Files
pixelarium/src/AppGLFW.cpp
T
2025-07-28 16:09:24 +02:00

215 lines
6.5 KiB
C++

#include "AppGLFW.hpp"
#include <format>
#include <memory>
#include "imaging/PixelariumImage.hpp"
#include "imgui.h"
#include "imgui_impl_glfw.h"
#include "imgui_impl_opengl3.h"
#include "portable-file-dialogs.h"
#include "rendering/CvMatRender.hpp"
#include "uiresources.h"
#include "utilities/ILog.hpp"
#include "views/PixelariumImageView.hpp"
using namespace pixelarium::imaging;
void pixelarium::ui::AppGLFW::InitMainWindow()
{
glfwSetErrorCallback(glfw_error_callback);
if (!glfwInit())
{
return;
}
// Decide GL+GLSL versions
#if defined(IMGUI_IMPL_OPENGL_ES2)
// GL ES 2.0 + GLSL 100
const char* glsl_version = "#version 100";
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 2);
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 0);
glfwWindowHint(GLFW_CLIENT_API, GLFW_OPENGL_ES_API);
#elif defined(__APPLE__)
// GL 3.2 + GLSL 150
const char* glsl_version = "#version 150";
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 2);
glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE); // 3.2+ only
glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GL_TRUE); // Required on Mac
#else
// GL 3.0 + GLSL 130
#ifdef __linux__
const char* glsl_version = "#version 130";
#else
const char* glsl_version = reinterpret_cast<const char*>("#version 130");
#endif
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 0);
// glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE); // 3.2+
// only glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GL_TRUE); // 3.0+ only
#endif
// int count;
// GLFWmonitor** monitors = glfwGetMonitors(&count); // at [0] is always the
// main monitor GLFWmonitor* monitor = monitors[1];
GLFWmonitor* monitor = glfwGetPrimaryMonitor();
int xpos, ypos, width, height;
glfwGetMonitorWorkarea(monitor, &xpos, &ypos, &width, &height);
// lg::Logger::Info("screen width " + std::to_string(width) +
// " screen heigth " + std::to_string(height));
// Create window with graphics context
window = glfwCreateWindow(1200, 800, PIXELARIUM_TITLE, nullptr, nullptr);
if (window == nullptr)
{
// lg::Logger::Error("no window");
return;
}
glfwMakeContextCurrent(window);
glfwSwapInterval(1); // Enable vsync
// Setup Dear ImGui context
IMGUI_CHECKVERSION();
ImGui::CreateContext();
ImGuiIO& io = ImGui::GetIO();
(void)io;
io.ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard; // Enable Keyboard Controls
io.ConfigFlags |= ImGuiConfigFlags_NavEnableGamepad; // Enable Gamepad Controls
io.ConfigFlags |= ImGuiConfigFlags_DockingEnable; // Enable Docking
io.ConfigFlags |= ImGuiConfigFlags_ViewportsEnable; // Enable Multi-Viewport / Platform
// Windows
// io.ConfigViewportsNoAutoMerge = true;
// io.ConfigViewportsNoTaskBarIcon = true;
// Setup Dear ImGui style
ImGui::StyleColorsDark();
ImGuiStyle& style = ImGui::GetStyle();
if (io.ConfigFlags & ImGuiConfigFlags_ViewportsEnable)
{
style.WindowRounding = 0.0f;
style.Colors[ImGuiCol_WindowBg].w = 1.0f;
}
// Setup Platform/Renderer backends
ImGui_ImplGlfw_InitForOpenGL(window, true);
ImGui_ImplOpenGL3_Init(glsl_version);
}
int pixelarium::ui::AppGLFW::Run()
{
ImGuiIO& io = ImGui::GetIO();
(void)io;
while (!glfwWindowShouldClose(this->window))
{
glfwPollEvents();
// Start the Dear ImGui frame
ImGui_ImplOpenGL3_NewFrame();
ImGui_ImplGlfw_NewFrame();
ImGui::NewFrame();
ImGui::DockSpaceOverViewport(ImGui::GetID("Backspace"));
this->MenuBar();
if (demop_) ImGui::ShowDemoWindow(&this->demop_);
// if (this->image_view_)
// {
// this->image_view_->ShowImage();
// }
if (ImGui::BeginListBox("ListBox"))
{
pool_.EnumerateResources([](size_t id, const imaging::PixelariumImage& img) -> void
{
ImGui::Selectable(std::format("Image {}", id).c_str());
});
ImGui::EndListBox();
}
// Rendering
ImGui::Render();
int display_w, display_h;
glfwGetFramebufferSize(this->window, &display_w, &display_h);
ImGui_ImplOpenGL3_RenderDrawData(ImGui::GetDrawData());
if (io.ConfigFlags & ImGuiConfigFlags_ViewportsEnable)
{
GLFWwindow* backup_current_context = glfwGetCurrentContext();
ImGui::UpdatePlatformWindows();
ImGui::RenderPlatformWindowsDefault();
glfwMakeContextCurrent(backup_current_context);
}
glfwSwapBuffers(this->window);
}
// Cleanup
ImGui_ImplOpenGL3_Shutdown();
ImGui_ImplGlfw_Shutdown();
ImGui::DestroyContext();
glfwDestroyWindow(this->window);
glfwTerminate();
return 0;
}
void pixelarium::ui::AppGLFW::MenuBar()
{
if (ImGui::BeginMainMenuBar())
{
// main menu
if (ImGui::BeginMenu(MAINMENUNAME))
{
if (ImGui::BeginCombo(LOGLEVELSELECT, LOGLEVELS[log_level_].data()))
{
for (int n = 0; n < static_cast<int>(LOGLEVELS.size()); n++)
{
bool is_selected = (LOGLEVELS[log_level_] == LOGLEVELS[n]);
if (ImGui::Selectable(LOGLEVELS[n].data(), is_selected))
{
log_level_ = n;
this->logger_.ChangeLevel(static_cast<utils::log::LogLevel>(1 << log_level_));
}
if (is_selected) ImGui::SetItemDefaultFocus();
}
ImGui::EndCombo();
}
ImGui::MenuItem(SHOWIMGUIDEMOS, NULL, &this->demop_);
ImGui::EndMenu();
}
// file menu
if (ImGui::BeginMenu(FILEMENUNAME))
{
if (ImGui::MenuItem("Load File"))
{
this->LoadImageProt();
}
ImGui::EndMenu();
}
ImGui::EndMainMenuBar();
}
}
void pixelarium::ui::AppGLFW::LoadImageProt()
{
size_t last_id{};
auto res{pfd::open_file("Load Inputs", pfd::path::home(), {"All Files", "*"}, pfd::opt::multiselect).result()};
for (auto& p : res)
{
this->logger_.Debug(std::format("{}: Creating image {}", __FUNCTION__, p));
image_view_model_->AddImage(std::move(std::make_unique<PixelariumImage>(p)));
}
}