Resources (#1)
* start some resource fiddling * start some resource fiddling * initiate a real resource manager * fix color flicker in rendering * delete unintended constructors and add a convenience function to reset the render-image (from the original image, aka. clone again) * [OpenGL deprecation warning] The compiler said that these functions are "deprecated". They seem to be useless anyway... * various improvements * add resource enumerator and documentation * fix constness stuff * use existing iterator for insertion * init unit tests * rm bogus file --------- Co-authored-by: m-aXimilian <keuffnermax@gmail.com>
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@@ -57,11 +57,11 @@ add_compile_options("$<$<CXX_COMPILER_ID:MSVC>:/utf-8>")
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add_executable(${PROJECT_NAME} ${SRC})
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message(STATUS "Linking " pixelariumimagelib)
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target_link_libraries(${PROJECT_NAME}
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PRIVATE pixelariumimagelib
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PRIVATE pixelariumrenderlib
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PRIVATE pixelariumutilslib)
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PRIVATE pixelariumutilslib
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PRIVATE pixelariumresourcelib)
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target_include_directories(${PROJECT_NAME}
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PUBLIC ${PROJECT_SOURCE_DIR}/src
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@@ -91,3 +91,13 @@ if(APPLE)
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PUBLIC glfw
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PUBLIC "-framework OpenGL")
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endif()
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option(PIXELARIUM_BUILD_UNITTESTS "Generate Unittests" ON)
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if(PIXELARIUM_BUILD_UNITTESTS)
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include(CTest)
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enable_testing()
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add_subdirectory(tests)
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endif()
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