c00c2c71ac
* scratch adding histogram to image views Histograms should come from some sort of histogram service. This is currently just a POC. * custom logger implementation w/o spdlog * missing cmake file * fix tests * use operator<< over direct stream exposure * rm print header * add threading test + refactor towards interface libraries omits the need for =target_include_directories= calls /everywhere/ * rm print header * rm constexpr * templated thread_pool * fix doxyfile * default enable doc building * czi reader refactor * rm erroneous include expression * clang-format * single lib include with PUBLIC visibility * compile imgui stdlib * clang format * documentation update centralize `LogLevelToString` to `ILog.hpp` update docs and examples
59 lines
1.7 KiB
C++
59 lines
1.7 KiB
C++
#pragma once
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#include "ILog.hpp"
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#include "RenderImageManager.hpp"
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#include "resource.hpp"
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namespace pixelarium::application
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{
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/// @brief Defines a concept for a gallery type
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/// @tparam P The resource pool type of the gallery concept
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template <typename P, class D>
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concept GalleryT = requires(P& p) { static_cast<resources::IResourcePool<P, D>&>(p); };
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/// @brief Interface for a Pixelarium gallery.
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///
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/// Defines generic functionality for a gallery of a specific
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/// resource type given by the template argument.
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/// @tparam GalleryT The type of IResourcePool that the given implementation
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/// provides a gallery for.
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template <typename GalleryT>
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class IPixelariumGallery
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{
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public:
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virtual ~IPixelariumGallery() = default;
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virtual void RenderGallery() = 0;
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};
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/// @brief Implements IPixelariumGallery for a ImageResourcePool
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class PixelariumImageGallery : IPixelariumGallery<resources::ImageResourcePool>
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{
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using Pool = resources::ImageResourcePool;
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using Log = utils::log::ILog;
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public:
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PixelariumImageGallery(const Log& log, resources::ImageResourcePool& pool)
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: pool_{pool}, log_{log}, render_manager_(std::make_unique<application::RenderImageManager>(pool, log))
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{
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}
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void RenderGallery() override;
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void RenderImages();
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void Add(resources::ResourceKey key) { this->render_manager_->Add(key); }
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void SetLoadFunction(const std::function<void()>& fun) { this->load_image_ = fun; };
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private:
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std::function<void()> load_image_{};
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Pool& pool_;
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const Log& log_;
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std::unique_ptr<application::RenderImageManager> render_manager_;
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bool image_listp_{true};
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bool auto_show_selectd_image_{true};
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size_t selected_image_{0};
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};
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} // namespace pixelarium::application
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