resizable images
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+50
-17
@@ -1,16 +1,37 @@
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#include "AppGLFW.hpp"
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#include <cstdint>
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#include <memory>
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#include "imgui.h"
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#include "imaging/Image.hpp"
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#include "imgui.h"
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#include "imgui_impl_glfw.h"
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#include "imgui_impl_opengl3.h"
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#include "portable-file-dialogs.h"
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#include "rendering/CvMatRender.hpp"
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#include "uiresources.h"
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using namespace pixelarium::imaging;
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/*static*/ bool pixelarium::ui::dim_changed_p(const ImVec2& ref_rect, const ImVec2& new_rect)
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{
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if (std::abs(ref_rect.y - new_rect.y) > 5 || std::abs(ref_rect.x - new_rect.x))
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{
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return true;
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}
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return false;
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}
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/*static*/ ImVec2 pixelarium::ui::ascpet_const_dimensions(const pixelarium::imaging::Image& img, const ImVec2& curr_dim)
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{
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const auto w_fact = (static_cast<float>(curr_dim.x) / img.GetImage().cols);
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const auto h_fact = (static_cast<float>(curr_dim.y) / img.GetImage().rows);
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const auto fact = w_fact < h_fact ? w_fact : h_fact;
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return ImVec2(img.GetImage().cols * fact, img.GetImage().rows * fact);
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}
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pixelarium::ui::AppGLFW::AppGLFW()
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{
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glfwSetErrorCallback(glfw_error_callback);
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@@ -32,7 +53,7 @@ pixelarium::ui::AppGLFW::AppGLFW()
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glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
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glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 2);
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glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE); // 3.2+ only
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glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GL_TRUE); // Required on Mac
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glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GL_TRUE); // Required on Mac
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#else
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// GL 3.0 + GLSL 130
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#ifdef __linux__
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@@ -72,14 +93,11 @@ pixelarium::ui::AppGLFW::AppGLFW()
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ImGui::CreateContext();
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ImGuiIO& io = ImGui::GetIO();
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(void)io;
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io.ConfigFlags |=
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ImGuiConfigFlags_NavEnableKeyboard; // Enable Keyboard Controls
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io.ConfigFlags |=
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ImGuiConfigFlags_NavEnableGamepad; // Enable Gamepad Controls
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io.ConfigFlags |= ImGuiConfigFlags_DockingEnable; // Enable Docking
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io.ConfigFlags |=
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ImGuiConfigFlags_ViewportsEnable; // Enable Multi-Viewport / Platform
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// Windows
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io.ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard; // Enable Keyboard Controls
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io.ConfigFlags |= ImGuiConfigFlags_NavEnableGamepad; // Enable Gamepad Controls
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io.ConfigFlags |= ImGuiConfigFlags_DockingEnable; // Enable Docking
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io.ConfigFlags |= ImGuiConfigFlags_ViewportsEnable; // Enable Multi-Viewport / Platform
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// Windows
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// io.ConfigViewportsNoAutoMerge = true;
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// io.ConfigViewportsNoTaskBarIcon = true;
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@@ -118,8 +136,25 @@ int pixelarium::ui::AppGLFW::Run()
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if (this->_imagep)
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{
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// auto render = render::CvMatRender(this->_img);
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ImGui::Begin("An image", &this->_imagep, NULL);
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ImGui::Image(*this->_render.Render(), ImVec2(this->_img->GetImage().cols, this->_img->GetImage().rows));
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ImGui::Begin("An image", &this->_imagep, ImGuiWindowFlags_HorizontalScrollbar | ImGuiWindowFlags_MenuBar);
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this->_curr_dim = ImGui::GetContentRegionAvail();
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auto new_dim = ImGui::GetContentRegionAvail();
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auto texture = dim_changed_p(this->_curr_dim, new_dim)
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? this->_render.Render(static_cast<size_t>(this->_curr_dim.x),
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static_cast<size_t>(this->_curr_dim.y))
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: this->_render.Render();
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this->_curr_dim = new_dim;
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// random aspect ratio
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// ImGui::Image(reinterpret_cast<Textured>(
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// reinterpret_cast<void*>(*texture)),
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// this->_curr_dim);
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ImVec2 dim(this->_img->GetImage().cols, this->_img->GetImage().rows);
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// aspect ratio constant render
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ImGui::Image(reinterpret_cast<ImTextureID>(reinterpret_cast<void*>(*texture)),
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ascpet_const_dimensions(*this->_img, new_dim));
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ImGui::End();
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}
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@@ -179,9 +214,7 @@ void pixelarium::ui::AppGLFW::MenuBar()
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void pixelarium::ui::AppGLFW::LoadImageProt()
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{
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auto res{pfd::open_file("Load Inputs", pfd::path::home(),
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{"All Files", "*"}, pfd::opt::multiselect)
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.result()};
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auto res{pfd::open_file("Load Inputs", pfd::path::home(), {"All Files", "*"}, pfd::opt::multiselect).result()};
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for (auto& p : res)
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{
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// lg::Logger::Debug("Adding image from " + std::string(p),
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