* can draw from selection
* add light-weight render manager to render many images simultaneously
* [debug me] currently the image close button does not do
* the unselected image can be closed now
* can close images and manually open them on demand
* cosmetic
* image view stuff in render subdirectory
* cosmetic
* generate docs
* review
windows support
some cosmetics
💅 and pin libCZI module
* logger business
* code review
* rm c-style array
* extract image rendering to view
* missing view files
* init view abstractions
* leverage concepts and provide a templateized Enumerate function
* RVO
* get rid of some warnings
* logger business
* code review
* rm c-style array
* extract image rendering to view
* missing view files
* init view abstractions
* leverage concepts and provide a templateized Enumerate function
* RVO
* get rid of some warnings
* logger business
* code review
* rm c-style array
* init view abstractions
* leverage concepts and provide a templateized Enumerate function
* RVO
* get rid of some warnings
* logger business
* code review
* rm c-style array
* init view abstractions
* leverage concepts and provide a templateized Enumerate function
* RVO
* get rid of some warnings
* Factor out AppGLFW base class
The intention here is to get rid of scaffolding in the consumer
application class and allow to focus on the "important bits".
* Some cleanup
* dump unnecessary dependency
* link stuff where needed & use only what's needed
* remove deprecation warnings
* add gallery toggle
* make some includes private
* add presets
* remove dir locals, use presets instead
`projectile-configure-project' in conjunction with CMakePresets.json
will allow to configure the project.
`projectile-compile-project' does sth similar for the compile command.
This is equivalent to something like
~cmake --preset clang-debug && cmake --build build --preset clang-debug~
* use presets in pipeline
---------
Co-authored-by: m-aXimilian <keuffnermax@gmail.com>