Files
pixelarium/lib/app/AppGLFW.hpp
T
m-aXimilian b37814204f Misc (#19)
* get image returns optional<Mat> instead of unique_ptr<Mat>

* introduce complexity

* rename image load function

* add example for a basic reader for binary image files

* fix windows build?

* add a status bar underneath the menu bar

* use status bar in custom_0 example app

* clang formats

* packing w/ pragma push

* add "Save As" functions to image views

* resize over reserve

* rm local override uri

* add simple thread pool

* rename to simple_thread_pool

* get rid of useless renderlib

* document version inc

* extract hardcoded values to in-header

* clang format patch

* clone registered image in custom_0

* document binary-file header

* minor fixes

* clang format

* rm unused render cmake
2026-02-16 20:36:48 +01:00

68 lines
1.9 KiB
C++

#pragma once
#include <GLFW/glfw3.h>
#include <format>
#include "utilities/ILog.hpp"
namespace pixelarium::application
{
/// @brief Base class providing scaffolding with GLFW and some default
/// implementations that can be extended and/or overridden by consumers
class AppGLFW
{
public:
explicit AppGLFW(const utils::log::ILog& log) : logger_(log) { this->InitMainWindow(); }
/// @brief Start the main render loop
void Start() { this->RunLoop(); }
void SetStatusTimed(const std::string& status, size_t second);
void SetStatus(const std::string& status)
{
logger_.Info(std::format("{}(): {}", __PRETTY_FUNCTION__, status));
status_message_ = status;
show_status_ = true;
}
void ResetStatus()
{
status_message_.clear();
show_status_ = false;
}
protected:
/// @brief Function implementing the first column of the menu bar (e.g. "Menu")
virtual void MenuBarOptionsColumn1() {}
/// @brief Function implementing the second column of the menu bar (e.g. "File")
virtual void MenuBarOptionsColumn2() {}
/// @brief Function implementing the third column of the menu bar (e.g. "Options")
virtual void MenuBarOptionsColumn3() {}
/// @brief Function implementing the fourth column of the menu bar (e.g. "More")
virtual void MenuBarOptionsColumn4() {}
/// @brief Function implementing the first column of the menu bar (e.g. "Help")
virtual void MenuBarOptionsColumn5() {}
/// @brief Main function that gets called within the render loop.
virtual void Run() {}
const utils::log::ILog& logger_;
private:
int RunLoop();
void InitMainWindow();
void MenuBar();
void LogLevelSelect();
int log_level_{0};
GLFWwindow* window = nullptr;
bool show_status_{false};
std::string status_message_{};
};
} // namespace pixelarium::application