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pixelarium/src/AppGLFW.cpp
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#include "AppGLFW.hpp"
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#include <memory>
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#include "imaging/Image.hpp"
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#include "imgui.h"
#include "imgui_impl_glfw.h"
#include "imgui_impl_opengl3.h"
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#include "portable-file-dialogs.h"
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#include "rendering/CvMatRender.hpp"
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#include "uiresources.h"
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using namespace pixelarium::imaging;
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/*static*/ bool pixelarium::ui::dim_changed_p(const ImVec2& ref_rect, const ImVec2& new_rect)
{
if (std::abs(ref_rect.y - new_rect.y) > 5 || std::abs(ref_rect.x - new_rect.x))
{
return true;
}
return false;
}
/*static*/ ImVec2 pixelarium::ui::ascpet_const_dimensions(const pixelarium::imaging::Image& img, const ImVec2& curr_dim)
{
const auto w_fact = (static_cast<float>(curr_dim.x) / img.GetImage().cols);
const auto h_fact = (static_cast<float>(curr_dim.y) / img.GetImage().rows);
const auto fact = w_fact < h_fact ? w_fact : h_fact;
return ImVec2(img.GetImage().cols * fact, img.GetImage().rows * fact);
}
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void pixelarium::ui::AppGLFW::InitMainWindow()
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{
glfwSetErrorCallback(glfw_error_callback);
if (!glfwInit())
{
return;
}
// Decide GL+GLSL versions
#if defined(IMGUI_IMPL_OPENGL_ES2)
// GL ES 2.0 + GLSL 100
const char* glsl_version = "#version 100";
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 2);
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 0);
glfwWindowHint(GLFW_CLIENT_API, GLFW_OPENGL_ES_API);
#elif defined(__APPLE__)
// GL 3.2 + GLSL 150
const char* glsl_version = "#version 150";
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 2);
glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE); // 3.2+ only
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glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GL_TRUE); // Required on Mac
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#else
// GL 3.0 + GLSL 130
#ifdef __linux__
const char* glsl_version = "#version 130";
#else
const char* glsl_version = reinterpret_cast<const char*>("#version 130");
#endif
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 0);
// glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE); // 3.2+
// only glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GL_TRUE); // 3.0+ only
#endif
// int count;
// GLFWmonitor** monitors = glfwGetMonitors(&count); // at [0] is always the
// main monitor GLFWmonitor* monitor = monitors[1];
GLFWmonitor* monitor = glfwGetPrimaryMonitor();
int xpos, ypos, width, height;
glfwGetMonitorWorkarea(monitor, &xpos, &ypos, &width, &height);
// lg::Logger::Info("screen width " + std::to_string(width) +
// " screen heigth " + std::to_string(height));
// Create window with graphics context
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window = glfwCreateWindow(1200, 800, PIXELARIUM_TITLE, nullptr, nullptr);
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if (window == nullptr)
{
// lg::Logger::Error("no window");
return;
}
glfwMakeContextCurrent(window);
glfwSwapInterval(1); // Enable vsync
// Setup Dear ImGui context
IMGUI_CHECKVERSION();
ImGui::CreateContext();
ImGuiIO& io = ImGui::GetIO();
(void)io;
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io.ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard; // Enable Keyboard Controls
io.ConfigFlags |= ImGuiConfigFlags_NavEnableGamepad; // Enable Gamepad Controls
io.ConfigFlags |= ImGuiConfigFlags_DockingEnable; // Enable Docking
io.ConfigFlags |= ImGuiConfigFlags_ViewportsEnable; // Enable Multi-Viewport / Platform
// Windows
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// io.ConfigViewportsNoAutoMerge = true;
// io.ConfigViewportsNoTaskBarIcon = true;
// Setup Dear ImGui style
ImGui::StyleColorsDark();
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ImGuiStyle& style = ImGui::GetStyle();
if (io.ConfigFlags & ImGuiConfigFlags_ViewportsEnable)
{
style.WindowRounding = 0.0f;
style.Colors[ImGuiCol_WindowBg].w = 1.0f;
}
// Setup Platform/Renderer backends
ImGui_ImplGlfw_InitForOpenGL(window, true);
ImGui_ImplOpenGL3_Init(glsl_version);
}
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int pixelarium::ui::AppGLFW::Run()
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{
ImGuiIO& io = ImGui::GetIO();
(void)io;
while (!glfwWindowShouldClose(this->window))
{
glfwPollEvents();
// Start the Dear ImGui frame
ImGui_ImplOpenGL3_NewFrame();
ImGui_ImplGlfw_NewFrame();
ImGui::NewFrame();
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ImGui::DockSpaceOverViewport(ImGui::GetID("Backspace"));
this->MenuBar();
if (this->_imagep)
{
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// auto render = render::CvMatRender(this->_img);
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ImGui::Begin("An image", &this->_imagep, ImGuiWindowFlags_HorizontalScrollbar | ImGuiWindowFlags_MenuBar);
this->_curr_dim = ImGui::GetContentRegionAvail();
auto new_dim = ImGui::GetContentRegionAvail();
auto texture = dim_changed_p(this->_curr_dim, new_dim)
? this->_render.Render(static_cast<size_t>(this->_curr_dim.x),
static_cast<size_t>(this->_curr_dim.y))
: this->_render.Render();
this->_curr_dim = new_dim;
// random aspect ratio
// ImGui::Image(reinterpret_cast<Textured>(
// reinterpret_cast<void*>(*texture)),
// this->_curr_dim);
ImVec2 dim(this->_img->GetImage().cols, this->_img->GetImage().rows);
// aspect ratio constant render
ImGui::Image(reinterpret_cast<ImTextureID>(reinterpret_cast<void*>(*texture)),
ascpet_const_dimensions(*this->_img, new_dim));
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ImGui::End();
}
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// Rendering
ImGui::Render();
int display_w, display_h;
glfwGetFramebufferSize(this->window, &display_w, &display_h);
glViewport(0, 0, display_w, display_h);
glClear(GL_COLOR_BUFFER_BIT);
ImGui_ImplOpenGL3_RenderDrawData(ImGui::GetDrawData());
if (io.ConfigFlags & ImGuiConfigFlags_ViewportsEnable)
{
GLFWwindow* backup_current_context = glfwGetCurrentContext();
ImGui::UpdatePlatformWindows();
ImGui::RenderPlatformWindowsDefault();
glfwMakeContextCurrent(backup_current_context);
}
glfwSwapBuffers(this->window);
}
// Cleanup
ImGui_ImplOpenGL3_Shutdown();
ImGui_ImplGlfw_Shutdown();
ImGui::DestroyContext();
glfwDestroyWindow(this->window);
glfwTerminate();
return 0;
}
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void pixelarium::ui::AppGLFW::MenuBar()
{
if (ImGui::BeginMainMenuBar())
{
// main menu
if (ImGui::BeginMenu(MAINMENUNAME))
{
ImGui::EndMenu();
}
// file menu
if (ImGui::BeginMenu(FILEMENUNAME))
{
if (ImGui::MenuItem("Load File"))
{
this->LoadImageProt();
}
ImGui::EndMenu();
}
ImGui::EndMainMenuBar();
}
}
void pixelarium::ui::AppGLFW::LoadImageProt()
{
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auto res{pfd::open_file("Load Inputs", pfd::path::home(), {"All Files", "*"}, pfd::opt::multiselect).result()};
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for (auto& p : res)
{
// lg::Logger::Debug("Adding image from " + std::string(p),
// __FUNCTION__);
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if (this->_logger)
{
this->_logger->Warn("Creating image");
}
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// this->_img = Image(p);
this->_img = std::make_shared<Image>(p);
this->_render = pixelarium::render::CvMatRender(this->_img);
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this->_imagep = true;
}
}