Files
pixelarium/lib/rendering/CvMatRender.cpp
T
Kueffner, Maximilian 167dc1f9d4 micro improvements
2025-05-23 15:15:01 +02:00

92 lines
2.9 KiB
C++

#include "CvMatRender.hpp"
#include <gl/GL.h>
#include <cstdint>
#include <memory>
#include <opencv2/core/mat.hpp>
#include <tuple>
#include <utility>
#include "imaging/Image.hpp"
#include <opencv2/imgproc.hpp>
using namespace pixelarium::imaging;
pixelarium::render::CvMatRender::CvMatRender(const std::shared_ptr<Image>& img)
: _base(img), _texture(0)
{
// this->_img = this->_base->GetImage().clone();
// // storing a copy of the to-be-rendered image with a "well-behaved"
// cv::cvtColor(this->_img, this->_img, cv::COLOR_BGR2RGBA);
this->_img = this->_base->GetImage().clone();
}
/*static*/ void pixelarium::render::matToTexture(const cv::Mat& image,
GLuint* texture)
{
// only generate the texture when it's not already present
if (*texture == 0)
{
glGenTextures(1, texture);
}
glBindTexture(GL_TEXTURE_2D, *texture);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
// auto image = img.GetImage();
switch (image.type())
{
case CV_16U:
case CV_16UC3:
case 26:
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, image.cols, image.rows, 0,
GL_RGBA, GL_UNSIGNED_SHORT, image.data);
break;
case 5:
case 29:
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, image.cols, image.rows, 0,
GL_RGBA, GL_FLOAT, image.data);
break;
default:
glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, image.cols, image.rows, 0,
GL_RGBA, GL_UNSIGNED_BYTE, image.data);
break;
}
}
GLuint* pixelarium::render::CvMatRender::Render()
{
// storing a copy of the to-be-rendered image with a "well-behaved"
cv::cvtColor(this->_img, this->_img, cv::COLOR_BGR2RGBA);
matToTexture(this->_img, &this->_texture);
return &this->_texture;
}
GLuint* pixelarium::render::CvMatRender::Render(float factor)
{
cv::resize(this->_base->GetImage(), this->_img, cv::Size(0,0), factor, factor, cv::INTER_LINEAR_EXACT);
return this->Render();
}
GLuint* pixelarium::render::CvMatRender::Render(size_t width, size_t height)
{
// this is nasty as it knows about what Render is doing
const auto sz{this->_base->GetImage().size()};
const auto get_factor = [](auto opt1, auto opt2) -> float
{
return opt1 < opt2 ? opt1 : opt2;
};
auto factor = get_factor(width / static_cast<float>(sz.width), height / static_cast<float>(sz.height));
// cv::resize(this->_base->GetImage(), this->_img, cv::Size(0,0), factor, factor, cv::INTER_LINEAR_EXACT);
return this->Render(factor);
}