some decouplings (#2)

* logger business

* code review

* rm c-style array

* extract image rendering to view

* missing view files

* init view abstractions

* leverage concepts and provide a templateized Enumerate function

* RVO

* get rid of some warnings

* logger business

* code review

* rm c-style array

* extract image rendering to view

* missing view files

* init view abstractions

* leverage concepts and provide a templateized Enumerate function

* RVO

* get rid of some warnings

* logger business

* code review

* rm c-style array

* init view abstractions

* leverage concepts and provide a templateized Enumerate function

* RVO

* get rid of some warnings

* logger business

* code review

* rm c-style array

* init view abstractions

* leverage concepts and provide a templateized Enumerate function

* RVO

* get rid of some warnings

* Factor out AppGLFW base class

The intention here is to get rid of scaffolding in the consumer
application class and allow to focus on the "important bits".

* Some cleanup

* dump unnecessary dependency

* link stuff where needed & use only what's needed

* remove deprecation warnings

* add gallery toggle

* make some includes private

* add presets

* remove dir locals, use presets instead

`projectile-configure-project' in conjunction with CMakePresets.json
will allow to configure the project.
`projectile-compile-project' does sth similar for the compile command.

This is equivalent to something like
~cmake --preset clang-debug && cmake --build build --preset clang-debug~

* use presets in pipeline

---------

Co-authored-by: m-aXimilian <keuffnermax@gmail.com>
This commit is contained in:
m-aXimilian
2025-08-18 22:39:43 +00:00
committed by GitHub
parent 566dd112ff
commit d71f4168fb
30 changed files with 548 additions and 259 deletions
+61
View File
@@ -0,0 +1,61 @@
#include "MyApp.hpp"
#include <format>
#include <memory>
#include "imaging/PixelariumImage.hpp"
#include "imgui.h"
#include "portable-file-dialogs.h"
#include "app_resources_default.h"
#include "app_resources_local.h"
#include "utilities/ILog.hpp"
using namespace pixelarium::imaging;
void pixelarium::ui::MyApp::MenuBarOptionsColumn1()
{
ImGui::MenuItem(SHOWIMGUIDEMOS, NULL, &this->demop_);
ImGui::MenuItem(SHOWIMAGEGALLERY, NULL, &this->image_listp_);
}
void pixelarium::ui::MyApp::MenuBarOptionsColumn2()
{
if (ImGui::BeginMenu(FILEMENUNAME))
{
if (ImGui::MenuItem("Load File"))
{
this->LoadImageProt();
}
ImGui::EndMenu();
}
}
void pixelarium::ui::MyApp::Run()
{
if (demop_) ImGui::ShowDemoWindow(&this->demop_);
if (image_listp_) this->ImageGalleryRender();
}
void pixelarium::ui::MyApp::ImageGalleryRender()
{
if (ImGui::BeginListBox("ListBox"))
{
pool_.EnumerateResources([](size_t id, const imaging::PixelariumImage&) -> void
{ ImGui::Selectable(std::format("Image {}", id).c_str()); });
ImGui::EndListBox();
}
}
void pixelarium::ui::MyApp::LoadImageProt()
{
size_t last_id{};
auto res{pfd::open_file("Load Inputs", pfd::path::home(), {"All Files", "*"}, pfd::opt::multiselect).result()};
for (auto& p : res)
{
this->logger_.Debug(std::format("{}: Creating image {}", __FUNCTION__, p));
last_id = image_view_model_->AddImage(std::make_unique<PixelariumImage>(p));
}
}