fec5c08aaa
* enum field renaming * renderer cleanups * compiling for C++23 * version bump * fix build
51 lines
1.9 KiB
C++
51 lines
1.9 KiB
C++
#include "PixelariumImageViewDefault.hpp"
|
|
|
|
#include <format>
|
|
|
|
#include "RenderHelpers.hpp"
|
|
#include "imaging/IPixelariumImage.hpp"
|
|
#include "imgui.h"
|
|
/// @brief Displays the image in an ImGui window.
|
|
///
|
|
/// If the image is null, empty, or has an empty name, the function returns immediately. Otherwise, it creates an ImGui
|
|
/// window with a horizontal scrollbar and menu bar. The image is rendered using the CvMatRender object, resizing it to
|
|
/// fit the available window space. The raw and rendered dimensions are displayed below the image.
|
|
void pixelarium::render::PixelariumImageViewDefault::ShowImage()
|
|
{
|
|
if (!this->cached_image_ || this->is_dirty_)
|
|
{
|
|
this->cached_image_ = this->img_->TryGetImage();
|
|
this->is_dirty_ = false;
|
|
}
|
|
|
|
if (this->img_->Empty() || this->img_->type_ == imaging::ImageFileType::kUnknown || !cached_image_ ||
|
|
this->img_->Name().empty())
|
|
{
|
|
// do nothing
|
|
return;
|
|
}
|
|
|
|
ImGui::Begin(this->img_->Name().c_str(), &this->open_p,
|
|
ImGuiWindowFlags_HorizontalScrollbar | ImGuiWindowFlags_MenuBar);
|
|
|
|
this->curr_dim_ = ImGui::GetContentRegionAvail();
|
|
auto new_dim = ImGui::GetContentRegionAvail();
|
|
auto texture =
|
|
dim_changed_p(this->curr_dim_, new_dim)
|
|
? this->render_.Render(static_cast<size_t>(this->curr_dim_.x), static_cast<size_t>(this->curr_dim_.y))
|
|
: this->render_.Render();
|
|
|
|
this->curr_dim_ = new_dim;
|
|
|
|
ImVec2 dim(cached_image_->cols, cached_image_->rows);
|
|
|
|
ImGui::Image(reinterpret_cast<ImTextureID>(reinterpret_cast<void*>(texture)),
|
|
aspect_const_dimensions(dim, new_dim));
|
|
|
|
ImGui::Separator();
|
|
ImGui::Text("%s", std::format(" Raw Dimensions W : {}, H: {}", dim.x, dim.y).c_str());
|
|
ImGui::Text("%s", std::format("Render Dimensions W : {}, H: {}", curr_dim_.x, curr_dim_.y).c_str());
|
|
|
|
ImGui::End();
|
|
}
|