Files
pixelarium/lib/app/CMakeLists.txt
T
m-aXimilian 0be064bb8e Gerneric image codec abstraction init (#6)
* remove raw pointer from resource manager

* towards generic images

* 💅 and pin libCZI module

* remove raw pointer from resource manager

* towards generic images

* fix rendering

* fix rendering

* fix unit tests

* fix pipeline

* fix gcc build

* re-enable tests

* add czi impl

* remove resource button

* refactor user code app to being a "default app"

* ui resources

* missing lib?

* init czi render support

* typos
2026-02-16 20:36:48 +01:00

50 lines
1.2 KiB
CMake

set(PIXELARIUM_TITLE ${CMAKE_PROJECT_NAME})
configure_file(${CMAKE_CURRENT_SOURCE_DIR}/app_resources_default.h.in
${CMAKE_BINARY_DIR}/app_resources_default.h @ONLY)
set(APPLIBSRC
AppGLFW.cpp
DefaultApp.cpp
${imgui_DIR}/imgui.cpp
${imgui_DIR}/imgui_demo.cpp
${imgui_DIR}/imgui_draw.cpp
${imgui_DIR}/imgui_tables.cpp
${imgui_DIR}/imgui_widgets.cpp
${imgui_DIR}/backends/imgui_impl_opengl3.cpp
${imgui_DIR}/backends/imgui_impl_glfw.cpp)
set(APPLIBNAME pixelariumapplicationlib)
add_library(${APPLIBNAME}
STATIC ${APPLIBSRC})
target_link_libraries(${APPLIBNAME}
PRIVATE pixelariumutilslib
PRIVATE pixelariumimagelib
PRIVATE pixelariumrenderlib)
# This needs to be public to let the consumer know about it.
if(WIN32)
target_link_libraries(${APPLIBNAME}
PUBLIC opengl32.lib
PUBLIC glfw
PUBLIC OpenGL::GL)
endif()
if(LINUX)
target_link_libraries(${APPLIBNAME}
PUBLIC glfw GL)
endif()
if(APPLE)
target_link_libraries(${APPLIBNAME}
PUBLIC glfw
PUBLIC "-framework OpenGL")
endif()
target_include_directories(${APPLIBNAME}
PRIVATE ${CMAKE_BINARY_DIR}
PRIVATE ${PROJECT_SOURCE_DIR}/lib
PRIVATE ${PROJECT_SOURCE_DIR}/lib/imaging
PUBLIC ${pfd_DIR}
PUBLIC ${imgui_DIR}
PUBLIC ${imgui_DIR}/backends)