Files
pixelarium/lib/rendering/CvMatRender.cpp
T
m-aXimilian fec5c08aaa Transition to C++23 (#11)
* enum field renaming

* renderer cleanups

* compiling for C++23

* version bump

* fix build
2026-02-16 20:36:48 +01:00

124 lines
4.0 KiB
C++

#include "CvMatRender.hpp"
#include <opencv2/core/mat.hpp>
#include <opencv2/imgproc.hpp>
#include "imaging/IPixelariumImage.hpp"
using namespace pixelarium::imaging;
/// @brief Constructor for the CvMatRender class.
/// @param img A shared pointer to the PixelariumImage to be rendered.
pixelarium::render::CvMatRender::CvMatRender(const cv::Mat& img) : base_(img), texture_(0)
{
// storing a copy of the to-be-rendered image
// because it will be resized and filtered eventually which we absolutely
// must not do on the original image
this->ResetRenderImage();
cv::cvtColor(this->img_, this->img_, cv::COLOR_BGR2RGBA);
}
/// @brief Destructor for the CvMatRender class.
/// Deallocates the OpenGL texture if it exists.
pixelarium::render::CvMatRender::~CvMatRender()
{
if (texture_)
{
glDeleteTextures(1, &texture_);
texture_ = 0;
}
}
/// @brief Uploads the current image data to an OpenGL texture.
/// @return The ID of the uploaded OpenGL texture.
/// @throws std::runtime_error if the image data is empty or if there is an OpenGL error.
GLuint pixelarium::render::CvMatRender::uploadTexture()
{
if (img_.empty())
{
throw std::runtime_error("Image data is empty.");
}
if (!this->texture_)
{
glGenTextures(1, &this->texture_);
if (this->texture_ == 0)
{
throw std::runtime_error("Failed to generate OpenGL texture.");
}
}
glBindTexture(GL_TEXTURE_2D, this->texture_);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
const int width = img_.cols;
const int height = img_.rows;
// see
// https://stackoverflow.com/questions/10167534/how-to-find-out-what-type-of-a-mat-object-is-with-mattype-in-opencv
// for pixel a pixel type table
switch (img_.type())
{
case CV_8U:
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, GL_RGBA, GL_BYTE, img_.data);
break;
case CV_16U:
case CV_16UC3:
case CV_16UC4:
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, GL_RGBA, GL_UNSIGNED_SHORT, img_.data);
break;
case CV_32F:
case CV_32FC4:
glTexImage2D(GL_TEXTURE_2D, 0, GL_DEPTH_COMPONENT, width, height, 0, GL_DEPTH_COMPONENT, GL_FLOAT,
img_.data);
break;
default:
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, img_.cols, img_.rows, 0, GL_RGBA, GL_UNSIGNED_BYTE, img_.data);
break;
}
GLenum error = glGetError();
if (error != GL_NO_ERROR)
{
throw std::runtime_error("OpenGL error during texture upload: " + std::to_string(error));
}
return this->texture_;
}
/// @brief Renders the image by uploading it as a texture.
/// @return The ID of the OpenGL texture.
GLuint pixelarium::render::CvMatRender::Render() { return this->uploadTexture(); }
/// @brief Renders the image with a specified scaling factor.
/// @param factor The scaling factor for resizing the image.
/// @return The ID of the OpenGL texture.
GLuint pixelarium::render::CvMatRender::Render(float factor)
{
cv::resize(this->base_, this->img_, cv::Size(0, 0), factor, factor, cv::INTER_LINEAR_EXACT);
return this->uploadTexture();
}
/// @brief Renders the image to fit within the specified width and height.
/// @param width The maximum width of the rendered image.
/// @param height The maximum height of the rendered image.
/// @return The ID of the OpenGL texture.
GLuint pixelarium::render::CvMatRender::Render(size_t width, size_t height)
{
const auto sz{this->base_.size()};
const auto get_factor = [](auto opt1, auto opt2) -> float { return opt1 < opt2 ? opt1 : opt2; };
auto factor = get_factor(width / static_cast<float>(sz.width), height / static_cast<float>(sz.height));
return this->Render(factor);
}
void pixelarium::render::CvMatRender::ResetRenderImage()
{
// we copy here
this->img_ = this->base_.clone();
}