some decouplings (#2)
* logger business * code review * rm c-style array * extract image rendering to view * missing view files * init view abstractions * leverage concepts and provide a templateized Enumerate function * RVO * get rid of some warnings * logger business * code review * rm c-style array * extract image rendering to view * missing view files * init view abstractions * leverage concepts and provide a templateized Enumerate function * RVO * get rid of some warnings * logger business * code review * rm c-style array * init view abstractions * leverage concepts and provide a templateized Enumerate function * RVO * get rid of some warnings * logger business * code review * rm c-style array * init view abstractions * leverage concepts and provide a templateized Enumerate function * RVO * get rid of some warnings * Factor out AppGLFW base class The intention here is to get rid of scaffolding in the consumer application class and allow to focus on the "important bits". * Some cleanup * dump unnecessary dependency * link stuff where needed & use only what's needed * remove deprecation warnings * add gallery toggle * make some includes private * add presets * remove dir locals, use presets instead `projectile-configure-project' in conjunction with CMakePresets.json will allow to configure the project. `projectile-compile-project' does sth similar for the compile command. This is equivalent to something like ~cmake --preset clang-debug && cmake --build build --preset clang-debug~ * use presets in pipeline --------- Co-authored-by: m-aXimilian <keuffnermax@gmail.com>
This commit is contained in:
@@ -0,0 +1,198 @@
|
||||
#include "AppGLFW.hpp"
|
||||
|
||||
#include "imgui.h"
|
||||
#include "imgui_impl_glfw.h"
|
||||
#include "imgui_impl_opengl3.h"
|
||||
#include "app_resources_default.h"
|
||||
|
||||
static void glfw_error_callback(int error, const char* description)
|
||||
{
|
||||
fprintf(stderr, "GLFW Error %d: %s\n", error, description);
|
||||
}
|
||||
|
||||
void pixelarium::application::AppGLFW::InitMainWindow()
|
||||
{
|
||||
glfwSetErrorCallback(glfw_error_callback);
|
||||
if (!glfwInit())
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
// Decide GL+GLSL versions
|
||||
#if defined(IMGUI_IMPL_OPENGL_ES2)
|
||||
// GL ES 2.0 + GLSL 100
|
||||
const char* glsl_version = "#version 100";
|
||||
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 2);
|
||||
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 0);
|
||||
glfwWindowHint(GLFW_CLIENT_API, GLFW_OPENGL_ES_API);
|
||||
#elif defined(__APPLE__)
|
||||
// GL 3.2 + GLSL 150
|
||||
const char* glsl_version = "#version 150";
|
||||
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
|
||||
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 2);
|
||||
glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE); // 3.2+ only
|
||||
glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GL_TRUE); // Required on Mac
|
||||
#else
|
||||
// GL 3.0 + GLSL 130
|
||||
#ifdef __linux__
|
||||
const char* glsl_version = "#version 130";
|
||||
#else
|
||||
const char* glsl_version = reinterpret_cast<const char*>("#version 130");
|
||||
#endif
|
||||
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
|
||||
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 0);
|
||||
// glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE); // 3.2+
|
||||
// only glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GL_TRUE); // 3.0+ only
|
||||
#endif
|
||||
|
||||
// int count;
|
||||
// GLFWmonitor** monitors = glfwGetMonitors(&count); // at [0] is always the
|
||||
// main monitor GLFWmonitor* monitor = monitors[1];
|
||||
GLFWmonitor* monitor = glfwGetPrimaryMonitor();
|
||||
int xpos, ypos, width, height;
|
||||
glfwGetMonitorWorkarea(monitor, &xpos, &ypos, &width, &height);
|
||||
|
||||
// lg::Logger::Info("screen width " + std::to_string(width) +
|
||||
// " screen heigth " + std::to_string(height));
|
||||
|
||||
// Create window with graphics context
|
||||
window = glfwCreateWindow(1200, 800, PIXELARIUM_TITLE, nullptr, nullptr);
|
||||
if (window == nullptr)
|
||||
{
|
||||
// lg::Logger::Error("no window");
|
||||
return;
|
||||
}
|
||||
|
||||
glfwMakeContextCurrent(window);
|
||||
glfwSwapInterval(1); // Enable vsync
|
||||
|
||||
// Setup Dear ImGui context
|
||||
IMGUI_CHECKVERSION();
|
||||
ImGui::CreateContext();
|
||||
ImGuiIO& io = ImGui::GetIO();
|
||||
(void)io;
|
||||
io.ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard; // Enable Keyboard Controls
|
||||
io.ConfigFlags |= ImGuiConfigFlags_NavEnableGamepad; // Enable Gamepad Controls
|
||||
io.ConfigFlags |= ImGuiConfigFlags_DockingEnable; // Enable Docking
|
||||
io.ConfigFlags |= ImGuiConfigFlags_ViewportsEnable; // Enable Multi-Viewport / Platform
|
||||
// Windows
|
||||
// io.ConfigViewportsNoAutoMerge = true;
|
||||
// io.ConfigViewportsNoTaskBarIcon = true;
|
||||
|
||||
// Setup Dear ImGui style
|
||||
ImGui::StyleColorsDark();
|
||||
|
||||
ImGuiStyle& style = ImGui::GetStyle();
|
||||
|
||||
if (io.ConfigFlags & ImGuiConfigFlags_ViewportsEnable)
|
||||
{
|
||||
style.WindowRounding = 0.0f;
|
||||
style.Colors[ImGuiCol_WindowBg].w = 1.0f;
|
||||
}
|
||||
|
||||
// Setup Platform/Renderer backends
|
||||
ImGui_ImplGlfw_InitForOpenGL(window, true);
|
||||
ImGui_ImplOpenGL3_Init(glsl_version);
|
||||
}
|
||||
|
||||
int pixelarium::application::AppGLFW::RunLoop()
|
||||
{
|
||||
ImGuiIO& io = ImGui::GetIO();
|
||||
(void)io;
|
||||
while (!glfwWindowShouldClose(this->window))
|
||||
{
|
||||
glfwPollEvents();
|
||||
|
||||
// Start the Dear ImGui frame
|
||||
ImGui_ImplOpenGL3_NewFrame();
|
||||
ImGui_ImplGlfw_NewFrame();
|
||||
ImGui::NewFrame();
|
||||
ImGui::DockSpaceOverViewport(ImGui::GetID("Backspace"));
|
||||
|
||||
this->MenuBar();
|
||||
|
||||
this->Run();
|
||||
|
||||
// Rendering
|
||||
ImGui::Render();
|
||||
int display_w, display_h;
|
||||
glfwGetFramebufferSize(this->window, &display_w, &display_h);
|
||||
ImGui_ImplOpenGL3_RenderDrawData(ImGui::GetDrawData());
|
||||
|
||||
if (io.ConfigFlags & ImGuiConfigFlags_ViewportsEnable)
|
||||
{
|
||||
GLFWwindow* backup_current_context = glfwGetCurrentContext();
|
||||
ImGui::UpdatePlatformWindows();
|
||||
ImGui::RenderPlatformWindowsDefault();
|
||||
glfwMakeContextCurrent(backup_current_context);
|
||||
}
|
||||
|
||||
glfwSwapBuffers(this->window);
|
||||
}
|
||||
|
||||
// Cleanup
|
||||
ImGui_ImplOpenGL3_Shutdown();
|
||||
ImGui_ImplGlfw_Shutdown();
|
||||
ImGui::DestroyContext();
|
||||
|
||||
glfwDestroyWindow(this->window);
|
||||
glfwTerminate();
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
void pixelarium::application::AppGLFW::MenuBar()
|
||||
{
|
||||
if (ImGui::BeginMainMenuBar())
|
||||
{
|
||||
// main menu
|
||||
if (ImGui::BeginMenu(MAINMENUNAME))
|
||||
{
|
||||
if (ImGui::BeginCombo(LOGLEVELSELECT, LOGLEVELS[log_level_].data()))
|
||||
{
|
||||
for (int n = 0; n < static_cast<int>(LOGLEVELS.size()); n++)
|
||||
{
|
||||
bool is_selected = (LOGLEVELS[log_level_] == LOGLEVELS[n]);
|
||||
if (ImGui::Selectable(LOGLEVELS[n].data(), is_selected))
|
||||
{
|
||||
log_level_ = n;
|
||||
this->logger_.ChangeLevel(static_cast<utils::log::LogLevel>(1 << log_level_));
|
||||
}
|
||||
if (is_selected) ImGui::SetItemDefaultFocus();
|
||||
}
|
||||
ImGui::EndCombo();
|
||||
}
|
||||
|
||||
// consumer main menu bar entries
|
||||
this->MenuBarOptionsColumn1();
|
||||
|
||||
ImGui::EndMenu();
|
||||
}
|
||||
|
||||
// consumer menu bar columns
|
||||
this->MenuBarOptionsColumn2();
|
||||
this->MenuBarOptionsColumn3();
|
||||
this->MenuBarOptionsColumn4();
|
||||
this->MenuBarOptionsColumn5();
|
||||
|
||||
ImGui::EndMainMenuBar();
|
||||
}
|
||||
}
|
||||
|
||||
void pixelarium::application::AppGLFW::LogLevelSelect()
|
||||
{
|
||||
if (ImGui::BeginCombo(LOGLEVELSELECT, LOGLEVELS[log_level_].data()))
|
||||
{
|
||||
for (int n = 0; n < static_cast<int>(LOGLEVELS.size()); n++)
|
||||
{
|
||||
bool is_selected = (LOGLEVELS[log_level_] == LOGLEVELS[n]);
|
||||
if (ImGui::Selectable(LOGLEVELS[n].data(), is_selected))
|
||||
{
|
||||
log_level_ = n;
|
||||
this->logger_.ChangeLevel(static_cast<utils::log::LogLevel>(1 << log_level_));
|
||||
}
|
||||
if (is_selected) ImGui::SetItemDefaultFocus();
|
||||
}
|
||||
ImGui::EndCombo();
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,37 @@
|
||||
#pragma once
|
||||
|
||||
#include <GLFW/glfw3.h>
|
||||
|
||||
#include <memory>
|
||||
|
||||
#include "imgui.h"
|
||||
#include "utilities/ILog.hpp"
|
||||
|
||||
namespace pixelarium::application
|
||||
{
|
||||
class AppGLFW
|
||||
{
|
||||
public:
|
||||
explicit AppGLFW(const utils::log::ILog& log) : logger_(log) { this->InitMainWindow(); }
|
||||
|
||||
void Start() { this->RunLoop(); }
|
||||
|
||||
protected:
|
||||
virtual void MenuBarOptionsColumn1() {}
|
||||
virtual void MenuBarOptionsColumn2() {}
|
||||
virtual void MenuBarOptionsColumn3() {}
|
||||
virtual void MenuBarOptionsColumn4() {}
|
||||
virtual void MenuBarOptionsColumn5() {}
|
||||
virtual void Run() {}
|
||||
|
||||
const utils::log::ILog& logger_;
|
||||
|
||||
private:
|
||||
int RunLoop();
|
||||
void InitMainWindow();
|
||||
void MenuBar();
|
||||
void LogLevelSelect();
|
||||
int log_level_{0};
|
||||
GLFWwindow* window = nullptr;
|
||||
};
|
||||
} // namespace pixelarium::application
|
||||
@@ -0,0 +1,44 @@
|
||||
set(PIXELARIUM_TITLE ${CMAKE_PROJECT_NAME})
|
||||
configure_file(${CMAKE_CURRENT_SOURCE_DIR}/app_resources_default.h.in
|
||||
${CMAKE_BINARY_DIR}/app_resources_default.h @ONLY)
|
||||
|
||||
set(APPLIBSRC
|
||||
AppGLFW.cpp
|
||||
${imgui_DIR}/imgui.cpp
|
||||
${imgui_DIR}/imgui_demo.cpp
|
||||
${imgui_DIR}/imgui_draw.cpp
|
||||
${imgui_DIR}/imgui_tables.cpp
|
||||
${imgui_DIR}/imgui_widgets.cpp
|
||||
${imgui_DIR}/backends/imgui_impl_opengl3.cpp
|
||||
${imgui_DIR}/backends/imgui_impl_glfw.cpp)
|
||||
|
||||
set(APPLIBNAME pixelariumapplicationlib)
|
||||
|
||||
add_library(${APPLIBNAME}
|
||||
STATIC ${APPLIBSRC})
|
||||
|
||||
target_link_libraries(${APPLIBNAME}
|
||||
PRIVATE pixelariumutilslib)
|
||||
|
||||
# This needs to be public to let the consumer know about it.
|
||||
if(WIN32)
|
||||
target_link_libraries(${APPLIBNAME}
|
||||
PUBLIC opengl32.lib
|
||||
PUBLIC glfw
|
||||
PUBLIC OpenGL::GL)
|
||||
endif()
|
||||
if(LINUX)
|
||||
target_link_libraries(${APPLIBNAME}
|
||||
PUBLIC glfw GL)
|
||||
endif()
|
||||
if(APPLE)
|
||||
target_link_libraries(${APPLIBNAME}
|
||||
PUBLIC glfw
|
||||
PUBLIC "-framework OpenGL")
|
||||
endif()
|
||||
|
||||
target_include_directories(${APPLIBNAME}
|
||||
PRIVATE ${CMAKE_BINARY_DIR}
|
||||
PRIVATE ${PROJECT_SOURCE_DIR}/lib
|
||||
PUBLIC ${imgui_DIR}
|
||||
PUBLIC ${imgui_DIR}/backends)
|
||||
@@ -0,0 +1,13 @@
|
||||
#pragma once
|
||||
|
||||
#include <array>
|
||||
#include <string_view>
|
||||
|
||||
#cmakedefine PIXELARIUM_TITLE "@PIXELARIUM_TITLE@"
|
||||
|
||||
#define MAINMENUNAME "Menu"
|
||||
#define FILEMENUNAME "File"
|
||||
#define LOGLEVELSELECT "Log Level"
|
||||
|
||||
|
||||
inline constexpr std::array<std::string_view, 5> LOGLEVELS = {"Trace", "Debug", "Info", "Warning", "Error"};
|
||||
Reference in New Issue
Block a user