d71f4168fb
* logger business * code review * rm c-style array * extract image rendering to view * missing view files * init view abstractions * leverage concepts and provide a templateized Enumerate function * RVO * get rid of some warnings * logger business * code review * rm c-style array * extract image rendering to view * missing view files * init view abstractions * leverage concepts and provide a templateized Enumerate function * RVO * get rid of some warnings * logger business * code review * rm c-style array * init view abstractions * leverage concepts and provide a templateized Enumerate function * RVO * get rid of some warnings * logger business * code review * rm c-style array * init view abstractions * leverage concepts and provide a templateized Enumerate function * RVO * get rid of some warnings * Factor out AppGLFW base class The intention here is to get rid of scaffolding in the consumer application class and allow to focus on the "important bits". * Some cleanup * dump unnecessary dependency * link stuff where needed & use only what's needed * remove deprecation warnings * add gallery toggle * make some includes private * add presets * remove dir locals, use presets instead `projectile-configure-project' in conjunction with CMakePresets.json will allow to configure the project. `projectile-compile-project' does sth similar for the compile command. This is equivalent to something like ~cmake --preset clang-debug && cmake --build build --preset clang-debug~ * use presets in pipeline --------- Co-authored-by: m-aXimilian <keuffnermax@gmail.com>
81 lines
2.3 KiB
CMake
81 lines
2.3 KiB
CMake
cmake_minimum_required(VERSION 3.23)
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project(pixelarium VERSION 0.0.0)
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set(CMAKE_VERBOSE_MAKEFILE ON)
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set(CXX_STANDARD 20)
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set(CXX_STANDARD_REQUIRED true)
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# setting global module directories
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set(glfw3_module_DIR ${PROJECT_SOURCE_DIR}/modules/glfw)
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set(glfw3_DIR "${glfw3_module_DIR}/CMake")
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set(imgui_DIR ${PROJECT_SOURCE_DIR}/modules/imgui)
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set(pfd_DIR ${PROJECT_SOURCE_DIR}/modules/portable-file-dialogs)
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set(spdlog_DIR ${PROJECT_SOURCE_DIR}/modules/spdlog)
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find_package(OpenGL REQUIRED)
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message(STATUS "GLFW:\t" ${glfw3_module_DIR})
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message(STATUS "PFD:\t\t" ${pfd_DIR})
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message(STATUS "SPDLOG:\t" ${spdlog_DIR})
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if (CMAKE_CXX_COMPILER_ID STREQUAL "MSVC")
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set(CMAKE_CXX_FLAGS "/std:c++20 /Zi /EHsc")
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endif()
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if (WIN32 AND NOT CMAKE_CXX_COMPILER_ID STREQUAL "MSVC")
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set(CMAKE_CXX_FLAGS "-Wall -Wextra -g --std=c++20")
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endif()
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if(UNIX)
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set(CMAKE_CXX_FLAGS "-Wall -Wextra -g --std=c++20")
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endif()
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set(CMAKE_RUNTIME_OUTPUT_DIRECTORY_DEBUG ${CMAKE_BINARY_DIR}/bin/Debug)
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set(CMAKE_RUNTIME_OUTPUT_DIRECTORY_RELEASE ${CMAKE_BINARY_DIR}/bin/Release)
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add_subdirectory(${pfd_DIR})
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add_subdirectory(${spdlog_DIR})
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add_subdirectory(${glfw3_module_DIR})
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add_subdirectory(src)
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add_subdirectory(lib)
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set(SRC
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src/MyApp.cpp
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src/views/PixelariumImageView.cpp
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src/viewmodels/ImageViewFactory.cpp
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src/main.cpp)
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#====================
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# needed for the spdlogger implementation
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# this is not nice, but it won't work when, e.g. doing it from lower level cmake files
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add_compile_options("$<$<C_COMPILER_ID:MSVC>:/utf-8>")
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add_compile_options("$<$<CXX_COMPILER_ID:MSVC>:/utf-8>")
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#====================
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add_executable(${PROJECT_NAME} ${SRC})
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target_link_libraries(${PROJECT_NAME}
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PRIVATE pixelariumimagelib
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PRIVATE pixelariumrenderlib
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PRIVATE pixelariumutilslib
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PRIVATE pixelariumresourcelib
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PUBLIC pixelariumapplicationlib)
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target_include_directories(${PROJECT_NAME}
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PUBLIC ${PROJECT_SOURCE_DIR}/src
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PUBLIC ${PROJECT_SOURCE_DIR}/lib
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PUBLIC ${PROJECT_SOURCE_DIR}/lib/imaging
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PUBLIC ${PROJECT_SOURCE_DIR}/lib/app
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PUBLIC ${spdlog_DIR}/include
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PUBLIC ${pfd_DIR}
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PUBLIC ${LIBCZI_INCLUDE_DIR}
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PUBLIC ${CMAKE_CURRENT_BINARY_DIR})
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option(PIXELARIUM_BUILD_UNITTESTS "Generate Unittests" ON)
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if(PIXELARIUM_BUILD_UNITTESTS)
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include(CTest)
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enable_testing()
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add_subdirectory(tests)
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endif()
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