link stuff where needed & use only what's needed
This commit is contained in:
+7
-22
@@ -6,13 +6,16 @@ set(CMAKE_VERBOSE_MAKEFILE ON)
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set(CXX_STANDARD 20)
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set(CXX_STANDARD 20)
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set(CXX_STANDARD_REQUIRED true)
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set(CXX_STANDARD_REQUIRED true)
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set(glfw_DIR ${PROJECT_SOURCE_DIR}/modules/glfw)
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# setting global module directories
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set(glfw3_module_DIR ${PROJECT_SOURCE_DIR}/modules/glfw)
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set(glfw3_DIR "${glfw3_module_DIR}/CMake")
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set(imgui_DIR ${PROJECT_SOURCE_DIR}/modules/imgui)
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set(pfd_DIR ${PROJECT_SOURCE_DIR}/modules/portable-file-dialogs)
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set(pfd_DIR ${PROJECT_SOURCE_DIR}/modules/portable-file-dialogs)
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set(spdlog_DIR ${PROJECT_SOURCE_DIR}/modules/spdlog)
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set(spdlog_DIR ${PROJECT_SOURCE_DIR}/modules/spdlog)
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find_package(OpenGL REQUIRED)
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find_package(OpenGL REQUIRED)
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message(STATUS "GLFW:\t" ${glfw_DIR})
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message(STATUS "GLFW:\t" ${glfw3_module_DIR})
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message(STATUS "PFD:\t\t" ${pfd_DIR})
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message(STATUS "PFD:\t\t" ${pfd_DIR})
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message(STATUS "SPDLOG:\t" ${spdlog_DIR})
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message(STATUS "SPDLOG:\t" ${spdlog_DIR})
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@@ -31,7 +34,7 @@ set(CMAKE_RUNTIME_OUTPUT_DIRECTORY_RELEASE ${CMAKE_BINARY_DIR}/bin/Release)
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add_subdirectory(${pfd_DIR})
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add_subdirectory(${pfd_DIR})
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add_subdirectory(${spdlog_DIR})
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add_subdirectory(${spdlog_DIR})
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add_subdirectory(${glfw_DIR})
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add_subdirectory(${glfw3_module_DIR})
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add_subdirectory(src)
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add_subdirectory(src)
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add_subdirectory(lib)
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add_subdirectory(lib)
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@@ -42,7 +45,7 @@ set(SRC
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src/main.cpp)
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src/main.cpp)
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#====================
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#====================
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# needed for the spdlogger implemntation
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# needed for the spdlogger implementation
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# this is not nice, but it won't work when, e.g. doing it from lower level cmake files
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# this is not nice, but it won't work when, e.g. doing it from lower level cmake files
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add_compile_options("$<$<C_COMPILER_ID:MSVC>:/utf-8>")
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add_compile_options("$<$<C_COMPILER_ID:MSVC>:/utf-8>")
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add_compile_options("$<$<CXX_COMPILER_ID:MSVC>:/utf-8>")
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add_compile_options("$<$<CXX_COMPILER_ID:MSVC>:/utf-8>")
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@@ -67,24 +70,6 @@ target_include_directories(${PROJECT_NAME}
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PUBLIC ${LIBCZI_INCLUDE_DIR}
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PUBLIC ${LIBCZI_INCLUDE_DIR}
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PUBLIC ${CMAKE_CURRENT_BINARY_DIR})
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PUBLIC ${CMAKE_CURRENT_BINARY_DIR})
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if(WIN32)
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target_link_libraries(${PROJECT_NAME}
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PRIVATE opengl32.lib
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PRIVATE glfw
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PRIVATE OpenGL::GL)
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endif()
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if(LINUX)
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target_link_libraries(${PROJECT_NAME}
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PRIVATE glfw GL)
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endif()
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if(APPLE)
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target_link_libraries(${PROJECT_NAME}
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PUBLIC glfw
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PUBLIC "-framework OpenGL")
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endif()
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option(PIXELARIUM_BUILD_UNITTESTS "Generate Unittests" ON)
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option(PIXELARIUM_BUILD_UNITTESTS "Generate Unittests" ON)
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@@ -33,6 +33,5 @@ class AppGLFW
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void LogLevelSelect();
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void LogLevelSelect();
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int log_level_{0};
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int log_level_{0};
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GLFWwindow* window = nullptr;
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GLFWwindow* window = nullptr;
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ImGuiWindowFlags window_flags_ = 0;
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};
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};
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} // namespace pixelarium::application
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} // namespace pixelarium::application
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+18
-10
@@ -1,11 +1,3 @@
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set(imgui_DIR ${PROJECT_SOURCE_DIR}/modules/imgui)
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# set(glfw_DIR ${PROJECT_SOURCE_DIR}/modules/glfw)
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message(STATUS "IMGUI:\t" ${imgui_DIR})
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# message(STATUS "GLFW:\t" ${glfw_DIR})
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# add_directory(${glfw_DIR})
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set(PIXELARIUM_TITLE ${CMAKE_PROJECT_NAME})
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set(PIXELARIUM_TITLE ${CMAKE_PROJECT_NAME})
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configure_file(${CMAKE_CURRENT_SOURCE_DIR}/uiresources_app.h.in
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configure_file(${CMAKE_CURRENT_SOURCE_DIR}/uiresources_app.h.in
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${CMAKE_BINARY_DIR}/uiresources_app.h @ONLY)
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${CMAKE_BINARY_DIR}/uiresources_app.h @ONLY)
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@@ -28,9 +20,25 @@ add_library(${APPLIBNAME}
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target_link_libraries(${APPLIBNAME}
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target_link_libraries(${APPLIBNAME}
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PRIVATE pixelariumutilslib)
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PRIVATE pixelariumutilslib)
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# This needs to be public to let the consumer know about it.
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if(WIN32)
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target_link_libraries(${APPLIBNAME}
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PUBLIC opengl32.lib
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PUBLIC glfw
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PUBLIC OpenGL::GL)
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endif()
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if(LINUX)
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target_link_libraries(${APPLIBNAME}
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PUBLIC glfw GL)
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endif()
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if(APPLE)
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target_link_libraries(${APPLIBNAME}
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PUBLIC glfw
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PUBLIC "-framework OpenGL")
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endif()
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target_include_directories(${APPLIBNAME}
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target_include_directories(${APPLIBNAME}
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PUBLIC ${CMAKE_BINARY_DIR}
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PUBLIC ${CMAKE_BINARY_DIR}
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PUBLIC ${PROJECT_SOURCE_DIR}/lib
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PUBLIC ${PROJECT_SOURCE_DIR}/lib
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PUBLIC ${imgui_DIR}
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PUBLIC ${imgui_DIR}
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PUBLIC ${imgui_DIR}/backends
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PUBLIC ${imgui_DIR}/backends)
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PUBLIC ${glfw_INCLUDE_DIR})
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@@ -61,8 +61,8 @@ GLuint pixelarium::render::CvMatRender::uploadTexture()
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glBindTexture(GL_TEXTURE_2D, this->texture_);
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glBindTexture(GL_TEXTURE_2D, this->texture_);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
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// glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
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// glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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@@ -1,7 +1,5 @@
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#pragma once
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#pragma once
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#include <GLFW/glfw3.h>
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#include <memory>
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#include <memory>
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#include "AppGLFW.hpp"
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#include "AppGLFW.hpp"
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