fix mem runaway
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@@ -1,4 +1,8 @@
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#pragma once
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// windows. must come before GL/GL.h here.
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// clang format would change this, effectively rendering the build broken.
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// clang-format off
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#include <memory>
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#ifdef _WIN32
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#include <windows.h>
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#include <GL/GL.h>
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@@ -10,20 +14,21 @@
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#include <GLFW/glfw3.h> // Will drag system OpenGL headers
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#endif
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#include "imaging/Image.hpp"
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// clang-format on
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namespace pixelarium::render
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{
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static void matToTexture(const cv::Mat& image,
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GLuint* texture);
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static void matToTexture(const cv::Mat& image, GLuint* texture);
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class CvMatRender
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{
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public:
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explicit CvMatRender(const pixelarium::imaging::Image& img);
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// void* Render();
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GLuint Render();
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CvMatRender() = default;
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explicit CvMatRender(const std::shared_ptr<pixelarium::imaging::Image>& img);
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GLuint* Render();
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private:
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cv::Mat _img;
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std::shared_ptr<pixelarium::imaging::Image> _base;
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GLuint _texture;
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};
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