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pixelarium/lib/app/include/PixelariumGallery.hpp
m-aXimilian c00c2c71ac
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build system and module refactoring + simple histogram scratch (#20)
* scratch adding histogram to image views

Histograms should come from some sort of histogram service. This is
currently just a POC.

* custom logger implementation w/o spdlog

* missing cmake file

* fix tests

* use operator<< over direct stream exposure

* rm print header

* add threading test + refactor towards interface libraries

omits the need for =target_include_directories= calls /everywhere/

* rm print header

* rm constexpr

* templated thread_pool

* fix doxyfile

* default enable doc building

* czi reader refactor

* rm erroneous include expression

* clang-format

* single lib include with PUBLIC visibility

* compile imgui stdlib

* clang format

* documentation update

centralize `LogLevelToString` to `ILog.hpp`

update docs and examples
2026-02-16 20:36:48 +01:00

59 lines
1.7 KiB
C++

#pragma once
#include "ILog.hpp"
#include "RenderImageManager.hpp"
#include "resource.hpp"
namespace pixelarium::application
{
/// @brief Defines a concept for a gallery type
/// @tparam P The resource pool type of the gallery concept
template <typename P, class D>
concept GalleryT = requires(P& p) { static_cast<resources::IResourcePool<P, D>&>(p); };
/// @brief Interface for a Pixelarium gallery.
///
/// Defines generic functionality for a gallery of a specific
/// resource type given by the template argument.
/// @tparam GalleryT The type of IResourcePool that the given implementation
/// provides a gallery for.
template <typename GalleryT>
class IPixelariumGallery
{
public:
virtual ~IPixelariumGallery() = default;
virtual void RenderGallery() = 0;
};
/// @brief Implements IPixelariumGallery for a ImageResourcePool
class PixelariumImageGallery : IPixelariumGallery<resources::ImageResourcePool>
{
using Pool = resources::ImageResourcePool;
using Log = utils::log::ILog;
public:
PixelariumImageGallery(const Log& log, resources::ImageResourcePool& pool)
: pool_{pool}, log_{log}, render_manager_(std::make_unique<application::RenderImageManager>(pool, log))
{
}
void RenderGallery() override;
void RenderImages();
void Add(resources::ResourceKey key) { this->render_manager_->Add(key); }
void SetLoadFunction(const std::function<void()>& fun) { this->load_image_ = fun; };
private:
std::function<void()> load_image_{};
Pool& pool_;
const Log& log_;
std::unique_ptr<application::RenderImageManager> render_manager_;
bool image_listp_{true};
bool auto_show_selectd_image_{true};
size_t selected_image_{0};
};
} // namespace pixelarium::application