Files
pixelarium/lib/rendering/CvMatRender.hpp
T
m-aXimilian 1ea83d9d11 Czi rendering (#10)
* add dimension selector sliders to czi view

* version doc & version bump

* cosmetic

* fix build?

* multi-dimension selection enabled in czi view

* remove the parameterized reset function of the renderer

it is not and is conceptually questionable

doc updates & some minor improvements

auto-update CZI-view when sliders are moved

set initial window size

fix windows build and msvc build

For reasons I don not comprehend, on Windows, we must include
=opencv2/core/mat.hpp= as the very last header in the =CvMatRender.hpp=.
If this is at any other position building on Windows, compilation will
break w/ all kinds of cryptic errors regarding OpenCV.

When building w/ msvc =__PRETTY_FUNCTION__= is not defined. =ILog.hpp=
now defines it. This should be revised to only be set when the
compiler is msvc. For the time being, it is considered sufficient though.
2026-02-16 20:36:48 +01:00

53 lines
1.4 KiB
C++

#pragma once
// windows.h must come before GL/GL.h here.
// clang format would change this, effectively rendering the build broken.
// clang-format off
#ifdef _WIN32
#include <windows.h>
#include <GL/GL.h>
#else
#define GL_SILENCE_DEPRECATION
#if defined(IMGUI_IMPL_OPENGL_ES2)
#include <GLES2/gl2.h>
#endif
#include <GLFW/glfw3.h> // Will drag system OpenGL headers
#endif
#include <opencv2/core/mat.hpp>
// clang-format on
namespace pixelarium::render
{
/// @brief Renders cv::Mat bitmaps as OpenGL textures.
class CvMatRender
{
public:
// we want the default constructor for the time being
// (although it does not make much sense and should
// get removed in the future)
// as the using AppGLFW constructs it empty as a member
// when coming to life.
// CvMatRender() = default;
CvMatRender(CvMatRender&) = delete;
CvMatRender(const CvMatRender&) = delete;
CvMatRender(CvMatRender&&) = delete;
CvMatRender& operator=(CvMatRender&) = delete;
CvMatRender& operator=(CvMatRender&& other) = delete;
~CvMatRender();
explicit CvMatRender(const cv::Mat& img);
public:
GLuint Render();
GLuint Render(float factor);
GLuint Render(size_t width, size_t height);
void ResetRenderImage();
private:
cv::Mat img_;
const cv::Mat& base_;
GLuint texture_;
GLuint uploadTexture();
};
} // namespace pixelarium::render