build system and module refactoring + simple histogram scratch (#20)
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* scratch adding histogram to image views

Histograms should come from some sort of histogram service. This is
currently just a POC.

* custom logger implementation w/o spdlog

* missing cmake file

* fix tests

* use operator<< over direct stream exposure

* rm print header

* add threading test + refactor towards interface libraries

omits the need for =target_include_directories= calls /everywhere/

* rm print header

* rm constexpr

* templated thread_pool

* fix doxyfile

* default enable doc building

* czi reader refactor

* rm erroneous include expression

* clang-format

* single lib include with PUBLIC visibility

* compile imgui stdlib

* clang format

* documentation update

centralize `LogLevelToString` to `ILog.hpp`

update docs and examples
This commit is contained in:
m-aXimilian
2026-02-08 12:09:02 +01:00
committed by Maximilian Kueffner
parent b37814204f
commit c00c2c71ac
60 changed files with 797 additions and 416 deletions
+97
View File
@@ -0,0 +1,97 @@
#pragma once
#include <concepts>
#include <functional>
#include <memory>
#include <mutex>
#include <unordered_map>
#include "IPixelariumImage.hpp"
namespace pixelarium::resources
{
using ResourceKey = size_t;
/// @brief A dedicated exception to be thrown when a resource of an IResourcePool is empty.
struct empty_resource_exception : public std::exception
{
empty_resource_exception() {};
empty_resource_exception(std::string& msg) : message_(msg) {};
const std::string& what() { return message_; }
private:
std::string message_ = "Empty Resource";
};
/// @brief Abstract representation of a Resource.
/// This is meant to be implemented by arbitrary explicit resource types and thus
/// gives no contract other than the abstract type.
struct IResource
{
virtual ~IResource() = default;
};
/// @brief Defines a concept for a resource type
/// @tparam R The resource template parameter
template <typename R>
concept ResT = requires(R& r) { static_cast<IResource&>(r); };
/// @brief Defines an interface for a resource pool
/// @tparam ResT defines the resource type that is accepted by the pool
template <typename ResT, class Data>
class IResourcePool
{
public:
virtual ~IResourcePool() = default;
virtual std::weak_ptr<ResT> GetResource(size_t id) const = 0;
virtual ResourceKey SetResource(std::unique_ptr<ResT> res) = 0;
virtual bool ModifyResource(ResourceKey id, std::unique_ptr<ResT> res) = 0;
virtual bool DeleteResource(ResourceKey id) = 0;
virtual void EnumerateResources(
const std::function<void(ResourceKey, size_t, const imaging::IPixelariumImage<Data>&)>& func) = 0;
virtual size_t GetTotalSize() const = 0;
virtual void Clear() = 0;
};
// Now with the =GetResource= method, I do not want to transfer ownership to the caller of that method. The ownership
// should still
// reside with the =ResourcePool=!
// In fact, the intention is, that there is no way back once the =ResourcePool= took ownership of an object.
// Callers can get references, but no ownership. A caller might delete a resource though.
class ImageResourcePool : public IResourcePool<imaging::IPixelariumImageCvMat, cv::Mat>
{
public:
ImageResourcePool() = default;
ImageResourcePool(ImageResourcePool&) = delete;
ImageResourcePool(const ImageResourcePool&) = delete;
ImageResourcePool(ImageResourcePool&&) = delete;
ImageResourcePool& operator=(ImageResourcePool&) = delete;
ImageResourcePool& operator=(ImageResourcePool&&) = delete;
std::weak_ptr<imaging::IPixelariumImageCvMat> GetResource(ResourceKey id) const override;
ResourceKey SetResource(std::unique_ptr<imaging::IPixelariumImageCvMat> res) override;
bool ModifyResource(ResourceKey id, std::unique_ptr<imaging::IPixelariumImageCvMat> res) override;
bool DeleteResource(ResourceKey id) override;
void Clear() override { this->resources_.clear(); }
void EnumerateResources(
const std::function<void(ResourceKey, size_t, const imaging::IPixelariumImage<cv::Mat>&)>& func) override;
template <typename Callable>
requires std::invocable<Callable, ResourceKey, size_t, const imaging::IPixelariumImageCvMat&>
void Enumerate(Callable&& func) const
{
size_t idx{0};
for (const auto& e : this->resources_)
{
func(e.first, idx, *e.second);
}
}
size_t GetTotalSize() const override { return resources_.size(); }
private:
std::unordered_map<size_t, std::shared_ptr<imaging::IPixelariumImageCvMat>> resources_;
std::mutex mut_;
};
} // namespace pixelarium::resources