1ea83d9d11
* add dimension selector sliders to czi view * version doc & version bump * cosmetic * fix build? * multi-dimension selection enabled in czi view * remove the parameterized reset function of the renderer it is not and is conceptually questionable doc updates & some minor improvements auto-update CZI-view when sliders are moved set initial window size fix windows build and msvc build For reasons I don not comprehend, on Windows, we must include =opencv2/core/mat.hpp= as the very last header in the =CvMatRender.hpp=. If this is at any other position building on Windows, compilation will break w/ all kinds of cryptic errors regarding OpenCV. When building w/ msvc =__PRETTY_FUNCTION__= is not defined. =ILog.hpp= now defines it. This should be revised to only be set when the compiler is msvc. For the time being, it is considered sufficient though.
47 lines
1.2 KiB
C++
47 lines
1.2 KiB
C++
#pragma once
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#include <cstddef>
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#include <memory>
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#include "AppGLFW.hpp"
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#include "imgui.h"
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#include "rendering/RenderImageManager.hpp"
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#include "resources/resource.hpp"
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#include "utilities/ILog.hpp"
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namespace pixelarium::ui
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{
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/// @brief Default implementation of AppGLFW.
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/// This can either be used as is, as an example or as a base class
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/// providing some defaults for a more custom implementation.
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class DefaultApp : public application::AppGLFW
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{
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public:
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DefaultApp(const utils::log::ILog& log, pixelarium::resources::ImageResourcePool& pool)
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: application::AppGLFW(log),
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pool_(pool),
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render_manager_(std::make_unique<render::RenderImageManager>(pool, log))
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{
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}
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protected:
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void MenuBarOptionsColumn1() override;
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void MenuBarOptionsColumn2() override;
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void Run() override;
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private:
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void LoadImage();
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void ImageGalleryRender();
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void RenderImages();
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private:
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resources::ImageResourcePool& pool_;
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std::unique_ptr<render::RenderImageManager> render_manager_;
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bool image_listp_{true};
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bool auto_show_selectd_image_{true};
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bool demop_{false};
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ImVec2 curr_dim_;
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size_t selected_image_{0};
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};
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} // namespace pixelarium::ui
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