1ea83d9d11
* add dimension selector sliders to czi view * version doc & version bump * cosmetic * fix build? * multi-dimension selection enabled in czi view * remove the parameterized reset function of the renderer it is not and is conceptually questionable doc updates & some minor improvements auto-update CZI-view when sliders are moved set initial window size fix windows build and msvc build For reasons I don not comprehend, on Windows, we must include =opencv2/core/mat.hpp= as the very last header in the =CvMatRender.hpp=. If this is at any other position building on Windows, compilation will break w/ all kinds of cryptic errors regarding OpenCV. When building w/ msvc =__PRETTY_FUNCTION__= is not defined. =ILog.hpp= now defines it. This should be revised to only be set when the compiler is msvc. For the time being, it is considered sufficient though.
98 lines
3.5 KiB
C++
98 lines
3.5 KiB
C++
#pragma once
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#include <concepts>
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#include <functional>
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#include <memory>
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#include <mutex>
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#include <unordered_map>
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#include "imaging/IPixelariumImage.hpp"
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namespace pixelarium::resources
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{
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using ResourceKey = size_t;
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/// @brief A dedicated exception to be thrown when a resource of an IResourcePool is empty.
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struct empty_resource_exception : public std::exception
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{
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empty_resource_exception() {};
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empty_resource_exception(std::string& msg) : message_(msg) {};
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const std::string& what() { return message_; }
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private:
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std::string message_ = "Empty Resource";
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};
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/// @brief Abstract representation of a Resource.
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/// This is meant to be implemented by arbitrary explicit resource types and thus
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/// gives no contract other than the abstract type.
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struct IResource
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{
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virtual ~IResource() = default;
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};
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/// @brief Defines a concept for a resource type
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/// @tparam R The resource template parameter
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template <typename R>
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concept ResT = requires(R& r) { static_cast<IResource&>(r); };
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/// @brief Defines an interface for a resource pool
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/// @tparam ResT defines the resource type that is accepted by the pool
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template <typename ResT>
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class IResourcePool
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{
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public:
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virtual ~IResourcePool() = default;
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virtual std::weak_ptr<ResT> GetResource(size_t id) const = 0;
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virtual ResourceKey SetResource(std::unique_ptr<ResT> res) = 0;
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virtual bool ModifyResource(ResourceKey id, std::unique_ptr<ResT> res) = 0;
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virtual bool DeleteResource(ResourceKey id) = 0;
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virtual void EnumerateResources(
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const std::function<void(ResourceKey, size_t, const imaging::IPixelariumImage&)>& func) = 0;
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virtual size_t GetTotalSize() const = 0;
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virtual void Clear() = 0;
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};
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// Now with the =GetResource= method, I do not want to transfer ownership to the caller of that method. The ownership
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// should still
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// reside with the =ResourcePool=!
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// In fact, the intention is, that there is no way back once the =ResourcePool= took ownership of an object.
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// Callers can get references, but no ownership. A caller might delete a resource though.
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class ImageResourcePool : public IResourcePool<imaging::IPixelariumImage>
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{
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public:
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ImageResourcePool() = default;
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ImageResourcePool(ImageResourcePool&) = delete;
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ImageResourcePool(const ImageResourcePool&) = delete;
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ImageResourcePool(ImageResourcePool&&) = delete;
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ImageResourcePool& operator=(ImageResourcePool&) = delete;
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ImageResourcePool& operator=(ImageResourcePool&&) = delete;
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std::weak_ptr<imaging::IPixelariumImage> GetResource(ResourceKey id) const override;
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ResourceKey SetResource(std::unique_ptr<imaging::IPixelariumImage> res) override;
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bool ModifyResource(ResourceKey id, std::unique_ptr<imaging::IPixelariumImage> res) override;
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bool DeleteResource(ResourceKey id) override;
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void Clear() override { this->resources_.clear(); }
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void EnumerateResources(
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const std::function<void(ResourceKey, size_t, const imaging::IPixelariumImage&)>& func) override;
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template <typename Callable>
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requires std::invocable<Callable, ResourceKey, size_t, const imaging::IPixelariumImage&>
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void Enumerate(Callable&& func) const
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{
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size_t idx{0};
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for (const auto& e : this->resources_)
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{
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func(e.first, idx, *e.second);
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}
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}
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size_t GetTotalSize() const override { return resources_.size(); }
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private:
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std::unordered_map<size_t, std::shared_ptr<imaging::IPixelariumImage>> resources_;
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std::mutex mut_;
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};
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} // namespace pixelarium::resources
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