build system and module refactoring + simple histogram scratch (#20)
* scratch adding histogram to image views Histograms should come from some sort of histogram service. This is currently just a POC. * custom logger implementation w/o spdlog * missing cmake file * fix tests * use operator<< over direct stream exposure * rm print header * add threading test + refactor towards interface libraries omits the need for =target_include_directories= calls /everywhere/ * rm print header * rm constexpr * templated thread_pool * fix doxyfile * default enable doc building * czi reader refactor * rm erroneous include expression * clang-format * single lib include with PUBLIC visibility * compile imgui stdlib * clang format * documentation update centralize `LogLevelToString` to `ILog.hpp` update docs and examples
This commit is contained in:
committed by
Maximilian Kueffner
parent
b37814204f
commit
c00c2c71ac
@@ -0,0 +1,52 @@
|
||||
#pragma once
|
||||
// windows.h must come before GL/GL.h here.
|
||||
// clang format would change this, effectively rendering the build broken.
|
||||
// clang-format off
|
||||
#ifdef _WIN32
|
||||
#include <windows.h>
|
||||
#include <GL/GL.h>
|
||||
#else
|
||||
#define GL_SILENCE_DEPRECATION
|
||||
#if defined(IMGUI_IMPL_OPENGL_ES2)
|
||||
#include <GLES2/gl2.h>
|
||||
#endif
|
||||
#include <GLFW/glfw3.h> // Will drag system OpenGL headers
|
||||
#endif
|
||||
#include <opencv2/core/mat.hpp>
|
||||
// clang-format on
|
||||
|
||||
namespace pixelarium::application
|
||||
{
|
||||
/// @brief Renders cv::Mat bitmaps as OpenGL textures.
|
||||
class CvMatRender
|
||||
{
|
||||
public:
|
||||
// we want the default constructor for the time being
|
||||
// (although it does not make much sense and should
|
||||
// get removed in the future)
|
||||
// as the using AppGLFW constructs it empty as a member
|
||||
// when coming to life.
|
||||
// CvMatRender() = default;
|
||||
CvMatRender(CvMatRender&) = delete;
|
||||
CvMatRender(const CvMatRender&) = delete;
|
||||
CvMatRender(CvMatRender&&) = delete;
|
||||
CvMatRender& operator=(CvMatRender&) = delete;
|
||||
CvMatRender& operator=(CvMatRender&& other) = delete;
|
||||
~CvMatRender();
|
||||
explicit CvMatRender(const cv::Mat& img);
|
||||
|
||||
public:
|
||||
GLuint Render();
|
||||
GLuint Render(float factor);
|
||||
GLuint Render(size_t width, size_t height);
|
||||
void ResetRenderImage();
|
||||
|
||||
private:
|
||||
cv::Mat img_;
|
||||
const cv::Mat& base_;
|
||||
GLuint texture_;
|
||||
|
||||
GLuint uploadTexture();
|
||||
};
|
||||
|
||||
} // namespace pixelarium::application
|
||||
Reference in New Issue
Block a user