0be064bb8e
* remove raw pointer from resource manager
* towards generic images
* 💅 and pin libCZI module
* remove raw pointer from resource manager
* towards generic images
* fix rendering
* fix rendering
* fix unit tests
* fix pipeline
* fix gcc build
* re-enable tests
* add czi impl
* remove resource button
* refactor user code app to being a "default app"
* ui resources
* missing lib?
* init czi render support
* typos
153 lines
4.6 KiB
C++
153 lines
4.6 KiB
C++
#include "CvMatRender.hpp"
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#include <memory>
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#include <opencv2/core/mat.hpp>
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#include <opencv2/imgproc.hpp>
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#include <stdexcept>
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#include "imaging/IPixelariumImage.hpp"
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using namespace pixelarium::imaging;
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/// @brief Constructor for the CvMatRender class.
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/// @param img A shared pointer to the PixelariumImage to be rendered.
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pixelarium::render::CvMatRender::CvMatRender(std::shared_ptr<pixelarium::imaging::IPixelariumImage>& img) : base_(img), texture_(0)
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{
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// storing a copy of the to-be-rendered image
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// because it will be resized and filtered eventually which we absolutely
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// must not do on the original image
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this->ResetRenderImage();
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cv::cvtColor(this->img_, this->img_, cv::COLOR_BGR2RGBA);
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}
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/// @brief Destructor for the CvMatRender class.
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/// Deallocates the OpenGL texture if it exists.
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pixelarium::render::CvMatRender::~CvMatRender()
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{
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if (texture_)
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{
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glDeleteTextures(1, &texture_);
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texture_ = 0;
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}
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}
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/// @brief Resets the render image with a new PixelariumImage.
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/// @param img A shared pointer to the new PixelariumImage.
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void pixelarium::render::CvMatRender::ResetRenderImage(std::shared_ptr<pixelarium::imaging::IPixelariumImage>& img)
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{
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this->base_ = img;
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this->ResetRenderImage();
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cv::cvtColor(this->img_, this->img_, cv::COLOR_BGR2RGBA);
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}
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/// @brief Uploads the current image data to an OpenGL texture.
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/// @return The ID of the uploaded OpenGL texture.
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/// @throws std::runtime_error if the image data is empty or if there is an OpenGL error.
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GLuint pixelarium::render::CvMatRender::uploadTexture()
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{
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if (img_.empty())
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{
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throw std::runtime_error("Image data is empty.");
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}
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if (!this->texture_)
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{
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glGenTextures(1, &this->texture_);
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if (this->texture_ == 0)
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{
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throw std::runtime_error("Failed to generate OpenGL texture.");
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}
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}
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glBindTexture(GL_TEXTURE_2D, this->texture_);
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// glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
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// glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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const int width = img_.cols;
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const int height = img_.rows;
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GLenum format = (img_.type() == CV_32FC3 || img_.type() == CV_32FC1) ? GL_RGB : GL_RGBA;
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GLenum type = (img_.type() == CV_16U || img_.type() == CV_16UC3) ? GL_UNSIGNED_SHORT : GL_UNSIGNED_BYTE;
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GLenum internalFormat = GL_RGBA;
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if (img_.type() == CV_32FC3 || img_.type() == CV_32FC1)
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{
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internalFormat = GL_RGB;
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}
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glTexImage2D(GL_TEXTURE_2D, 0, internalFormat, width, height, 0, format, type, img_.data);
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GLenum error = glGetError();
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if (error != GL_NO_ERROR)
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{
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throw std::runtime_error("OpenGL error during texture upload: " + std::to_string(error));
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}
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return this->texture_;
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}
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/// @brief Renders the image by uploading it as a texture.
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/// @return The ID of the OpenGL texture.
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GLuint pixelarium::render::CvMatRender::Render() { return this->uploadTexture(); }
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/// @brief Renders the image with a specified scaling factor.
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/// @param factor The scaling factor for resizing the image.
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/// @return The ID of the OpenGL texture.
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GLuint pixelarium::render::CvMatRender::Render(float factor)
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{
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auto res_val {this->base_->TryGetImage()};
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if (res_val.has_value())
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{
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cv::resize(*res_val.value(), this->img_, cv::Size(0, 0), factor, factor, cv::INTER_LINEAR_EXACT);
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}
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return this->uploadTexture();
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}
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/// @brief Renders the image to fit within the specified width and height.
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/// @param width The maximum width of the rendered image.
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/// @param height The maximum height of the rendered image.
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/// @return The ID of the OpenGL texture.
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GLuint pixelarium::render::CvMatRender::Render(size_t width, size_t height)
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{
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auto res_val {this->base_->TryGetImage()};
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if (!res_val.has_value())
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{
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return this->Render(1.0f);
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}
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const auto sz{res_val.value()->size()};
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const auto get_factor = [](auto opt1, auto opt2) -> float { return opt1 < opt2 ? opt1 : opt2; };
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auto factor = get_factor(width / static_cast<float>(sz.width), height / static_cast<float>(sz.height));
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return this->Render(factor);
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}
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void pixelarium::render::CvMatRender::ResetRenderImage()
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{
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if (this->base_ == nullptr)
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{
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return;
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}
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auto root_res = this->base_->TryGetImage();
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if (!root_res.has_value())
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{
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return;
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}
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if (root_res.value() == nullptr)
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{
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return;
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}
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// we copy here
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this->img_ = (*root_res.value()).clone();
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}
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