b37814204f
* get image returns optional<Mat> instead of unique_ptr<Mat> * introduce complexity * rename image load function * add example for a basic reader for binary image files * fix windows build? * add a status bar underneath the menu bar * use status bar in custom_0 example app * clang formats * packing w/ pragma push * add "Save As" functions to image views * resize over reserve * rm local override uri * add simple thread pool * rename to simple_thread_pool * get rid of useless renderlib * document version inc * extract hardcoded values to in-header * clang format patch * clone registered image in custom_0 * document binary-file header * minor fixes * clang format * rm unused render cmake
59 lines
1.8 KiB
C++
59 lines
1.8 KiB
C++
#pragma once
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#include "rendering/RenderImageManager.hpp"
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#include "resources/resource.hpp"
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#include "utilities/ILog.hpp"
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namespace pixelarium::application
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{
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/// @brief Defines a concept for a gallery type
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/// @tparam P The resource pool type of the gallery concept
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template <typename P, class D>
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concept GalleryT = requires(P& p) { static_cast<resources::IResourcePool<P, D>&>(p); };
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/// @brief Interface for a Pixelarium gallery.
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///
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/// Defines generic functionality for a gallery of a specific
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/// resource type given by the template argument.
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/// @tparam GalleryT The type of IResourcePool that the given implementation
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/// provides a gallery for.
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template <typename GalleryT>
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class IPixelariumGallery
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{
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public:
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virtual ~IPixelariumGallery() = default;
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virtual void RenderGallery() = 0;
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};
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/// @brief Implements IPixelariumGallery for a ImageResourcePool
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class PixelariumImageGallery : IPixelariumGallery<resources::ImageResourcePool>
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{
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using Pool = resources::ImageResourcePool;
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using Log = utils::log::ILog;
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public:
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PixelariumImageGallery(const Log& log, resources::ImageResourcePool& pool)
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: pool_{pool}, log_{log}, render_manager_(std::make_unique<application::RenderImageManager>(pool, log))
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{
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}
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void RenderGallery() override;
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void RenderImages();
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void Add(resources::ResourceKey key) { this->render_manager_->Add(key); }
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void SetLoadFunction(const std::function<void()>& fun) { this->load_image_ = fun; };
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private:
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std::function<void()> load_image_{};
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Pool& pool_;
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const Log& log_;
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std::unique_ptr<application::RenderImageManager> render_manager_;
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bool image_listp_{true};
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bool auto_show_selectd_image_{true};
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size_t selected_image_{0};
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};
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} // namespace pixelarium::application
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