some decouplings (#2)
* logger business * code review * rm c-style array * extract image rendering to view * missing view files * init view abstractions * leverage concepts and provide a templateized Enumerate function * RVO * get rid of some warnings * logger business * code review * rm c-style array * extract image rendering to view * missing view files * init view abstractions * leverage concepts and provide a templateized Enumerate function * RVO * get rid of some warnings * logger business * code review * rm c-style array * init view abstractions * leverage concepts and provide a templateized Enumerate function * RVO * get rid of some warnings * logger business * code review * rm c-style array * init view abstractions * leverage concepts and provide a templateized Enumerate function * RVO * get rid of some warnings * Factor out AppGLFW base class The intention here is to get rid of scaffolding in the consumer application class and allow to focus on the "important bits". * Some cleanup * dump unnecessary dependency * link stuff where needed & use only what's needed * remove deprecation warnings * add gallery toggle * make some includes private * add presets * remove dir locals, use presets instead `projectile-configure-project' in conjunction with CMakePresets.json will allow to configure the project. `projectile-compile-project' does sth similar for the compile command. This is equivalent to something like ~cmake --preset clang-debug && cmake --build build --preset clang-debug~ * use presets in pipeline --------- Co-authored-by: m-aXimilian <keuffnermax@gmail.com>
This commit is contained in:
-235
@@ -1,235 +0,0 @@
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#include "AppGLFW.hpp"
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#include <format>
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#include <memory>
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#include "imaging/PixelariumImage.hpp"
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#include "imgui.h"
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#include "imgui_impl_glfw.h"
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#include "imgui_impl_opengl3.h"
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#include "portable-file-dialogs.h"
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#include "rendering/CvMatRender.hpp"
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#include "uiresources.h"
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using namespace pixelarium::imaging;
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/*static*/ bool pixelarium::ui::dim_changed_p(const ImVec2& ref_rect, const ImVec2& new_rect)
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{
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if (std::abs(ref_rect.y - new_rect.y) > 5 || std::abs(ref_rect.x - new_rect.x))
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{
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return true;
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}
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return false;
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}
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/*static*/ ImVec2 pixelarium::ui::aspect_const_dimensions(const pixelarium::imaging::PixelariumImage& img,
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const ImVec2& curr_dim)
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{
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const auto w_fact = (static_cast<float>(curr_dim.x) / img.GetImage().cols);
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const auto h_fact = (static_cast<float>(curr_dim.y) / img.GetImage().rows);
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const auto fact = w_fact < h_fact ? w_fact : h_fact;
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return ImVec2(img.GetImage().cols * fact, img.GetImage().rows * fact);
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}
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void pixelarium::ui::AppGLFW::InitMainWindow()
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{
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glfwSetErrorCallback(glfw_error_callback);
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if (!glfwInit())
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{
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return;
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}
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// Decide GL+GLSL versions
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#if defined(IMGUI_IMPL_OPENGL_ES2)
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// GL ES 2.0 + GLSL 100
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const char* glsl_version = "#version 100";
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glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 2);
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glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 0);
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glfwWindowHint(GLFW_CLIENT_API, GLFW_OPENGL_ES_API);
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#elif defined(__APPLE__)
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// GL 3.2 + GLSL 150
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const char* glsl_version = "#version 150";
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glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
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glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 2);
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glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE); // 3.2+ only
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glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GL_TRUE); // Required on Mac
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#else
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// GL 3.0 + GLSL 130
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#ifdef __linux__
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const char* glsl_version = "#version 130";
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#else
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const char* glsl_version = reinterpret_cast<const char*>("#version 130");
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#endif
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glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
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glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 0);
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// glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE); // 3.2+
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// only glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GL_TRUE); // 3.0+ only
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#endif
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// int count;
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// GLFWmonitor** monitors = glfwGetMonitors(&count); // at [0] is always the
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// main monitor GLFWmonitor* monitor = monitors[1];
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GLFWmonitor* monitor = glfwGetPrimaryMonitor();
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int xpos, ypos, width, height;
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glfwGetMonitorWorkarea(monitor, &xpos, &ypos, &width, &height);
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// lg::Logger::Info("screen width " + std::to_string(width) +
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// " screen heigth " + std::to_string(height));
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// Create window with graphics context
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window = glfwCreateWindow(1200, 800, PIXELARIUM_TITLE, nullptr, nullptr);
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if (window == nullptr)
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{
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// lg::Logger::Error("no window");
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return;
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}
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glfwMakeContextCurrent(window);
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glfwSwapInterval(1); // Enable vsync
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// Setup Dear ImGui context
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IMGUI_CHECKVERSION();
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ImGui::CreateContext();
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ImGuiIO& io = ImGui::GetIO();
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(void)io;
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io.ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard; // Enable Keyboard Controls
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io.ConfigFlags |= ImGuiConfigFlags_NavEnableGamepad; // Enable Gamepad Controls
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io.ConfigFlags |= ImGuiConfigFlags_DockingEnable; // Enable Docking
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io.ConfigFlags |= ImGuiConfigFlags_ViewportsEnable; // Enable Multi-Viewport / Platform
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// Windows
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// io.ConfigViewportsNoAutoMerge = true;
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// io.ConfigViewportsNoTaskBarIcon = true;
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// Setup Dear ImGui style
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ImGui::StyleColorsDark();
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ImGuiStyle& style = ImGui::GetStyle();
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if (io.ConfigFlags & ImGuiConfigFlags_ViewportsEnable)
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{
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style.WindowRounding = 0.0f;
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style.Colors[ImGuiCol_WindowBg].w = 1.0f;
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}
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// Setup Platform/Renderer backends
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ImGui_ImplGlfw_InitForOpenGL(window, true);
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ImGui_ImplOpenGL3_Init(glsl_version);
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}
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int pixelarium::ui::AppGLFW::Run()
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{
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ImGuiIO& io = ImGui::GetIO();
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(void)io;
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while (!glfwWindowShouldClose(this->window))
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{
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glfwPollEvents();
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// Start the Dear ImGui frame
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ImGui_ImplOpenGL3_NewFrame();
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ImGui_ImplGlfw_NewFrame();
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ImGui::NewFrame();
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ImGui::DockSpaceOverViewport(ImGui::GetID("Backspace"));
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this->MenuBar();
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if (this->imagep_)
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{
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// auto render = render::CvMatRender(this->_img);
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ImGui::Begin("An image", &this->imagep_, ImGuiWindowFlags_HorizontalScrollbar | ImGuiWindowFlags_MenuBar);
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this->curr_dim_ = ImGui::GetContentRegionAvail();
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auto new_dim = ImGui::GetContentRegionAvail();
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auto texture = dim_changed_p(this->curr_dim_, new_dim)
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? this->render_.Render(static_cast<size_t>(this->curr_dim_.x),
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static_cast<size_t>(this->curr_dim_.y))
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: this->render_.Render();
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this->curr_dim_ = new_dim;
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// random aspect ratio
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// ImGui::Image(reinterpret_cast<Textured>(
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// reinterpret_cast<void*>(*texture)),
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// this->_curr_dim);
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ImVec2 dim(this->img_->GetImage().cols, this->img_->GetImage().rows);
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// aspect ratio constant render
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ImGui::Image(reinterpret_cast<ImTextureID>(reinterpret_cast<void*>(texture)),
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aspect_const_dimensions(*this->img_, new_dim));
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// ImGui::Image(reinterpret_cast<ImTextureID>(reinterpret_cast<void*>(texture)),
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// ImVec2(img_->GetImage().cols, img_->GetImage().rows));
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// We can do everything else from within the image buffer that ImGui offers
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// ImGui::Separator();
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// ImGui::Text("This is a text within the image frame");
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ImGui::End();
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}
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// Rendering
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ImGui::Render();
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int display_w, display_h;
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glfwGetFramebufferSize(this->window, &display_w, &display_h);
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ImGui_ImplOpenGL3_RenderDrawData(ImGui::GetDrawData());
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if (io.ConfigFlags & ImGuiConfigFlags_ViewportsEnable)
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{
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GLFWwindow* backup_current_context = glfwGetCurrentContext();
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ImGui::UpdatePlatformWindows();
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ImGui::RenderPlatformWindowsDefault();
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glfwMakeContextCurrent(backup_current_context);
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}
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glfwSwapBuffers(this->window);
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}
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// Cleanup
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ImGui_ImplOpenGL3_Shutdown();
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ImGui_ImplGlfw_Shutdown();
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ImGui::DestroyContext();
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glfwDestroyWindow(this->window);
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glfwTerminate();
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return 0;
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}
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void pixelarium::ui::AppGLFW::MenuBar()
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{
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if (ImGui::BeginMainMenuBar())
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{
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// main menu
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if (ImGui::BeginMenu(MAINMENUNAME))
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{
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ImGui::EndMenu();
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}
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// file menu
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if (ImGui::BeginMenu(FILEMENUNAME))
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{
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if (ImGui::MenuItem("Load File"))
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{
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this->LoadImageProt();
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}
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ImGui::EndMenu();
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}
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ImGui::EndMainMenuBar();
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}
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}
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void pixelarium::ui::AppGLFW::LoadImageProt()
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{
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auto res{pfd::open_file("Load Inputs", pfd::path::home(), {"All Files", "*"}, pfd::opt::multiselect).result()};
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for (auto& p : res)
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{
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if (this->logger_)
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{
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this->logger_->Debug(std::format("{}: Creating image {}", __FUNCTION__, p));
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}
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this->img_ = std::make_shared<PixelariumImage>(p);
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this->render_ = pixelarium::render::CvMatRender(this->img_);
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this->imagep_ = true;
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}
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}
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@@ -1,74 +0,0 @@
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#pragma once
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#include <GLFW/glfw3.h>
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#include <cstdio>
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#include <format>
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#include <memory>
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#include "PixelariumImage.hpp"
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#include "imgui.h"
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#include "rendering/CvMatRender.hpp"
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#include "resources/resource.hpp"
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#include "utilities/ILog.hpp"
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namespace pixelarium::ui
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{
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static bool dim_changed_p(const ImVec2& ref_rect, const ImVec2& new_rect);
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static ImVec2 aspect_const_dimensions(const pixelarium::imaging::PixelariumImage& img, const ImVec2& curr_dim);
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enum LogLevelSelection
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{
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Debug = 0,
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Info = 1,
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Warning = 2,
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Error = 3
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||||
};
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||||
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||||
class AppGLFW
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{
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public:
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AppGLFW() { this->InitMainWindow(); }
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AppGLFW(std::unique_ptr<utils::log::ILog>& log) : AppGLFW()
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{
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logger_ = log.get();
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if (logger_)
|
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{
|
||||
logger_->Debug(std::format("{}: Initiating a new window", __FUNCTION__).c_str());
|
||||
|
||||
if (pool_)
|
||||
{
|
||||
logger_->Debug(std::format("{}: We have an image resource pool!", __FUNCTION__).c_str());
|
||||
}
|
||||
}
|
||||
}
|
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AppGLFW(std::unique_ptr<utils::log::ILog>& log, std::unique_ptr<pixelarium::resources::ImageResourcePool>& pool)
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: AppGLFW(log)
|
||||
{
|
||||
pool_ = pool.get();
|
||||
};
|
||||
int Run();
|
||||
|
||||
private:
|
||||
void InitMainWindow();
|
||||
void MenuBar();
|
||||
void LoadImageProt();
|
||||
|
||||
private:
|
||||
// LogLevelSelection log_level_ = static_cast<LogLevelSelection>(0);
|
||||
utils::log::ILog* logger_;
|
||||
resources::ImageResourcePool* pool_;
|
||||
GLFWwindow* window = nullptr;
|
||||
ImGuiWindowFlags window_flags_ = 0;
|
||||
std::shared_ptr<pixelarium::imaging::PixelariumImage> img_;
|
||||
pixelarium::render::CvMatRender render_;
|
||||
bool imagep_{false};
|
||||
ImVec2 curr_dim_;
|
||||
};
|
||||
|
||||
static void glfw_error_callback(int error, const char* description)
|
||||
{
|
||||
fprintf(stderr, "GLFW Error %d: %s\n", error, description);
|
||||
}
|
||||
} // namespace pixelarium::ui
|
||||
+2
-4
@@ -1,6 +1,4 @@
|
||||
set(PIXELARIUM_TITLE ${CMAKE_PROJECT_NAME})
|
||||
|
||||
message(STATUS "Configuring Resources")
|
||||
|
||||
configure_file(${CMAKE_CURRENT_SOURCE_DIR}/uiresources.h.in
|
||||
${CMAKE_BINARY_DIR}/uiresources.h @ONLY)
|
||||
configure_file(${CMAKE_CURRENT_SOURCE_DIR}/app_resources_local.h.in
|
||||
${CMAKE_BINARY_DIR}/app_resources_local.h @ONLY)
|
||||
|
||||
@@ -0,0 +1,61 @@
|
||||
#include "MyApp.hpp"
|
||||
|
||||
#include <format>
|
||||
#include <memory>
|
||||
|
||||
#include "imaging/PixelariumImage.hpp"
|
||||
#include "imgui.h"
|
||||
#include "portable-file-dialogs.h"
|
||||
#include "app_resources_default.h"
|
||||
#include "app_resources_local.h"
|
||||
#include "utilities/ILog.hpp"
|
||||
|
||||
using namespace pixelarium::imaging;
|
||||
|
||||
void pixelarium::ui::MyApp::MenuBarOptionsColumn1()
|
||||
{
|
||||
ImGui::MenuItem(SHOWIMGUIDEMOS, NULL, &this->demop_);
|
||||
ImGui::MenuItem(SHOWIMAGEGALLERY, NULL, &this->image_listp_);
|
||||
}
|
||||
|
||||
void pixelarium::ui::MyApp::MenuBarOptionsColumn2()
|
||||
{
|
||||
if (ImGui::BeginMenu(FILEMENUNAME))
|
||||
{
|
||||
if (ImGui::MenuItem("Load File"))
|
||||
{
|
||||
this->LoadImageProt();
|
||||
}
|
||||
|
||||
ImGui::EndMenu();
|
||||
}
|
||||
}
|
||||
|
||||
void pixelarium::ui::MyApp::Run()
|
||||
{
|
||||
if (demop_) ImGui::ShowDemoWindow(&this->demop_);
|
||||
if (image_listp_) this->ImageGalleryRender();
|
||||
}
|
||||
|
||||
void pixelarium::ui::MyApp::ImageGalleryRender()
|
||||
{
|
||||
if (ImGui::BeginListBox("ListBox"))
|
||||
{
|
||||
pool_.EnumerateResources([](size_t id, const imaging::PixelariumImage&) -> void
|
||||
{ ImGui::Selectable(std::format("Image {}", id).c_str()); });
|
||||
|
||||
ImGui::EndListBox();
|
||||
}
|
||||
}
|
||||
|
||||
void pixelarium::ui::MyApp::LoadImageProt()
|
||||
{
|
||||
size_t last_id{};
|
||||
auto res{pfd::open_file("Load Inputs", pfd::path::home(), {"All Files", "*"}, pfd::opt::multiselect).result()};
|
||||
for (auto& p : res)
|
||||
{
|
||||
this->logger_.Debug(std::format("{}: Creating image {}", __FUNCTION__, p));
|
||||
|
||||
last_id = image_view_model_->AddImage(std::make_unique<PixelariumImage>(p));
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,38 @@
|
||||
#pragma once
|
||||
|
||||
#include <memory>
|
||||
|
||||
#include "AppGLFW.hpp"
|
||||
#include "imgui.h"
|
||||
#include "resources/resource.hpp"
|
||||
#include "utilities/ILog.hpp"
|
||||
#include "viewmodels/ImageViewFactory.hpp"
|
||||
|
||||
namespace pixelarium::ui
|
||||
{
|
||||
class MyApp : public application::AppGLFW
|
||||
{
|
||||
public:
|
||||
MyApp(const utils::log::ILog& log, pixelarium::resources::ImageResourcePool& pool)
|
||||
: application::AppGLFW(log), pool_(pool)
|
||||
{
|
||||
image_view_model_ = std::make_unique<ImageViewFactory>(pool_);
|
||||
}
|
||||
|
||||
protected:
|
||||
void MenuBarOptionsColumn1() override;
|
||||
void MenuBarOptionsColumn2() override;
|
||||
void Run() override;
|
||||
|
||||
private:
|
||||
void LoadImageProt();
|
||||
void ImageGalleryRender();
|
||||
|
||||
private:
|
||||
resources::ImageResourcePool& pool_;
|
||||
std::unique_ptr<ImageViewFactory> image_view_model_;
|
||||
bool image_listp_{false};
|
||||
bool demop_{false};
|
||||
ImVec2 curr_dim_;
|
||||
};
|
||||
} // namespace pixelarium::ui
|
||||
@@ -0,0 +1,8 @@
|
||||
#pragma once
|
||||
|
||||
// Currently, there is no need for this to be a configurable header.
|
||||
// It is left as such to keep the API open for possible build-system
|
||||
// injections in future.
|
||||
|
||||
#define SHOWIMGUIDEMOS "ImGui Demos"
|
||||
#define SHOWIMAGEGALLERY "Image Gallery"
|
||||
+4
-5
@@ -1,9 +1,8 @@
|
||||
#include <iostream>
|
||||
#include <memory>
|
||||
|
||||
#include "AppGLFW.hpp"
|
||||
#include "MyApp.hpp"
|
||||
#include "resources/resource.hpp"
|
||||
#include "uiresources.h"
|
||||
#include "utilities/ILog.hpp"
|
||||
#include "utilities/SpdLogger.hpp"
|
||||
|
||||
@@ -18,12 +17,12 @@ int main(int argc, char** argv)
|
||||
#else
|
||||
logger = make_unique<utils::log::SpdLogger>(std::string(getenv("HOME")) + "/.cache/pixelarium/log.log", "default");
|
||||
#endif
|
||||
logger->Info(std::format("{}: Starting Application {}", __FUNCTION__, PIXELARIUM_TITLE));
|
||||
logger->Info(std::format("{}: Starting Application {}", __FUNCTION__, "Pixelarium"));
|
||||
|
||||
logger->ChangeLevel(utils::log::LogLevel::Debug);
|
||||
auto image_pool{std::make_unique<resources::ImageResourcePool>()};
|
||||
|
||||
auto app = pixelarium::ui::AppGLFW(logger, image_pool);
|
||||
pixelarium::ui::MyApp app = pixelarium::ui::MyApp(*logger, *image_pool);
|
||||
|
||||
return app.Run();
|
||||
app.Start();
|
||||
}
|
||||
|
||||
@@ -1,8 +0,0 @@
|
||||
#pragma once
|
||||
|
||||
|
||||
/*-- Gets filled in during the cmake configuration step --*/
|
||||
#cmakedefine PIXELARIUM_TITLE "@PIXELARIUM_TITLE@"
|
||||
|
||||
#define MAINMENUNAME "Menu"
|
||||
#define FILEMENUNAME "File"
|
||||
@@ -0,0 +1,15 @@
|
||||
#include "ImageViewFactory.hpp"
|
||||
#include <memory>
|
||||
#include <optional>
|
||||
|
||||
using namespace pixelarium::ui;
|
||||
|
||||
std::unique_ptr<PixelariumImageView> ImageViewFactory::RenderImage(size_t image_id)
|
||||
{
|
||||
auto img{this->image_pool_.GetResource(image_id)};
|
||||
|
||||
if (!img.has_value()) return nullptr;
|
||||
|
||||
// beware: here we copy the actual image resource over to the new image
|
||||
return std::make_unique<PixelariumImageView>(std::make_shared<Image>(*img.value()));
|
||||
}
|
||||
@@ -0,0 +1,27 @@
|
||||
#pragma once
|
||||
|
||||
#include "PixelariumImage.hpp"
|
||||
#include "resources/resource.hpp"
|
||||
#include "views/PixelariumImageView.hpp"
|
||||
namespace pixelarium::ui
|
||||
{
|
||||
class ImageViewFactory
|
||||
{
|
||||
using Image = imaging::PixelariumImage;
|
||||
using Pool = resources::ImageResourcePool;
|
||||
|
||||
public:
|
||||
explicit ImageViewFactory(Pool& pool) : image_pool_(pool) {}
|
||||
|
||||
[[nodiscard("Image Id is ignored")]]
|
||||
size_t AddImage(std::unique_ptr<imaging::PixelariumImage> res) const noexcept
|
||||
{
|
||||
return image_pool_.SetResource(std::move(res));
|
||||
}
|
||||
|
||||
std::unique_ptr<PixelariumImageView> RenderImage(size_t id);
|
||||
|
||||
private:
|
||||
Pool& image_pool_;
|
||||
};
|
||||
} // namespace pixelarium::ui
|
||||
@@ -0,0 +1,53 @@
|
||||
#include "PixelariumImageView.hpp"
|
||||
|
||||
#include <format>
|
||||
|
||||
#include "imgui.h"
|
||||
|
||||
using namespace pixelarium::ui;
|
||||
|
||||
static bool dim_changed_p(const ImVec2& ref_rect, const ImVec2& new_rect)
|
||||
{
|
||||
if (std::abs(ref_rect.y - new_rect.y) > 5 || std::abs(ref_rect.x - new_rect.x))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
ImVec2 aspect_const_dimensions(const pixelarium::imaging::PixelariumImage& img, const ImVec2& curr_dim)
|
||||
{
|
||||
const auto w_fact = (static_cast<float>(curr_dim.x) / img.GetImage().cols);
|
||||
const auto h_fact = (static_cast<float>(curr_dim.y) / img.GetImage().rows);
|
||||
|
||||
const auto fact = w_fact < h_fact ? w_fact : h_fact;
|
||||
|
||||
return ImVec2(img.GetImage().cols * fact, img.GetImage().rows * fact);
|
||||
}
|
||||
|
||||
void PixelariumImageView::ShowImage()
|
||||
{
|
||||
if (this->open_p)
|
||||
{
|
||||
ImGui::Begin("An image", &this->open_p, ImGuiWindowFlags_HorizontalScrollbar | ImGuiWindowFlags_MenuBar);
|
||||
this->curr_dim_ = ImGui::GetContentRegionAvail();
|
||||
auto new_dim = ImGui::GetContentRegionAvail();
|
||||
auto texture =
|
||||
dim_changed_p(this->curr_dim_, new_dim)
|
||||
? this->render_.Render(static_cast<size_t>(this->curr_dim_.x), static_cast<size_t>(this->curr_dim_.y))
|
||||
: this->render_.Render();
|
||||
|
||||
this->curr_dim_ = new_dim;
|
||||
|
||||
ImVec2 dim(this->img_->GetImage().cols, this->img_->GetImage().rows);
|
||||
|
||||
ImGui::Image(reinterpret_cast<ImTextureID>(reinterpret_cast<void*>(texture)),
|
||||
aspect_const_dimensions(*this->img_, new_dim));
|
||||
|
||||
ImGui::Separator();
|
||||
ImGui::Text("%s", std::format("Dimensions W: {}, H: {}", curr_dim_.x, curr_dim_.y).c_str());
|
||||
|
||||
ImGui::End();
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,34 @@
|
||||
#pragma once
|
||||
|
||||
#include <memory>
|
||||
|
||||
#include "PixelariumImage.hpp"
|
||||
#include "imgui.h"
|
||||
#include "rendering/CvMatRender.hpp"
|
||||
|
||||
namespace pixelarium::ui
|
||||
{
|
||||
class PixelariumImageView
|
||||
{
|
||||
using Image = imaging::PixelariumImage;
|
||||
using Render = render::CvMatRender;
|
||||
|
||||
public:
|
||||
explicit PixelariumImageView(const std::shared_ptr<Image>& img) : img_(img) { render_ = Render(img_); }
|
||||
PixelariumImageView() = delete;
|
||||
PixelariumImageView(PixelariumImageView&) = delete;
|
||||
PixelariumImageView(const PixelariumImageView&) = delete;
|
||||
PixelariumImageView(PixelariumImageView&&) = delete;
|
||||
PixelariumImageView& operator=(PixelariumImageView&) = delete;
|
||||
PixelariumImageView& operator=(PixelariumImageView&&) = delete;
|
||||
|
||||
void ToggleView(bool target) { open_p = target; }
|
||||
void ShowImage();
|
||||
|
||||
private:
|
||||
const std::shared_ptr<Image> img_;
|
||||
Render render_;
|
||||
bool open_p{false};
|
||||
ImVec2 curr_dim_{};
|
||||
};
|
||||
} // namespace pixelarium::ui
|
||||
Reference in New Issue
Block a user