b37814204f
* get image returns optional<Mat> instead of unique_ptr<Mat> * introduce complexity * rename image load function * add example for a basic reader for binary image files * fix windows build? * add a status bar underneath the menu bar * use status bar in custom_0 example app * clang formats * packing w/ pragma push * add "Save As" functions to image views * resize over reserve * rm local override uri * add simple thread pool * rename to simple_thread_pool * get rid of useless renderlib * document version inc * extract hardcoded values to in-header * clang format patch * clone registered image in custom_0 * document binary-file header * minor fixes * clang format * rm unused render cmake
43 lines
1.1 KiB
C++
43 lines
1.1 KiB
C++
#pragma once
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#include <cstddef>
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#include "AppGLFW.hpp"
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#include "app/PixelariumGallery.hpp"
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#include "imgui.h"
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#include "resources/resource.hpp"
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#include "utilities/ILog.hpp"
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namespace pixelarium::application
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{
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/// @brief Default implementation of AppGLFW.
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/// This can either be used as is, as an example or as a base class
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/// providing some defaults for a more custom implementation.
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class DefaultApp : public AppGLFW
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{
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public:
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DefaultApp(const utils::log::ILog& log, pixelarium::resources::ImageResourcePool& pool)
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: application::AppGLFW(log), pool_(pool), gallery_(log, pool)
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{
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gallery_.SetLoadFunction([&]() -> void { this->LoadImageDialogue(); });
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}
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protected:
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void MenuBarOptionsColumn1() override;
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void MenuBarOptionsColumn2() override;
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void Run() override;
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protected:
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resources::ImageResourcePool& pool_;
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application::PixelariumImageGallery gallery_;
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protected:
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void LoadImageDialogue();
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private:
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bool image_listp_{true};
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bool demop_{false};
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ImVec2 curr_dim_;
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};
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} // namespace pixelarium::application
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