Resources (#1)
* start some resource fiddling * start some resource fiddling * initiate a real resource manager * fix color flicker in rendering * delete unintended constructors and add a convenience function to reset the render-image (from the original image, aka. clone again) * [OpenGL deprecation warning] The compiler said that these functions are "deprecated". They seem to be useless anyway... * various improvements * add resource enumerator and documentation * fix constness stuff * use existing iterator for insertion * init unit tests * rm bogus file --------- Co-authored-by: m-aXimilian <keuffnermax@gmail.com>
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+28
-24
@@ -1,8 +1,9 @@
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#include "AppGLFW.hpp"
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#include <format>
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#include <memory>
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#include "imaging/Image.hpp"
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#include "imaging/PixelariumImage.hpp"
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#include "imgui.h"
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#include "imgui_impl_glfw.h"
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#include "imgui_impl_opengl3.h"
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@@ -22,7 +23,8 @@ using namespace pixelarium::imaging;
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return false;
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}
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/*static*/ ImVec2 pixelarium::ui::ascpet_const_dimensions(const pixelarium::imaging::Image& img, const ImVec2& curr_dim)
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/*static*/ ImVec2 pixelarium::ui::aspect_const_dimensions(const pixelarium::imaging::PixelariumImage& img,
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const ImVec2& curr_dim)
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{
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const auto w_fact = (static_cast<float>(curr_dim.x) / img.GetImage().cols);
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const auto h_fact = (static_cast<float>(curr_dim.y) / img.GetImage().rows);
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@@ -133,27 +135,33 @@ int pixelarium::ui::AppGLFW::Run()
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this->MenuBar();
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if (this->_imagep)
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if (this->imagep_)
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{
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// auto render = render::CvMatRender(this->_img);
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ImGui::Begin("An image", &this->_imagep, ImGuiWindowFlags_HorizontalScrollbar | ImGuiWindowFlags_MenuBar);
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this->_curr_dim = ImGui::GetContentRegionAvail();
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ImGui::Begin("An image", &this->imagep_, ImGuiWindowFlags_HorizontalScrollbar | ImGuiWindowFlags_MenuBar);
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this->curr_dim_ = ImGui::GetContentRegionAvail();
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auto new_dim = ImGui::GetContentRegionAvail();
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auto texture = dim_changed_p(this->_curr_dim, new_dim)
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? this->_render.Render(static_cast<size_t>(this->_curr_dim.x),
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static_cast<size_t>(this->_curr_dim.y))
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: this->_render.Render();
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auto texture = dim_changed_p(this->curr_dim_, new_dim)
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? this->render_.Render(static_cast<size_t>(this->curr_dim_.x),
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static_cast<size_t>(this->curr_dim_.y))
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: this->render_.Render();
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this->_curr_dim = new_dim;
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this->curr_dim_ = new_dim;
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// random aspect ratio
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// ImGui::Image(reinterpret_cast<Textured>(
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// reinterpret_cast<void*>(*texture)),
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// this->_curr_dim);
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ImVec2 dim(this->_img->GetImage().cols, this->_img->GetImage().rows);
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ImVec2 dim(this->img_->GetImage().cols, this->img_->GetImage().rows);
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// aspect ratio constant render
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ImGui::Image(reinterpret_cast<ImTextureID>(reinterpret_cast<void*>(*texture)),
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ascpet_const_dimensions(*this->_img, new_dim));
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ImGui::Image(reinterpret_cast<ImTextureID>(reinterpret_cast<void*>(texture)),
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aspect_const_dimensions(*this->img_, new_dim));
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// ImGui::Image(reinterpret_cast<ImTextureID>(reinterpret_cast<void*>(texture)),
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// ImVec2(img_->GetImage().cols, img_->GetImage().rows));
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// We can do everything else from within the image buffer that ImGui offers
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// ImGui::Separator();
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// ImGui::Text("This is a text within the image frame");
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ImGui::End();
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}
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@@ -162,8 +170,6 @@ int pixelarium::ui::AppGLFW::Run()
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ImGui::Render();
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int display_w, display_h;
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glfwGetFramebufferSize(this->window, &display_w, &display_h);
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glViewport(0, 0, display_w, display_h);
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glClear(GL_COLOR_BUFFER_BIT);
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ImGui_ImplOpenGL3_RenderDrawData(ImGui::GetDrawData());
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if (io.ConfigFlags & ImGuiConfigFlags_ViewportsEnable)
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@@ -217,15 +223,13 @@ void pixelarium::ui::AppGLFW::LoadImageProt()
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auto res{pfd::open_file("Load Inputs", pfd::path::home(), {"All Files", "*"}, pfd::opt::multiselect).result()};
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for (auto& p : res)
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{
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// lg::Logger::Debug("Adding image from " + std::string(p),
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// __FUNCTION__);
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if (this->_logger)
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if (this->logger_)
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{
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this->_logger->Warn(std::format("Creating image {}", p));
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this->logger_->Debug(std::format("{}: Creating image {}", __FUNCTION__, p));
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}
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// this->_img = Image(p);
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this->_img = std::make_shared<Image>(p);
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this->_render = pixelarium::render::CvMatRender(this->_img);
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this->_imagep = true;
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this->img_ = std::make_shared<PixelariumImage>(p);
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this->render_ = pixelarium::render::CvMatRender(this->img_);
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this->imagep_ = true;
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}
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}
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}
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