set(PIXELARIUM_TITLE ${CMAKE_PROJECT_NAME}) configure_file(${CMAKE_CURRENT_SOURCE_DIR}/app_resources_default.h.in ${CMAKE_BINARY_DIR}/app_resources_default.h @ONLY) set(APPLIBSRC AppGLFW.cpp ${imgui_DIR}/imgui.cpp ${imgui_DIR}/imgui_demo.cpp ${imgui_DIR}/imgui_draw.cpp ${imgui_DIR}/imgui_tables.cpp ${imgui_DIR}/imgui_widgets.cpp ${imgui_DIR}/backends/imgui_impl_opengl3.cpp ${imgui_DIR}/backends/imgui_impl_glfw.cpp) set(APPLIBNAME pixelariumapplicationlib) add_library(${APPLIBNAME} STATIC ${APPLIBSRC}) target_link_libraries(${APPLIBNAME} PRIVATE pixelariumutilslib) # This needs to be public to let the consumer know about it. if(WIN32) target_link_libraries(${APPLIBNAME} PUBLIC opengl32.lib PUBLIC glfw PUBLIC OpenGL::GL) endif() if(LINUX) target_link_libraries(${APPLIBNAME} PUBLIC glfw GL) endif() if(APPLE) target_link_libraries(${APPLIBNAME} PUBLIC glfw PUBLIC "-framework OpenGL") endif() target_include_directories(${APPLIBNAME} PRIVATE ${CMAKE_BINARY_DIR} PRIVATE ${PROJECT_SOURCE_DIR}/lib PUBLIC ${imgui_DIR} PUBLIC ${imgui_DIR}/backends)