Files
pixelarium/lib/app/AppGLFW.hpp
T
m-aXimilian 1ea83d9d11 Czi rendering (#10)
* add dimension selector sliders to czi view

* version doc & version bump

* cosmetic

* fix build?

* multi-dimension selection enabled in czi view

* remove the parameterized reset function of the renderer

it is not and is conceptually questionable

doc updates & some minor improvements

auto-update CZI-view when sliders are moved

set initial window size

fix windows build and msvc build

For reasons I don not comprehend, on Windows, we must include
=opencv2/core/mat.hpp= as the very last header in the =CvMatRender.hpp=.
If this is at any other position building on Windows, compilation will
break w/ all kinds of cryptic errors regarding OpenCV.

When building w/ msvc =__PRETTY_FUNCTION__= is not defined. =ILog.hpp=
now defines it. This should be revised to only be set when the
compiler is msvc. For the time being, it is considered sufficient though.
2026-02-16 20:36:48 +01:00

52 lines
1.5 KiB
C++

#pragma once
#include <GLFW/glfw3.h>
#include <memory>
#include "imgui.h"
#include "utilities/ILog.hpp"
namespace pixelarium::application
{
/// @brief Base class providing scaffolding with GLFW and some default
/// implementations that can be extended and/or overridden by consumers
class AppGLFW
{
public:
explicit AppGLFW(const utils::log::ILog& log) : logger_(log) { this->InitMainWindow(); }
/// @brief Start the main render loop
void Start() { this->RunLoop(); }
protected:
/// @brief Function implementing the first column of the menu bar (e.g. "Menu")
virtual void MenuBarOptionsColumn1() {}
/// @brief Function implementing the second column of the menu bar (e.g. "File")
virtual void MenuBarOptionsColumn2() {}
/// @brief Function implementing the third column of the menu bar (e.g. "Options")
virtual void MenuBarOptionsColumn3() {}
/// @brief Function implementing the fourth column of the menu bar (e.g. "More")
virtual void MenuBarOptionsColumn4() {}
/// @brief Function implementing the first column of the menu bar (e.g. "Help")
virtual void MenuBarOptionsColumn5() {}
/// @brief Main function that gets called within the render loop.
virtual void Run() {}
const utils::log::ILog& logger_;
private:
int RunLoop();
void InitMainWindow();
void MenuBar();
void LogLevelSelect();
int log_level_{0};
GLFWwindow* window = nullptr;
};
} // namespace pixelarium::application