d71f4168fb
* logger business * code review * rm c-style array * extract image rendering to view * missing view files * init view abstractions * leverage concepts and provide a templateized Enumerate function * RVO * get rid of some warnings * logger business * code review * rm c-style array * extract image rendering to view * missing view files * init view abstractions * leverage concepts and provide a templateized Enumerate function * RVO * get rid of some warnings * logger business * code review * rm c-style array * init view abstractions * leverage concepts and provide a templateized Enumerate function * RVO * get rid of some warnings * logger business * code review * rm c-style array * init view abstractions * leverage concepts and provide a templateized Enumerate function * RVO * get rid of some warnings * Factor out AppGLFW base class The intention here is to get rid of scaffolding in the consumer application class and allow to focus on the "important bits". * Some cleanup * dump unnecessary dependency * link stuff where needed & use only what's needed * remove deprecation warnings * add gallery toggle * make some includes private * add presets * remove dir locals, use presets instead `projectile-configure-project' in conjunction with CMakePresets.json will allow to configure the project. `projectile-compile-project' does sth similar for the compile command. This is equivalent to something like ~cmake --preset clang-debug && cmake --build build --preset clang-debug~ * use presets in pipeline --------- Co-authored-by: m-aXimilian <keuffnermax@gmail.com>
14 lines
309 B
C
14 lines
309 B
C
#pragma once
|
|
|
|
#include <array>
|
|
#include <string_view>
|
|
|
|
#cmakedefine PIXELARIUM_TITLE "@PIXELARIUM_TITLE@"
|
|
|
|
#define MAINMENUNAME "Menu"
|
|
#define FILEMENUNAME "File"
|
|
#define LOGLEVELSELECT "Log Level"
|
|
|
|
|
|
inline constexpr std::array<std::string_view, 5> LOGLEVELS = {"Trace", "Debug", "Info", "Warning", "Error"};
|