build system and module refactoring + simple histogram scratch (#20)
* scratch adding histogram to image views Histograms should come from some sort of histogram service. This is currently just a POC. * custom logger implementation w/o spdlog * missing cmake file * fix tests * use operator<< over direct stream exposure * rm print header * add threading test + refactor towards interface libraries omits the need for =target_include_directories= calls /everywhere/ * rm print header * rm constexpr * templated thread_pool * fix doxyfile * default enable doc building * czi reader refactor * rm erroneous include expression * clang-format * single lib include with PUBLIC visibility * compile imgui stdlib * clang format * documentation update centralize `LogLevelToString` to `ILog.hpp` update docs and examples
This commit is contained in:
committed by
Maximilian Kueffner
parent
b37814204f
commit
c00c2c71ac
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#pragma once
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#include <GLFW/glfw3.h>
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#include <format>
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#include "ILog.hpp"
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#include "imgui_proxy.hpp"
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namespace pixelarium::application
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{
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/// @brief Base class providing scaffolding with GLFW and some default
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/// implementations that can be extended and/or overridden by consumers
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class AppGLFW
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{
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public:
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explicit AppGLFW(const utils::log::ILog& log) : logger_(log), plot_context_(ImPlot::CreateContext())
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{
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this->InitMainWindow();
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}
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~AppGLFW() { ImPlot::DestroyContext(plot_context_); }
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AppGLFW(AppGLFW&) = delete;
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AppGLFW(const AppGLFW&) = delete;
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AppGLFW(AppGLFW&&) = delete;
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AppGLFW& operator=(AppGLFW&) = delete;
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AppGLFW& operator=(AppGLFW&&) = delete;
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/// @brief Start the main render loop
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void Start() { this->RunLoop(); }
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void SetStatusTimed(const std::string& status, size_t second);
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void SetStatus(const std::string& status)
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{
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logger_.Info(std::format("{}(): {}", __PRETTY_FUNCTION__, status));
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status_message_ = status;
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show_status_ = true;
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}
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void ResetStatus()
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{
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status_message_.clear();
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show_status_ = false;
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}
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protected:
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/// @brief Function implementing the first column of the menu bar (e.g. "Menu")
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virtual void MenuBarOptionsColumn1() {}
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/// @brief Function implementing the second column of the menu bar (e.g. "File")
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virtual void MenuBarOptionsColumn2() {}
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/// @brief Function implementing the third column of the menu bar (e.g. "Options")
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virtual void MenuBarOptionsColumn3() {}
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/// @brief Function implementing the fourth column of the menu bar (e.g. "More")
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virtual void MenuBarOptionsColumn4() {}
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/// @brief Function implementing the first column of the menu bar (e.g. "Help")
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virtual void MenuBarOptionsColumn5() {}
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/// @brief Main function that gets called within the render loop.
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virtual void Run() {}
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const utils::log::ILog& logger_;
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private:
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int RunLoop();
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void InitMainWindow();
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void MenuBar();
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void LogLevelSelect();
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int log_level_{0};
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GLFWwindow* window = nullptr;
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ImPlotContext* plot_context_ = nullptr;
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bool show_status_{false};
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std::string status_message_{};
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};
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} // namespace pixelarium::application
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