Files
pixelarium/lib/app/PixelariumGallery.hpp
T
m-aXimilian b37814204f Misc (#19)
* get image returns optional<Mat> instead of unique_ptr<Mat>

* introduce complexity

* rename image load function

* add example for a basic reader for binary image files

* fix windows build?

* add a status bar underneath the menu bar

* use status bar in custom_0 example app

* clang formats

* packing w/ pragma push

* add "Save As" functions to image views

* resize over reserve

* rm local override uri

* add simple thread pool

* rename to simple_thread_pool

* get rid of useless renderlib

* document version inc

* extract hardcoded values to in-header

* clang format patch

* clone registered image in custom_0

* document binary-file header

* minor fixes

* clang format

* rm unused render cmake
2026-02-16 20:36:48 +01:00

59 lines
1.8 KiB
C++

#pragma once
#include "rendering/RenderImageManager.hpp"
#include "resources/resource.hpp"
#include "utilities/ILog.hpp"
namespace pixelarium::application
{
/// @brief Defines a concept for a gallery type
/// @tparam P The resource pool type of the gallery concept
template <typename P, class D>
concept GalleryT = requires(P& p) { static_cast<resources::IResourcePool<P, D>&>(p); };
/// @brief Interface for a Pixelarium gallery.
///
/// Defines generic functionality for a gallery of a specific
/// resource type given by the template argument.
/// @tparam GalleryT The type of IResourcePool that the given implementation
/// provides a gallery for.
template <typename GalleryT>
class IPixelariumGallery
{
public:
virtual ~IPixelariumGallery() = default;
virtual void RenderGallery() = 0;
};
/// @brief Implements IPixelariumGallery for a ImageResourcePool
class PixelariumImageGallery : IPixelariumGallery<resources::ImageResourcePool>
{
using Pool = resources::ImageResourcePool;
using Log = utils::log::ILog;
public:
PixelariumImageGallery(const Log& log, resources::ImageResourcePool& pool)
: pool_{pool}, log_{log}, render_manager_(std::make_unique<application::RenderImageManager>(pool, log))
{
}
void RenderGallery() override;
void RenderImages();
void Add(resources::ResourceKey key) { this->render_manager_->Add(key); }
void SetLoadFunction(const std::function<void()>& fun) { this->load_image_ = fun; };
private:
std::function<void()> load_image_{};
Pool& pool_;
const Log& log_;
std::unique_ptr<application::RenderImageManager> render_manager_;
bool image_listp_{true};
bool auto_show_selectd_image_{true};
size_t selected_image_{0};
};
} // namespace pixelarium::application