build system and module refactoring + simple histogram scratch (#20)
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* scratch adding histogram to image views

Histograms should come from some sort of histogram service. This is
currently just a POC.

* custom logger implementation w/o spdlog

* missing cmake file

* fix tests

* use operator<< over direct stream exposure

* rm print header

* add threading test + refactor towards interface libraries

omits the need for =target_include_directories= calls /everywhere/

* rm print header

* rm constexpr

* templated thread_pool

* fix doxyfile

* default enable doc building

* czi reader refactor

* rm erroneous include expression

* clang-format

* single lib include with PUBLIC visibility

* compile imgui stdlib

* clang format

* documentation update

centralize `LogLevelToString` to `ILog.hpp`

update docs and examples
This commit is contained in:
m-aXimilian
2026-02-08 12:09:02 +01:00
committed by Maximilian Kueffner
parent b37814204f
commit c00c2c71ac
60 changed files with 797 additions and 416 deletions
+52
View File
@@ -0,0 +1,52 @@
#pragma once
// windows.h must come before GL/GL.h here.
// clang format would change this, effectively rendering the build broken.
// clang-format off
#ifdef _WIN32
#include <windows.h>
#include <GL/GL.h>
#else
#define GL_SILENCE_DEPRECATION
#if defined(IMGUI_IMPL_OPENGL_ES2)
#include <GLES2/gl2.h>
#endif
#include <GLFW/glfw3.h> // Will drag system OpenGL headers
#endif
#include <opencv2/core/mat.hpp>
// clang-format on
namespace pixelarium::application
{
/// @brief Renders cv::Mat bitmaps as OpenGL textures.
class CvMatRender
{
public:
// we want the default constructor for the time being
// (although it does not make much sense and should
// get removed in the future)
// as the using AppGLFW constructs it empty as a member
// when coming to life.
// CvMatRender() = default;
CvMatRender(CvMatRender&) = delete;
CvMatRender(const CvMatRender&) = delete;
CvMatRender(CvMatRender&&) = delete;
CvMatRender& operator=(CvMatRender&) = delete;
CvMatRender& operator=(CvMatRender&& other) = delete;
~CvMatRender();
explicit CvMatRender(const cv::Mat& img);
public:
GLuint Render();
GLuint Render(float factor);
GLuint Render(size_t width, size_t height);
void ResetRenderImage();
private:
cv::Mat img_;
const cv::Mat& base_;
GLuint texture_;
GLuint uploadTexture();
};
} // namespace pixelarium::application