Files
pixelarium/lib/app/AppGLFW.hpp
T
m-aXimilian d71f4168fb some decouplings (#2)
* logger business

* code review

* rm c-style array

* extract image rendering to view

* missing view files

* init view abstractions

* leverage concepts and provide a templateized Enumerate function

* RVO

* get rid of some warnings

* logger business

* code review

* rm c-style array

* extract image rendering to view

* missing view files

* init view abstractions

* leverage concepts and provide a templateized Enumerate function

* RVO

* get rid of some warnings

* logger business

* code review

* rm c-style array

* init view abstractions

* leverage concepts and provide a templateized Enumerate function

* RVO

* get rid of some warnings

* logger business

* code review

* rm c-style array

* init view abstractions

* leverage concepts and provide a templateized Enumerate function

* RVO

* get rid of some warnings

* Factor out AppGLFW base class

The intention here is to get rid of scaffolding in the consumer
application class and allow to focus on the "important bits".

* Some cleanup

* dump unnecessary dependency

* link stuff where needed & use only what's needed

* remove deprecation warnings

* add gallery toggle

* make some includes private

* add presets

* remove dir locals, use presets instead

`projectile-configure-project' in conjunction with CMakePresets.json
will allow to configure the project.
`projectile-compile-project' does sth similar for the compile command.

This is equivalent to something like
~cmake --preset clang-debug && cmake --build build --preset clang-debug~

* use presets in pipeline

---------

Co-authored-by: m-aXimilian <keuffnermax@gmail.com>
2025-08-18 22:39:43 +00:00

38 lines
808 B
C++

#pragma once
#include <GLFW/glfw3.h>
#include <memory>
#include "imgui.h"
#include "utilities/ILog.hpp"
namespace pixelarium::application
{
class AppGLFW
{
public:
explicit AppGLFW(const utils::log::ILog& log) : logger_(log) { this->InitMainWindow(); }
void Start() { this->RunLoop(); }
protected:
virtual void MenuBarOptionsColumn1() {}
virtual void MenuBarOptionsColumn2() {}
virtual void MenuBarOptionsColumn3() {}
virtual void MenuBarOptionsColumn4() {}
virtual void MenuBarOptionsColumn5() {}
virtual void Run() {}
const utils::log::ILog& logger_;
private:
int RunLoop();
void InitMainWindow();
void MenuBar();
void LogLevelSelect();
int log_level_{0};
GLFWwindow* window = nullptr;
};
} // namespace pixelarium::application