Gerneric image codec abstraction init (#6)

* remove raw pointer from resource manager

* towards generic images

* 💅 and pin libCZI module

* remove raw pointer from resource manager

* towards generic images

* fix rendering

* fix rendering

* fix unit tests

* fix pipeline

* fix gcc build

* re-enable tests

* add czi impl

* remove resource button

* refactor user code app to being a "default app"

* ui resources

* missing lib?

* init czi render support

* typos
This commit is contained in:
m-aXimilian
2025-09-22 23:13:28 +02:00
committed by Maximilian Kueffner
parent bce12b0bb4
commit 0be064bb8e
31 changed files with 670 additions and 221 deletions
+39 -5
View File
@@ -5,13 +5,13 @@
#include <opencv2/imgproc.hpp>
#include <stdexcept>
#include "imaging/PixelariumImage.hpp"
#include "imaging/IPixelariumImage.hpp"
using namespace pixelarium::imaging;
/// @brief Constructor for the CvMatRender class.
/// @param img A shared pointer to the PixelariumImage to be rendered.
pixelarium::render::CvMatRender::CvMatRender(const std::shared_ptr<PixelariumImage>& img) : base_(img), texture_(0)
pixelarium::render::CvMatRender::CvMatRender(std::shared_ptr<pixelarium::imaging::IPixelariumImage>& img) : base_(img), texture_(0)
{
// storing a copy of the to-be-rendered image
// because it will be resized and filtered eventually which we absolutely
@@ -33,7 +33,7 @@ pixelarium::render::CvMatRender::~CvMatRender()
/// @brief Resets the render image with a new PixelariumImage.
/// @param img A shared pointer to the new PixelariumImage.
void pixelarium::render::CvMatRender::ResetRenderImage(const std::shared_ptr<pixelarium::imaging::PixelariumImage>& img)
void pixelarium::render::CvMatRender::ResetRenderImage(std::shared_ptr<pixelarium::imaging::IPixelariumImage>& img)
{
this->base_ = img;
this->ResetRenderImage();
@@ -97,7 +97,11 @@ GLuint pixelarium::render::CvMatRender::Render() { return this->uploadTexture();
/// @return The ID of the OpenGL texture.
GLuint pixelarium::render::CvMatRender::Render(float factor)
{
cv::resize(this->base_->GetImage(), this->img_, cv::Size(0, 0), factor, factor, cv::INTER_LINEAR_EXACT);
auto res_val {this->base_->TryGetImage()};
if (res_val.has_value())
{
cv::resize(*res_val.value(), this->img_, cv::Size(0, 0), factor, factor, cv::INTER_LINEAR_EXACT);
}
return this->uploadTexture();
}
@@ -108,7 +112,14 @@ GLuint pixelarium::render::CvMatRender::Render(float factor)
/// @return The ID of the OpenGL texture.
GLuint pixelarium::render::CvMatRender::Render(size_t width, size_t height)
{
const auto sz{this->base_->GetImage().size()};
auto res_val {this->base_->TryGetImage()};
if (!res_val.has_value())
{
return this->Render(1.0f);
}
const auto sz{res_val.value()->size()};
const auto get_factor = [](auto opt1, auto opt2) -> float { return opt1 < opt2 ? opt1 : opt2; };
@@ -116,3 +127,26 @@ GLuint pixelarium::render::CvMatRender::Render(size_t width, size_t height)
return this->Render(factor);
}
void pixelarium::render::CvMatRender::ResetRenderImage()
{
if (this->base_ == nullptr)
{
return;
}
auto root_res = this->base_->TryGetImage();
if (!root_res.has_value())
{
return;
}
if (root_res.value() == nullptr)
{
return;
}
// we copy here
this->img_ = (*root_res.value()).clone();
}