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pixelarium/lib/app/AppGLFW.hpp
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#pragma once
#include <GLFW/glfw3.h>
#include <memory>
#include "imgui.h"
#include "utilities/ILog.hpp"
namespace pixelarium::application
{
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/// @brief Base class providing scaffolding with GLFW and some default
/// implementations that can be extended and/or overridden by consumers
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class AppGLFW
{
public:
explicit AppGLFW(const utils::log::ILog& log) : logger_(log) { this->InitMainWindow(); }
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/// @brief Start the main render loop
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void Start() { this->RunLoop(); }
protected:
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/// @brief Function implementing the first column of the menu bar (e.g. "Menu")
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virtual void MenuBarOptionsColumn1() {}
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/// @brief Function implementing the second column of the menu bar (e.g. "File")
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virtual void MenuBarOptionsColumn2() {}
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/// @brief Function implementing the third column of the menu bar (e.g. "Options")
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virtual void MenuBarOptionsColumn3() {}
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/// @brief Function implementing the fourth column of the menu bar (e.g. "More")
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virtual void MenuBarOptionsColumn4() {}
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/// @brief Function implementing the first column of the menu bar (e.g. "Help")
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virtual void MenuBarOptionsColumn5() {}
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/// @brief Main function that gets called within the render loop.
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virtual void Run() {}
const utils::log::ILog& logger_;
private:
int RunLoop();
void InitMainWindow();
void MenuBar();
void LogLevelSelect();
int log_level_{0};
GLFWwindow* window = nullptr;
};
} // namespace pixelarium::application