a8489292b6
* start some resource fiddling * start some resource fiddling * initiate a real resource manager * fix color flicker in rendering * delete unintended constructors and add a convenience function to reset the render-image (from the original image, aka. clone again) * [OpenGL deprecation warning] The compiler said that these functions are "deprecated". They seem to be useless anyway... * various improvements * add resource enumerator and documentation * fix constness stuff * use existing iterator for insertion * init unit tests * rm bogus file --------- Co-authored-by: m-aXimilian <keuffnermax@gmail.com>
28 lines
692 B
C++
28 lines
692 B
C++
#pragma once
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#include <spdlog/common.h>
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#include <spdlog/sinks/basic_file_sink.h>
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#include <spdlog/spdlog.h>
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#include <memory>
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#include "ILog.hpp"
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namespace pixelarium::utils::log
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{
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class SpdLogger : public ILog
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{
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public:
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explicit SpdLogger(const std::string& file_sink, const std::string& name);
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void Info(const std::string& msg) override;
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void Debug(const std::string& msg) override;
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void Warn(const std::string& msg) override;
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void Error(const std::string& msg) override;
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void ChangeLevel(LogLevel lvl) override;
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private:
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std::shared_ptr<spdlog::logger> logger_;
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std::string file_;
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std::string name_;
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};
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} // namespace pixelarium::utils::log
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