some decouplings (#2)
* logger business * code review * rm c-style array * extract image rendering to view * missing view files * init view abstractions * leverage concepts and provide a templateized Enumerate function * RVO * get rid of some warnings * logger business * code review * rm c-style array * extract image rendering to view * missing view files * init view abstractions * leverage concepts and provide a templateized Enumerate function * RVO * get rid of some warnings * logger business * code review * rm c-style array * init view abstractions * leverage concepts and provide a templateized Enumerate function * RVO * get rid of some warnings * logger business * code review * rm c-style array * init view abstractions * leverage concepts and provide a templateized Enumerate function * RVO * get rid of some warnings * Factor out AppGLFW base class The intention here is to get rid of scaffolding in the consumer application class and allow to focus on the "important bits". * Some cleanup * dump unnecessary dependency * link stuff where needed & use only what's needed * remove deprecation warnings * add gallery toggle * make some includes private * add presets * remove dir locals, use presets instead `projectile-configure-project' in conjunction with CMakePresets.json will allow to configure the project. `projectile-compile-project' does sth similar for the compile command. This is equivalent to something like ~cmake --preset clang-debug && cmake --build build --preset clang-debug~ * use presets in pipeline --------- Co-authored-by: m-aXimilian <keuffnermax@gmail.com>
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+4
-5
@@ -1,9 +1,8 @@
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#include <iostream>
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#include <memory>
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#include "AppGLFW.hpp"
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#include "MyApp.hpp"
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#include "resources/resource.hpp"
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#include "uiresources.h"
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#include "utilities/ILog.hpp"
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#include "utilities/SpdLogger.hpp"
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@@ -18,12 +17,12 @@ int main(int argc, char** argv)
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#else
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logger = make_unique<utils::log::SpdLogger>(std::string(getenv("HOME")) + "/.cache/pixelarium/log.log", "default");
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#endif
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logger->Info(std::format("{}: Starting Application {}", __FUNCTION__, PIXELARIUM_TITLE));
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logger->Info(std::format("{}: Starting Application {}", __FUNCTION__, "Pixelarium"));
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logger->ChangeLevel(utils::log::LogLevel::Debug);
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auto image_pool{std::make_unique<resources::ImageResourcePool>()};
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auto app = pixelarium::ui::AppGLFW(logger, image_pool);
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pixelarium::ui::MyApp app = pixelarium::ui::MyApp(*logger, *image_pool);
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return app.Run();
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app.Start();
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}
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