBCZI_INCLUDE_DIR})
-31
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@@ -1,31 +0,0 @@
#pragma once
#include <memory>
#include <opencv2/core/mat.hpp>
#include <string>
namespace pixelarium::imaging
{
class Image
{
public:
explicit Image(const std::string& uri);
// get back the defaults
Image() = default;
// we cannot copy an Image since this conflicts with the _img field
Image(const Image& other) = delete;
Image(Image&& other) noexcept = default;
// requires a copy ctor which we don't have
Image& operator=(const Image& other) = delete;
Image& operator=(Image&& other) noexcept = default;
~Image() = default;
const cv::Mat& GetImage() const { return *this->_img.get(); }
private:
std::unique_ptr<cv::Mat> _img;
};
} // namespace pixelarium::imaging
@@ -1,18 +1,17 @@
#include "Image.hpp"
#include "PixelariumImage.hpp"
#include <filesystem>
#include <format>
#include <memory>
#include <opencv2/imgcodecs.hpp>
#include <stdexcept>
#include <string_view>
pixelarium::imaging::Image::Image(const std::string& uri)
pixelarium::imaging::PixelariumImage::PixelariumImage(const std::string& uri)
{
if (!std::filesystem::exists(uri))
{
throw std::runtime_error(std::format("File not {} found", uri));
}
this->_img = std::make_unique<cv::Mat>(cv::imread(uri));
}
this->img_ = std::make_unique<cv::Mat>(cv::imread(uri));
}
+41
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@@ -0,0 +1,41 @@
#pragma once
#include <memory>
#include <opencv2/core/mat.hpp>
#include <string>
namespace pixelarium::imaging
{
class PixelariumImage
{
public:
explicit PixelariumImage(const std::string& uri);
// get back the defaults
PixelariumImage() = default;
// we cannot copy an Image since this conflicts with the _img field
PixelariumImage(const PixelariumImage& other) = delete;
PixelariumImage(PixelariumImage&& other) noexcept
: img_(std::move(other.img_)) {}
// requires a copy ctor which we don't have
PixelariumImage& operator=(const PixelariumImage& other) = delete;
PixelariumImage& operator=(PixelariumImage&& other) noexcept
{
if (this != &other)
{
img_ = std::move(other.img_);
}
return *this;
}
~PixelariumImage() = default;
const cv::Mat& GetImage() const { return *this->img_.get(); }
protected:
std::unique_ptr<cv::Mat> img_;
};
} // namespace pixelarium::imaging
+90 -62
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@@ -1,90 +1,118 @@
#include "CvMatRender.hpp"
#include <cstdint>
#include <memory>
#include <opencv2/core/mat.hpp>
#include <tuple>
#include <utility>
#include "imaging/Image.hpp"
#include <opencv2/imgproc.hpp>
#include <stdexcept>
#include "imaging/PixelariumImage.hpp"
using namespace pixelarium::imaging;
pixelarium::render::CvMatRender::CvMatRender(const std::shared_ptr<Image>& img)
: _base(img), _texture(0)
/// @brief Constructor for the CvMatRender class.
/// @param img A shared pointer to the PixelariumImage to be rendered.
pixelarium::render::CvMatRender::CvMatRender(const std::shared_ptr<PixelariumImage>& img) : base_(img), texture_(0)
{
// this->_img = this->_base->GetImage().clone();
// // storing a copy of the to-be-rendered image with a "well-behaved"
// cv::cvtColor(this->_img, this->_img, cv::COLOR_BGR2RGBA);
this->_img = this->_base->GetImage().clone();
// storing a copy of the to-be-rendered image
// because it will be resized and filtered eventually which we absolutely
// must not do on the original image
this->ResetRenderImage();
cv::cvtColor(this->img_, this->img_, cv::COLOR_BGR2RGBA);
}
/*static*/ void pixelarium::render::matToTexture(const cv::Mat& image,
GLuint* texture)
/// @brief Destructor for the CvMatRender class.
/// Deallocates the OpenGL texture if it exists.
pixelarium::render::CvMatRender::~CvMatRender()
{
// only generate the texture when it's not already present
if (*texture == 0)
if (texture_)
{
glGenTextures(1, texture);
glDeleteTextures(1, &texture_);
texture_ = 0;
}
}
/// @brief Resets the render image with a new PixelariumImage.
/// @param img A shared pointer to the new PixelariumImage.
void pixelarium::render::CvMatRender::ResetRenderImage(const std::shared_ptr<pixelarium::imaging::PixelariumImage>& img)
{
this->base_ = img;
this->ResetRenderImage();
cv::cvtColor(this->img_, this->img_, cv::COLOR_BGR2RGBA);
}
/// @brief Uploads the current image data to an OpenGL texture.
/// @return The ID of the uploaded OpenGL texture.
/// @throws std::runtime_error if the image data is empty or if there is an OpenGL error.
GLuint pixelarium::render::CvMatRender::uploadTexture()
{
if (img_.empty())
{
throw std::runtime_error("Image data is empty.");
}
glBindTexture(GL_TEXTURE_2D, *texture);
if (!this->texture_)
{
glGenTextures(1, &this->texture_);
if (this->texture_ == 0)
{
throw std::runtime_error("Failed to generate OpenGL texture.");
}
}
glBindTexture(GL_TEXTURE_2D, this->texture_);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
// auto image = img.GetImage();
switch (image.type())
const int width = img_.cols;
const int height = img_.rows;
GLenum format = (img_.type() == CV_32FC3 || img_.type() == CV_32FC1) ? GL_RGB : GL_RGBA;
GLenum type = (img_.type() == CV_16U || img_.type() == CV_16UC3) ? GL_UNSIGNED_SHORT : GL_UNSIGNED_BYTE;
GLenum internalFormat = GL_RGBA;
if (img_.type() == CV_32FC3 || img_.type() == CV_32FC1)
{
case CV_16U:
case CV_16UC3:
case 26:
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, image.cols, image.rows, 0,
GL_RGBA, GL_UNSIGNED_SHORT, image.data);
break;
case 5:
case 29:
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, image.cols, image.rows, 0,
GL_RGBA, GL_FLOAT, image.data);
break;
default:
glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, image.cols, image.rows, 0,
GL_RGBA, GL_UNSIGNED_BYTE, image.data);
break;
internalFormat = GL_RGB;
}
}
GLuint* pixelarium::render::CvMatRender::Render()
{
// storing a copy of the to-be-rendered image with a "well-behaved"
cv::cvtColor(this->_img, this->_img, cv::COLOR_BGR2RGBA);
glTexImage2D(GL_TEXTURE_2D, 0, internalFormat, width, height, 0, format, type, img_.data);
matToTexture(this->_img, &this->_texture);
return &this->_texture;
}
GLuint* pixelarium::render::CvMatRender::Render(float factor)
{
cv::resize(this->_base->GetImage(), this->_img, cv::Size(0,0), factor, factor, cv::INTER_LINEAR_EXACT);
return this->Render();
}
GLuint* pixelarium::render::CvMatRender::Render(size_t width, size_t height)
{
// this is nasty as it knows about what Render is doing
const auto sz{this->_base->GetImage().size()};
const auto get_factor = [](auto opt1, auto opt2) -> float
GLenum error = glGetError();
if (error != GL_NO_ERROR)
{
return opt1 < opt2 ? opt1 : opt2;
};
throw std::runtime_error("OpenGL error during texture upload: " + std::to_string(error));
}
return this->texture_;
}
/// @brief Renders the image by uploading it as a texture.
/// @return The ID of the OpenGL texture.
GLuint pixelarium::render::CvMatRender::Render() { return this->uploadTexture(); }
/// @brief Renders the image with a specified scaling factor.
/// @param factor The scaling factor for resizing the image.
/// @return The ID of the OpenGL texture.
GLuint pixelarium::render::CvMatRender::Render(float factor)
{
cv::resize(this->base_->GetImage(), this->img_, cv::Size(0, 0), factor, factor, cv::INTER_LINEAR_EXACT);
return this->uploadTexture();
}
/// @brief Renders the image to fit within the specified width and height.
/// @param width The maximum width of the rendered image.
/// @param height The maximum height of the rendered image.
/// @return The ID of the OpenGL texture.
GLuint pixelarium::render::CvMatRender::Render(size_t width, size_t height)
{
const auto sz{this->base_->GetImage().size()};
const auto get_factor = [](auto opt1, auto opt2) -> float { return opt1 < opt2 ? opt1 : opt2; };
auto factor = get_factor(width / static_cast<float>(sz.width), height / static_cast<float>(sz.height));
// cv::resize(this->_base->GetImage(), this->_img, cv::Size(0,0), factor, factor, cv::INTER_LINEAR_EXACT);
return this->Render(factor);
}
+26 -10
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@@ -13,25 +13,41 @@
#endif
#include <GLFW/glfw3.h> // Will drag system OpenGL headers
#endif
#include "imaging/Image.hpp"
#include "imaging/PixelariumImage.hpp"
// clang-format on
namespace pixelarium::render
{
static void matToTexture(const cv::Mat& image, GLuint* texture);
class CvMatRender
{
public:
// we want the default constructor for the time being
// (although it does not make much sense and should
// get removed in the future)
// as the using AppGLFW constructs it empty as a member
// when coming to life.
CvMatRender() = default;
explicit CvMatRender(const std::shared_ptr<pixelarium::imaging::Image>& img);
GLuint* Render();
GLuint* Render(float factor);
GLuint* Render(size_t width, size_t height);
CvMatRender(CvMatRender&) = delete;
CvMatRender(const CvMatRender&) = delete;
CvMatRender(CvMatRender&&) = delete;
CvMatRender& operator=(CvMatRender&) = default;
CvMatRender& operator=(CvMatRender&&) = default;
~CvMatRender();
explicit CvMatRender(const std::shared_ptr<pixelarium::imaging::PixelariumImage>& img);
public:
GLuint Render();
GLuint Render(float factor);
GLuint Render(size_t width, size_t height);
void ResetRenderImage() { this->img_ = this->base_->GetImage().clone(); }
void ResetRenderImage(const std::shared_ptr<pixelarium::imaging::PixelariumImage>& img);
private:
cv::Mat _img;
std::shared_ptr<pixelarium::imaging::Image> _base;
GLuint _texture;
cv::Mat img_;
std::shared_ptr<pixelarium::imaging::PixelariumImage> base_;
GLuint texture_;
GLuint uploadTexture();
};
} // namespace pixelarium::render
} // namespace pixelarium::render
+13
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@@ -0,0 +1,13 @@
set(RESOURCELIBNAME pixelariumresourcelib)
set(RESOURCELIBSRC
resource.cpp)
add_library(${RESOURCELIBNAME} STATIC
${RESOURCELIBSRC})
target_link_libraries(${RESOURCELIBNAME}
PRIVATE pixelariumimagelib)
target_include_directories(${RESOURCELIBNAME}
PRIVATE ${CMAKE_SOURCE_DIR}/lib)
+78
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@@ -0,0 +1,78 @@
#include "resource.hpp"
#include <atomic>
#include <optional>
using pixelarium::imaging::PixelariumImage;
using namespace std;
namespace
{
/// @brief Atomic counter for generating unique IDs.
static std::atomic<size_t> id_;
/// @brief Generates a unique ID.
/// @return A unique ID.
size_t GenerateId() { return id_.fetch_add(1, memory_order_relaxed); }
} // namespace
/// @brief Retrieves a resource from the pool.
/// @param id The ID of the resource to retrieve.
/// @return A pointer to the resource if found, otherwise an empty optional.
std::optional<const PixelariumImage*> pixelarium::resources::ImageResourcePool::GetResource(size_t id) const
{
auto search{this->resources_.find(id)};
if (search == this->resources_.end()) return std::nullopt;
return search->second.get();
}
/// @brief Sets a resource in the pool.
/// @param res A unique pointer to the resource to set.
/// @return The ID of the new resource.
size_t pixelarium::resources::ImageResourcePool::SetResource(unique_ptr<PixelariumImage> res)
{
auto key{::GenerateId()};
this->resources_.insert({key, std::move(res)});
return key;
}
/// @brief Updates a resource in the pool.
/// @param id The ID of the resource to update.
/// @param res A unique pointer to the new resource.
/// @return True if the resource was updated, false otherwise.
bool pixelarium::resources::ImageResourcePool::UpdateResource(size_t id, std::unique_ptr<imaging::PixelariumImage> res)
{
auto search{this->resources_.find(id)};
if (search == this->resources_.end()) return false;
search->second = std::move(res);
return true;
}
/// @brief Deletes a resource from the pool.
/// @param id The ID of the resource to delete.
/// @return True if the resource was deleted, false otherwise.
bool pixelarium::resources::ImageResourcePool::DeleteResource(size_t id)
{
auto search{this->resources_.find(id)};
if (search == this->resources_.end()) return false;
this->resources_.erase(search);
return true;
}
/// @brief Enumerates all resources in the pool.
/// @param func A function to call for each resource. The function should accept the resource ID and a const reference
/// to a PixelariumImage.
void pixelarium::resources::ImageResourcePool::EnumerateResources(
const std::function<void(size_t, const imaging::PixelariumImage&)>& func)
{
for (const auto& e : this->resources_)
{
func(e.first, *e.second);
}
}
+58
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@@ -0,0 +1,58 @@
#pragma once
#include <functional>
#include <memory>
#include <optional>
#include <unordered_map>
#include "imaging/PixelariumImage.hpp"
namespace pixelarium::resources
{
struct IResource
{
virtual ~IResource() = 0;
};
template <typename R>
concept ResT = requires(R& r) { static_cast<IResource&>(r); };
// template <ResT R>
template <typename R>
class IResourcePool
{
public:
virtual ~IResourcePool() = default;
virtual std::optional<const R*> GetResource(size_t id) const = 0;
virtual size_t SetResource(std::unique_ptr<R> res) = 0;
virtual bool UpdateResource(size_t id, std::unique_ptr<R> res) = 0;
virtual bool DeleteResource(size_t id) = 0;
virtual void EnumerateResources(const std::function<void(size_t, const R&)>& func) = 0;
};
// Now with the =GetResource= method, I do not want to transfer ownership to the caller of that method. The ownership
// should still
// reside with the =ResourcePool=!
// In fact, the intention is, that there is no way back once the =ResourcePool= took ownership of an object.
// Callers can get references, but no ownership. A caller might delete a resource though.
class ImageResourcePool : public IResourcePool<imaging::PixelariumImage>
{
public:
ImageResourcePool() = default;
ImageResourcePool(ImageResourcePool&) = delete;
ImageResourcePool(const ImageResourcePool&) = delete;
ImageResourcePool(ImageResourcePool&&) = delete;
ImageResourcePool& operator=(ImageResourcePool&) = delete;
ImageResourcePool& operator=(ImageResourcePool&&) = delete;
std::optional<const imaging::PixelariumImage*> GetResource(size_t id) const override;
size_t SetResource(std::unique_ptr<imaging::PixelariumImage> res) override;
bool UpdateResource(size_t id, std::unique_ptr<imaging::PixelariumImage> res) override;
bool DeleteResource(size_t id) override;
void EnumerateResources(const std::function<void(size_t, const imaging::PixelariumImage&)>& func) override;
private:
std::unordered_map<size_t, std::unique_ptr<imaging::PixelariumImage>> resources_;
};
} // namespace pixelarium::resources
+10 -1
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@@ -3,6 +3,14 @@
namespace pixelarium::utils::log
{
enum class LogLevel
{
Trace = 1 << 0,
Debug = 1 << 1,
Info = 1 << 2,
Warn = 1 << 3,
Error = 1 << 4,
};
class ILog
{
public:
@@ -10,8 +18,9 @@ class ILog
virtual void Debug(const std::string& msg) = 0;
virtual void Warn(const std::string& msg) = 0;
virtual void Error(const std::string& msg) = 0;
virtual void ChangeLevel(LogLevel lvl) = 0;
virtual ~ILog() {}
};
} // namespace pixelarium::utils::log
} // namespace pixelarium::utils::log
+36 -9
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@@ -5,31 +5,58 @@
#include <spdlog/sinks/basic_file_sink.h>
#include <memory>
#include <string>
#include "ILog.hpp"
using namespace pixelarium::utils::log;
SpdLogger::SpdLogger(const std::string& file_sink, const std::string& name)
: _logger(spdlog::basic_logger_mt(name, file_sink)), _file(file_sink), _name(name)
: logger_(spdlog::basic_logger_mt(name, file_sink)), file_(file_sink), name_(name)
{
spdlog::set_default_logger(this->_logger);
spdlog::set_default_logger(this->logger_);
spdlog::flush_on(spdlog::level::info);
_logger->info("Logger initiated");
logger_->info("Logger initiated");
}
void SpdLogger::Info(const std::string& msg)
{
this->_logger->info(msg);
this->logger_->info(msg);
}
void SpdLogger::Debug(const std::string& msg)
{
this->_logger->debug(msg);
this->logger_->debug(msg);
}
void SpdLogger::Warn(const std::string& msg)
{
this->_logger->warn(msg);
this->logger_->warn(msg);
}
void SpdLogger::Error(const std::string& msg)
void SpdLogger::Error(const std::string& msg) { this->logger_->error(msg); }
void SpdLogger::ChangeLevel(LogLevel lvl)
{
this->_logger->error(msg);
}
switch (lvl)
{
case LogLevel::Trace:
this->logger_->set_level(spdlog::level::trace);
spdlog::flush_on(spdlog::level::trace);
break;
case LogLevel::Info:
this->logger_->set_level(spdlog::level::info);
spdlog::flush_on(spdlog::level::info);
break;
case LogLevel::Warn:
this->logger_->set_level(spdlog::level::warn);
spdlog::flush_on(spdlog::level::warn);
break;
case LogLevel::Error:
this->logger_->set_level(spdlog::level::err);
spdlog::flush_on(spdlog::level::err);
break;
case LogLevel::Debug:
default:
this->logger_->set_level(spdlog::level::debug);
spdlog::flush_on(spdlog::level::debug);
}
this->logger_->debug("Changed log level;");
}
+5 -4
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@@ -17,10 +17,11 @@ class SpdLogger : public ILog
void Debug(const std::string& msg) override;
void Warn(const std::string& msg) override;
void Error(const std::string& msg) override;
void ChangeLevel(LogLevel lvl) override;
private:
std::shared_ptr<spdlog::logger> _logger;
std::string _file;
std::string _name;
std::shared_ptr<spdlog::logger> logger_;
std::string file_;
std::string name_;
};
} // namespace pixelarium::utils::log
} // namespace pixelarium::utils::log