Transition to C++23 (#11)
* enum field renaming * renderer cleanups * compiling for C++23 * version bump * fix build
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committed by
Maximilian Kueffner
parent
1ea83d9d11
commit
fec5c08aaa
@@ -55,21 +55,25 @@ GLuint pixelarium::render::CvMatRender::uploadTexture()
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const int width = img_.cols;
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const int height = img_.rows;
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switch (img_.type()) {
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// see
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// https://stackoverflow.com/questions/10167534/how-to-find-out-what-type-of-a-mat-object-is-with-mattype-in-opencv
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// for pixel a pixel type table
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switch (img_.type())
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{
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case CV_8U:
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, GL_RGBA, GL_BYTE, img_.data);
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break;
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case CV_16U:
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case CV_16UC3:
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case 26:
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glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
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case CV_16UC4:
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, GL_RGBA, GL_UNSIGNED_SHORT, img_.data);
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break;
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case 5:
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case 29:
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glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, GL_RGBA, GL_FLOAT, img_.data);
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case CV_32F:
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case CV_32FC4:
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glTexImage2D(GL_TEXTURE_2D, 0, GL_DEPTH_COMPONENT, width, height, 0, GL_DEPTH_COMPONENT, GL_FLOAT,
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img_.data);
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break;
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default:
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glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, img_.cols, img_.rows, 0, GL_RGBA, GL_UNSIGNED_BYTE, img_.data);
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break;
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}
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