build system and module refactoring + simple histogram scratch (#20)
* scratch adding histogram to image views Histograms should come from some sort of histogram service. This is currently just a POC. * custom logger implementation w/o spdlog * missing cmake file * fix tests * use operator<< over direct stream exposure * rm print header * add threading test + refactor towards interface libraries omits the need for =target_include_directories= calls /everywhere/ * rm print header * rm constexpr * templated thread_pool * fix doxyfile * default enable doc building * czi reader refactor * rm erroneous include expression * clang-format * single lib include with PUBLIC visibility * compile imgui stdlib * clang format * documentation update centralize `LogLevelToString` to `ILog.hpp` update docs and examples
This commit is contained in:
committed by
Maximilian Kueffner
parent
b37814204f
commit
c00c2c71ac
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#pragma once
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#include <GLFW/glfw3.h>
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#include <format>
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#include "ILog.hpp"
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#include "imgui_proxy.hpp"
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namespace pixelarium::application
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{
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/// @brief Base class providing scaffolding with GLFW and some default
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/// implementations that can be extended and/or overridden by consumers
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class AppGLFW
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{
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public:
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explicit AppGLFW(const utils::log::ILog& log) : logger_(log), plot_context_(ImPlot::CreateContext())
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{
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this->InitMainWindow();
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}
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~AppGLFW() { ImPlot::DestroyContext(plot_context_); }
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AppGLFW(AppGLFW&) = delete;
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AppGLFW(const AppGLFW&) = delete;
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AppGLFW(AppGLFW&&) = delete;
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AppGLFW& operator=(AppGLFW&) = delete;
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AppGLFW& operator=(AppGLFW&&) = delete;
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/// @brief Start the main render loop
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void Start() { this->RunLoop(); }
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void SetStatusTimed(const std::string& status, size_t second);
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void SetStatus(const std::string& status)
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{
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logger_.Info(std::format("{}(): {}", __PRETTY_FUNCTION__, status));
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status_message_ = status;
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show_status_ = true;
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}
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void ResetStatus()
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{
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status_message_.clear();
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show_status_ = false;
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}
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protected:
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/// @brief Function implementing the first column of the menu bar (e.g. "Menu")
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virtual void MenuBarOptionsColumn1() {}
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/// @brief Function implementing the second column of the menu bar (e.g. "File")
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virtual void MenuBarOptionsColumn2() {}
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/// @brief Function implementing the third column of the menu bar (e.g. "Options")
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virtual void MenuBarOptionsColumn3() {}
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/// @brief Function implementing the fourth column of the menu bar (e.g. "More")
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virtual void MenuBarOptionsColumn4() {}
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/// @brief Function implementing the first column of the menu bar (e.g. "Help")
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virtual void MenuBarOptionsColumn5() {}
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/// @brief Main function that gets called within the render loop.
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virtual void Run() {}
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const utils::log::ILog& logger_;
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private:
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int RunLoop();
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void InitMainWindow();
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void MenuBar();
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void LogLevelSelect();
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int log_level_{0};
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GLFWwindow* window = nullptr;
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ImPlotContext* plot_context_ = nullptr;
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bool show_status_{false};
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std::string status_message_{};
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};
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} // namespace pixelarium::application
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@@ -0,0 +1,42 @@
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#pragma once
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#include <cstddef>
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#include "AppGLFW.hpp"
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#include "ILog.hpp"
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#include "PixelariumGallery.hpp"
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#include "imgui_proxy.hpp"
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#include "resource.hpp"
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namespace pixelarium::application
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{
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/// @brief Default implementation of AppGLFW.
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/// This can either be used as is, as an example or as a base class
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/// providing some defaults for a more custom implementation.
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class DefaultApp : public AppGLFW
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{
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public:
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DefaultApp(const utils::log::ILog& log, pixelarium::resources::ImageResourcePool& pool)
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: application::AppGLFW(log), pool_(pool), gallery_(log, pool)
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{
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gallery_.SetLoadFunction([&]() -> void { this->LoadImageDialogue(); });
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}
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protected:
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void MenuBarOptionsColumn1() override;
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void MenuBarOptionsColumn2() override;
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void Run() override;
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protected:
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resources::ImageResourcePool& pool_;
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application::PixelariumImageGallery gallery_;
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protected:
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void LoadImageDialogue();
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private:
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bool image_listp_{true};
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bool demop_{false};
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ImVec2 curr_dim_;
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};
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} // namespace pixelarium::application
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#pragma once
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#include "ILog.hpp"
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#include "RenderImageManager.hpp"
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#include "resource.hpp"
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namespace pixelarium::application
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{
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/// @brief Defines a concept for a gallery type
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/// @tparam P The resource pool type of the gallery concept
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template <typename P, class D>
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concept GalleryT = requires(P& p) { static_cast<resources::IResourcePool<P, D>&>(p); };
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/// @brief Interface for a Pixelarium gallery.
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///
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/// Defines generic functionality for a gallery of a specific
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/// resource type given by the template argument.
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/// @tparam GalleryT The type of IResourcePool that the given implementation
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/// provides a gallery for.
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template <typename GalleryT>
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class IPixelariumGallery
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{
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public:
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virtual ~IPixelariumGallery() = default;
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virtual void RenderGallery() = 0;
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};
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/// @brief Implements IPixelariumGallery for a ImageResourcePool
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class PixelariumImageGallery : IPixelariumGallery<resources::ImageResourcePool>
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{
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using Pool = resources::ImageResourcePool;
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using Log = utils::log::ILog;
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public:
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PixelariumImageGallery(const Log& log, resources::ImageResourcePool& pool)
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: pool_{pool}, log_{log}, render_manager_(std::make_unique<application::RenderImageManager>(pool, log))
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{
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}
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void RenderGallery() override;
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void RenderImages();
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void Add(resources::ResourceKey key) { this->render_manager_->Add(key); }
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void SetLoadFunction(const std::function<void()>& fun) { this->load_image_ = fun; };
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private:
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std::function<void()> load_image_{};
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Pool& pool_;
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const Log& log_;
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std::unique_ptr<application::RenderImageManager> render_manager_;
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bool image_listp_{true};
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bool auto_show_selectd_image_{true};
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size_t selected_image_{0};
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};
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} // namespace pixelarium::application
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@@ -0,0 +1,5 @@
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#pragma once
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#include "imgui.h"
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#include "imgui_stdlib.h"
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#include "implot.h"
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