resizable images
This commit is contained in:
+1
-1
@@ -93,7 +93,7 @@ BreakBeforeTernaryOperators: true
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BreakConstructorInitializers: BeforeColon
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BreakConstructorInitializers: BeforeColon
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BreakInheritanceList: BeforeColon
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BreakInheritanceList: BeforeColon
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BreakStringLiterals: true
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BreakStringLiterals: true
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ColumnLimit: 80
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ColumnLimit: 120
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CommentPragmas: '^ IWYU pragma:'
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CommentPragmas: '^ IWYU pragma:'
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CompactNamespaces: false
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CompactNamespaces: false
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ConstructorInitializerIndentWidth: 4
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ConstructorInitializerIndentWidth: 4
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@@ -1,6 +1,12 @@
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#include "CvMatRender.hpp"
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#include "CvMatRender.hpp"
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#include <gl/GL.h>
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#include <cstdint>
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#include <cstdint>
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#include <memory>
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#include <memory>
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#include <opencv2/core/mat.hpp>
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#include <tuple>
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#include <utility>
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#include "imaging/Image.hpp"
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using namespace pixelarium::imaging;
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using namespace pixelarium::imaging;
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@@ -12,9 +18,15 @@ pixelarium::render::CvMatRender::CvMatRender(const std::shared_ptr<Image>& img)
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// cv::cvtColor(this->_img, this->_img, cv::COLOR_BGR2RGBA);
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// cv::cvtColor(this->_img, this->_img, cv::COLOR_BGR2RGBA);
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}
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}
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/*static*/ void pixelarium::render::matToTexture(const cv::Mat& image, GLuint* texture)
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/*static*/ void pixelarium::render::matToTexture(const cv::Mat& image,
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GLuint* texture)
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{
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{
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glGenTextures(1, texture);
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// only generate the texture when it's not already present
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if (*texture == 0)
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{
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glGenTextures(1, texture);
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}
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glBindTexture(GL_TEXTURE_2D, *texture);
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glBindTexture(GL_TEXTURE_2D, *texture);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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@@ -47,7 +59,31 @@ GLuint* pixelarium::render::CvMatRender::Render()
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{
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{
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// storing a copy of the to-be-rendered image with a "well-behaved"
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// storing a copy of the to-be-rendered image with a "well-behaved"
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cv::cvtColor(this->_img, this->_img, cv::COLOR_BGR2RGBA);
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cv::cvtColor(this->_img, this->_img, cv::COLOR_BGR2RGBA);
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if (this->_texture == 0)
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matToTexture(this->_img, &this->_texture);
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matToTexture(this->_img, &this->_texture);
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return &this->_texture;
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return &this->_texture;
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}
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}
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GLuint* pixelarium::render::CvMatRender::Render(float factor)
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{
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cv::resize(this->_base->GetImage(), this->_img, cv::Size(0,0), factor, factor, cv::INTER_LINEAR_EXACT);
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return this->Render();
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}
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GLuint* pixelarium::render::CvMatRender::Render(size_t width, size_t height)
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{
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// this is nasty as it knows about what Render is doing
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const auto sz{this->_base->GetImage().size()};
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const auto get_factor = [](auto opt1, auto opt2) -> float
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{
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return opt1 < opt2 ? opt1 : opt2;
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};
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auto factor = get_factor(width / static_cast<float>(sz.width), height / static_cast<float>(sz.height));
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// cv::resize(this->_base->GetImage(), this->_img, cv::Size(0,0), factor, factor, cv::INTER_LINEAR_EXACT);
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return this->Render(factor);
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}
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@@ -25,6 +25,8 @@ class CvMatRender
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CvMatRender() = default;
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CvMatRender() = default;
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explicit CvMatRender(const std::shared_ptr<pixelarium::imaging::Image>& img);
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explicit CvMatRender(const std::shared_ptr<pixelarium::imaging::Image>& img);
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GLuint* Render();
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GLuint* Render();
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GLuint* Render(float factor);
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GLuint* Render(size_t width, size_t height);
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private:
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private:
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cv::Mat _img;
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cv::Mat _img;
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+50
-17
@@ -1,16 +1,37 @@
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#include "AppGLFW.hpp"
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#include "AppGLFW.hpp"
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#include <cstdint>
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#include <memory>
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#include <memory>
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#include "imgui.h"
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#include "imaging/Image.hpp"
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#include "imaging/Image.hpp"
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#include "imgui.h"
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#include "imgui_impl_glfw.h"
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#include "imgui_impl_opengl3.h"
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#include "portable-file-dialogs.h"
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#include "portable-file-dialogs.h"
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#include "rendering/CvMatRender.hpp"
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#include "rendering/CvMatRender.hpp"
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#include "uiresources.h"
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#include "uiresources.h"
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using namespace pixelarium::imaging;
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using namespace pixelarium::imaging;
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/*static*/ bool pixelarium::ui::dim_changed_p(const ImVec2& ref_rect, const ImVec2& new_rect)
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{
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if (std::abs(ref_rect.y - new_rect.y) > 5 || std::abs(ref_rect.x - new_rect.x))
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{
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return true;
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}
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return false;
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}
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/*static*/ ImVec2 pixelarium::ui::ascpet_const_dimensions(const pixelarium::imaging::Image& img, const ImVec2& curr_dim)
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{
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const auto w_fact = (static_cast<float>(curr_dim.x) / img.GetImage().cols);
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const auto h_fact = (static_cast<float>(curr_dim.y) / img.GetImage().rows);
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const auto fact = w_fact < h_fact ? w_fact : h_fact;
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return ImVec2(img.GetImage().cols * fact, img.GetImage().rows * fact);
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}
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pixelarium::ui::AppGLFW::AppGLFW()
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pixelarium::ui::AppGLFW::AppGLFW()
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{
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{
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glfwSetErrorCallback(glfw_error_callback);
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glfwSetErrorCallback(glfw_error_callback);
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@@ -32,7 +53,7 @@ pixelarium::ui::AppGLFW::AppGLFW()
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glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
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glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
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glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 2);
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glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 2);
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glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE); // 3.2+ only
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glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE); // 3.2+ only
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glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GL_TRUE); // Required on Mac
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glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GL_TRUE); // Required on Mac
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#else
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#else
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// GL 3.0 + GLSL 130
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// GL 3.0 + GLSL 130
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#ifdef __linux__
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#ifdef __linux__
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@@ -72,14 +93,11 @@ pixelarium::ui::AppGLFW::AppGLFW()
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ImGui::CreateContext();
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ImGui::CreateContext();
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ImGuiIO& io = ImGui::GetIO();
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ImGuiIO& io = ImGui::GetIO();
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(void)io;
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(void)io;
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io.ConfigFlags |=
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io.ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard; // Enable Keyboard Controls
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ImGuiConfigFlags_NavEnableKeyboard; // Enable Keyboard Controls
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io.ConfigFlags |= ImGuiConfigFlags_NavEnableGamepad; // Enable Gamepad Controls
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io.ConfigFlags |=
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io.ConfigFlags |= ImGuiConfigFlags_DockingEnable; // Enable Docking
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ImGuiConfigFlags_NavEnableGamepad; // Enable Gamepad Controls
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io.ConfigFlags |= ImGuiConfigFlags_ViewportsEnable; // Enable Multi-Viewport / Platform
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io.ConfigFlags |= ImGuiConfigFlags_DockingEnable; // Enable Docking
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// Windows
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io.ConfigFlags |=
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ImGuiConfigFlags_ViewportsEnable; // Enable Multi-Viewport / Platform
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// Windows
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// io.ConfigViewportsNoAutoMerge = true;
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// io.ConfigViewportsNoAutoMerge = true;
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// io.ConfigViewportsNoTaskBarIcon = true;
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// io.ConfigViewportsNoTaskBarIcon = true;
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@@ -118,8 +136,25 @@ int pixelarium::ui::AppGLFW::Run()
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if (this->_imagep)
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if (this->_imagep)
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{
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{
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// auto render = render::CvMatRender(this->_img);
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// auto render = render::CvMatRender(this->_img);
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ImGui::Begin("An image", &this->_imagep, NULL);
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ImGui::Begin("An image", &this->_imagep, ImGuiWindowFlags_HorizontalScrollbar | ImGuiWindowFlags_MenuBar);
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ImGui::Image(*this->_render.Render(), ImVec2(this->_img->GetImage().cols, this->_img->GetImage().rows));
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this->_curr_dim = ImGui::GetContentRegionAvail();
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auto new_dim = ImGui::GetContentRegionAvail();
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auto texture = dim_changed_p(this->_curr_dim, new_dim)
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? this->_render.Render(static_cast<size_t>(this->_curr_dim.x),
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static_cast<size_t>(this->_curr_dim.y))
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: this->_render.Render();
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this->_curr_dim = new_dim;
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// random aspect ratio
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// ImGui::Image(reinterpret_cast<Textured>(
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// reinterpret_cast<void*>(*texture)),
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// this->_curr_dim);
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ImVec2 dim(this->_img->GetImage().cols, this->_img->GetImage().rows);
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// aspect ratio constant render
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ImGui::Image(reinterpret_cast<ImTextureID>(reinterpret_cast<void*>(*texture)),
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ascpet_const_dimensions(*this->_img, new_dim));
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ImGui::End();
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ImGui::End();
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}
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}
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@@ -179,9 +214,7 @@ void pixelarium::ui::AppGLFW::MenuBar()
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void pixelarium::ui::AppGLFW::LoadImageProt()
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void pixelarium::ui::AppGLFW::LoadImageProt()
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{
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{
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auto res{pfd::open_file("Load Inputs", pfd::path::home(),
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auto res{pfd::open_file("Load Inputs", pfd::path::home(), {"All Files", "*"}, pfd::opt::multiselect).result()};
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{"All Files", "*"}, pfd::opt::multiselect)
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.result()};
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for (auto& p : res)
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for (auto& p : res)
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{
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{
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// lg::Logger::Debug("Adding image from " + std::string(p),
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// lg::Logger::Debug("Adding image from " + std::string(p),
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+8
-5
@@ -6,12 +6,14 @@
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#include "Image.hpp"
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#include "Image.hpp"
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#include "imgui.h"
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#include "imgui.h"
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#include "imgui_impl_glfw.h"
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#include "imgui_impl_opengl3.h"
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#include "rendering/CvMatRender.hpp"
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#include "rendering/CvMatRender.hpp"
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namespace pixelarium::ui
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namespace pixelarium::ui
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{
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{
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static bool dim_changed_p(const ImVec2& ref_rect, const ImVec2& new_rect);
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static ImVec2 ascpet_const_dimensions(const pixelarium::imaging::Image& img, const ImVec2& curr_dim);
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enum LogLevelSelection
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enum LogLevelSelection
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{
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{
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Debug = 0,
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Debug = 0,
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@@ -31,16 +33,17 @@ class AppGLFW
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void LoadImageProt();
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void LoadImageProt();
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private:
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private:
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LogLevelSelection log_level_ = static_cast<LogLevelSelection>(0);
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// LogLevelSelection log_level_ = static_cast<LogLevelSelection>(0);
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GLFWwindow* window = nullptr;
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GLFWwindow* window = nullptr;
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ImGuiWindowFlags window_flags = 0;
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ImGuiWindowFlags window_flags = 0;
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std::shared_ptr<pixelarium::imaging::Image> _img;
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std::shared_ptr<pixelarium::imaging::Image> _img;
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pixelarium::render::CvMatRender _render;
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pixelarium::render::CvMatRender _render;
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bool _imagep { false };
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bool _imagep{false};
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ImVec2 _curr_dim;
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};
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};
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static void glfw_error_callback(int error, const char* description)
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static void glfw_error_callback(int error, const char* description)
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{
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{
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fprintf(stderr, "GLFW Error %d: %s\n", error, description);
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fprintf(stderr, "GLFW Error %d: %s\n", error, description);
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}
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}
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} // namespace ui
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} // namespace pixelarium::ui
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