#include "PixelariumImageViewCzi.hpp" #include #include "RenderHelpers.hpp" #include "imaging/IPixelariumImage.hpp" #include "imaging/impl/PixelariumCzi.hpp" #include "imgui.h" /// @brief Displays the image in an ImGui window. /// /// If the image is null, empty, or has an empty name, the function returns immediately. Otherwise, it creates an ImGui /// window with a horizontal scrollbar and menu bar. The image is rendered using the CvMatRender object, resizing it to /// fit the available window space. The raw and rendered dimensions are displayed below the image. void pixelarium::render::PixelariumImageViewCzi::ShowImage() { auto czi_img = std::static_pointer_cast(this->img_); if (!czi_img) return; if (!this->cached_image_ || this->is_dirty_) { this->cached_image_ = this->img_->TryGetImage(); this->is_dirty_ = false; } if (czi_img->Empty() || this->img_->type_ == imaging::ImageFileType::UNKNOWN || !cached_image_ || czi_img->Name().empty()) { // do nothing return; } ImGui::Begin(this->img_->Name().c_str(), &this->open_p, ImGuiWindowFlags_HorizontalScrollbar | ImGuiWindowFlags_MenuBar); this->curr_dim_ = ImGui::GetContentRegionAvail(); auto new_dim = ImGui::GetContentRegionAvail(); auto texture = dim_changed_p(this->curr_dim_, new_dim) ? this->render_.Render(static_cast(this->curr_dim_.x), static_cast(this->curr_dim_.y)) : this->render_.Render(); this->curr_dim_ = new_dim; ImVec2 dim(cached_image_->cols, cached_image_->rows); ImGui::Image(reinterpret_cast(reinterpret_cast(texture)), aspect_const_dimensions(dim, new_dim)); ImGui::Separator(); ImGui::Text("%s", std::format(" Raw Dimensions W : {}, H: {}", dim.x, dim.y).c_str()); ImGui::Text("%s", std::format("Render Dimensions W : {}, H: {}", curr_dim_.x, curr_dim_.y).c_str()); ImGui::Text("Dimensions"); ImGui::Separator(); auto stats = czi_img->GetStatistics(); stats.dimBounds.EnumValidDimensions( [&](libCZI::DimensionIndex dim, int start, int size) -> bool { ImGui::Text("%c\t Start: %d\t End: %d", libCZI::Utils::DimensionToChar(dim), start, size); return true; }); ImGui::End(); }